Jeffrey Jude Kline’s research while affiliated with The University of Queensland and other places

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Publications (54)


Steve’s Strolls
Information protocol
Multiple KD\documentclass[12pt]{minimal} \usepackage{amsmath} \usepackage{wasysym} \usepackage{amsfonts} \usepackage{amssymb} \usepackage{amsbsy} \usepackage{mathrsfs} \usepackage{upgreek} \setlength{\oddsidemargin}{-69pt} \begin{document}$$K_{\mathcal {D}}$$\end{document}-views
From memories to inductively derived views: a constructive approach
  • Article
  • Publisher preview available

September 2019

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510 Reads

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4 Citations

Economic Theory

J. Jude Kline

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Samuel Waltener

Inductive game theory was developed to study the emergence of the subjective views of various individuals in a recurrent social situation. In this paper, we develop a constructive approach for obtaining an inductively derived view (i.d.view). More specifically, we consider two methods: one is a benchmark general case, and the other is a special case taking causality in memories more explicitly into account. The first method is shown to capture the full set of i.d.views in the sense of Kaneko and Kline (Econ Theory 53(1):27–59, 2013). The second method allows us to focus on a finite set of natural candidate i.d.views. We argue that these methods facilitate future work on bounded rationality in interactive settings.

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Contracting under uncertainty: A principal–agent model with ambiguity averse parties

May 2018

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249 Reads

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8 Citations

Games and Economic Behavior

We introduce linguistic ambiguity into a principal–agent contracting framework. Contracts are drafted in a common language. Nevertheless, the principal and the agent may ultimately disagree about the terms of the contract that apply ex post. We presume that both parties are ambiguity averse and for tractability reasons that their preferences take a recursive constant absolute risk averse (RCARA) form. We consider various dispute resolution regimes and analyze how the optimal dispute resolution regime depends on the ambiguity attitudes of the parties. We also provide an axiomatization of the class of RCARA preferences.


A theory of robust experiments for choice under uncertainty

September 2016

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93 Reads

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5 Citations

Journal of Economic Theory

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J. Kline

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I. Meneghel

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[...]

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R. Tourky

Thought experiments are commonly used in the theory of behavior in the presence of risk and uncertainty to test the plausibility of proposed axiomatic postulates. The prototypical examples of the former are the Allais experiments and of the latter are the Ellsberg experiments. Although the lotteries from the former have objectively specified probabilities, the participants in both kinds of experiments may be susceptible to small deviations in their subjective beliefs. These may result from a variety of factors that are difficult to check in an experimental setting: including deviations in the understanding and trust regarding the experiment, its instructions and its method. Intuitively, an experiment is robust if it is tolerant to small deviations in subjective beliefs in models that are in an appropriate way close to the analyst's model. The contribution of this paper lies in the formalization of these ideas.


Equivalence between graph-based and sequence-based extensive form games

February 2016

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55 Reads

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11 Citations

Economic Theory Bulletin

This note establishes an equivalence between the graph-based definition of an infinite extensive form game [following Kuhn (Contributions to the theory of games II, Princeton: Princeton University Press, pp 193–216, 1953)] and the sequence-based definition by Osborne and Rubinstein (A course in game theory, Cambridge: MIT Press, 1994).


An Experiment on Behavior, Learning, and Forgetfulness in Inductive Game Theory

September 2015

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102 Reads

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1 Citation

We conduct an experimental study on behavior and cognition in various 2×2 games with/without role-switching from the perspective of inductive game theory (IGT). Here, subjects have no prior knowledge about payoffs and can only learn them by playing the game. Without role-switching, subjects can, and many do, successfully learn their own payoffs. To learn the payoffs of the other, role-switching is required. While this gives more information about the whole structure, subjects do not learn all payoffs successfully. This partial learning allows us to study interactions between behavior and cognition. We find that role-switching has both behavioral and cognitive effects. On the behavioral side, without role-switching, many subject pairs converged to a Nash eq. With role-switching, a significant number of subject pairs converged to either Nash or ICE (intrapersonal coordination eq.) maximizing the average payoffs, as predicted by IGT. On the cognitive side, correct recall of payoffs is positively correlated with the number of experiences but is negatively correlated with convergence to some action pair. Here, some forms of forgetfulness are involved. In particular, when convergence occurs, the other action pairs do not appear and the memories about those payoffs once learned decay and disappear.



An Experiment on Behavior, Learning, and Forgetfulness in Inductive Game Theory An Experiment on Behavior, Learning, and Forgetfulness in Inductive Game Theory *

July 2015

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100 Reads

We conduct an experimental study on behavior and cognition in various 2×2 games with/without role-switching from the perspective of inductive game theory (IGT). Here, subjects have no prior knowledge about payoffs and can only learn them by playing the game. Without role-switching, subjects can, and many do, successfully learn their own payoffs. To learn the payoffs of the other, role-switching is required. While this gives more information about the whole structure, we observe that subjects do not learn all payoffs successfully. This partial learning allows us to study interactions between behavior and cognition. We find that role-switching has both behavioral and cognitive effects. On the behavioral side, without role-switching, many subject pairs converged to a Nash equilibrium. With role-switching, a significant number of subject pairs converged to either Nash or ICE (intrapersonal coordination eq.) maximizing the average payoffs, as predicted by IGT. On the cognitive side, we find that correct recall of payoffs is positively correlated with the number of experiences but is negatively correlated with convergence to some action pair. Here, some forms of forgetfulness are involved. In particular, when convergence occurs, the other action pairs do not appear and the memories about those payoffs once learned decay and disappear. JEL Classification Numbers: C72, C79, C91


An Experiment on Behavior, Learning, and Forgetfulness in Inductive Game Theory

July 2015

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56 Reads

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1 Citation

We conduct an experimental study on behavior and cognition in various 2×2 games with/without role-switching from the perspective of inductive game theory (IGT). Here, subjects have no prior knowledge about payoffs and can only learn them by playing the game. Without role-switching, subjects can, and many do, successfully learn their own payoffs. To learn the payoffs of the other, role-switching is required. While this gives more information about the whole structure, we observe that subjects do not learn all payoffs successfully. This partial learning allows us to study interactions between behavior and cognition. We find that role-switching has both behavioral and cognitive effects. On the behavioral side, without role-switching, many subject pairs converged to a Nash equilibrium. With role-switching, a significant number of subject pairs converged to either Nash or ICE (intrapersonal coordination eq.) maximizing the average payoffs, as predicted by IGT. On the cognitive side, we find that correct recall of payoffs is positively correlated with the number of experiences but is negatively correlated with convergence to some action pair. Here, some forms of forgetfulness are involved. In particular, when convergence occurs, the other action pairs do not appear and the memories about those payoffs once learned decay and disappear.


Transpersonal understanding through social roles, and emergence of cooperation

May 2015

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36 Reads

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2 Citations

This paper is published as "Understanding the Other through Social Roles" International Game Theory Review 17 (2015). Inductive game theory has been developed to explore the origin of beliefs of a person from his accumulated experiences of a game situation. So far, the theory has been restricted to a person’s view of the structure not including another person’s thoughts. In this paper, we explore the experiential origin of one’s view of the other’s beliefs about the game situation. We restrict our exploration to a 2-role (strategic) game, which has been recurrently played by two people who occassionally switch roles. By switching roles, each person accumulates experiences of both roles and these experiences become the source of his transpersonal view about the other. Reciprocity in the sense of role-switching is crucial for deriving his own and the other’s beliefs. We consider how a person can use these for his behavior revision, and we define an equilibrium called an intrapersonal coordination equilibrium. Based on this concept, we show that cooperation will emerge as the degree of reciprocity increases.


Fig. 1. Social Web  
Fig. 2. Extraction and Drawing  
Fig. 5. Ultimatum Game
Understanding the Other Through Social Roles

March 2015

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208 Reads

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7 Citations

International Game Theory Review

Inductive game theory has been developed to explore the origin of beliefs of a person from his accumulated experiences of a game situation. It has been restricted to a person's view of the structure not including another person's thoughts. In this paper, we explore the experiential origin of one's view of the other's beliefs about the game situation, especially about the other's payoffs. We restrict our exploration to a 2-role (strategic) game, which has been recurrently played by two people with occasional role-switching. Each person accumulates experiences of both roles, and these experiences become the source for his transpersonal view about the other. Reciprocity in the sense of role-switching is crucial for deriving his own and the other's beliefs. We also consider how a person can use these views for his behavior revision, and we define an equilibrium called an intrapersonal coordination equilibrium. Based on this, we show that cooperation will emerge as the degree of reciprocity increases.


Citations (36)


... Recall that an information protocol (IP) was given as a triple which comprised of a finite non-empty set of information pieces; a finite non-empty set of actions and a finite non-empty subset of sequences of pairs of information pieces and actions (see [5], [6], [7] and [8]). Because the focus of this paper is on the informational structures of the game, we only focus on sequences of information, which can be tangible pieces as in IPs or abstract sets decision nodes in the sense of [11]. ...

Reference:

On the representation of informational structures in games
From memories to inductively derived views: a constructive approach

Economic Theory

... This paper presents that if such barriers make the customers perceive themselves as being deprived of their rights, then the customers are likely to develop negative emotions (NEs) (Bunker and Ball, 2008;Fang et al., 2020;. Moreover, consumers often skip or skim through the fine print of a contract due to linguistic ambiguity and lack of comprehension (Bakos et al., 2014;Citizens Advice, 2016;Grant et al., 2018;Milne and Culnan, 2004). If the terms were written in simpler and unambiguous words, then customers would have read the contract more carefully, thus avoiding potential switching disputes. ...

Contracting under uncertainty: A principal–agent model with ambiguity averse parties

Games and Economic Behavior

... 5 See also Grant, Kline, Meneghel, Quiggin, and Tourky (2016) for a general study of experimental designs that are tolerant to small deviations in the subject's perception of the experiments. 6 The tradition in revealed preference theory (and in studies of integrability) prior to Afriat was to exactly rationalize a demand function. ...

A theory of robust experiments for choice under uncertainty

Journal of Economic Theory

... (A, H) is an action-sequence pair consisting of a set of actions A and a set of action histories H, which are finite or infinite sequences of elements from A. (a k ) L k=1 denotes a sequence in H where L ∈ {0, 1, 2, ...} ∪ {∞}. Moreover, (A, H) satisfies empty history (OR1), initial segment closed (OR2) and completeness (OR3) (see [6]). For each history h ∈ H, let A h denote the set of available actions at h. ...

Equivalence between graph-based and sequence-based extensive form games
  • Citing Article
  • February 2016

Economic Theory Bulletin

... In terms of modeling taking another person's point of view, Kaneko and Kline (2015) developed the inductive game theory proposed by Kaneko and Matsui (1999) into a theory of games in which two people occasionally engage in role switching. Takeuchi et al. (2015) found in an experiment that more cooperative behavior was obtained when there was role switching than when there was not, as predicted by this theory. ...

An Experiment on Behavior, Learning, and Forgetfulness in Inductive Game Theory

... There is now a large literature on unawareness in economics and computer science, as surveyed up to around 2014 in Schipper 2014, 2015. A non-exhaustive list of more recent contributions in economics includes Grant et al. 2015, Quiggin 2016, Karni and Vierø 2017, Galanis 2016, 2018, Piermont 2017, Dietrich 2018, Guarino 2020, Fukuda 2021, Schipper 2021b, Dominiak and Tserenjigmid 2022, and the special issue introduced by Schipper 2021a. Here we will briefly discuss those works most relevant to the present paper. ...

Sub-models for interactive unawareness

Theory and Decision

... This paper presents an experimental study on behavior and cognition of players from the perspective of inductive game theory (IGT). Theoretical structures on IGT have been developed in Kaneko-Kline [16], [17], [18], and Akiyama et al. [1] 1 . Here, in particular, the theory developed in [18] is experimentally tested. ...

Inductive Game Theory: A Simulation Study of Learning a Social Situation

... An information protocol that satisfies the basic axioms B1 and B2 is called a basic protocol. An information protocol that satisfies all the axioms is called a Kaneko and Kline (2008b) considered the relationship between information protocols and extensive games in weak and strong (standard) senses. They showed that basic protocols correspond to extensive games in a weak sense, while full protocols correspond to extensive games in the strong (standard) sense. ...

Information Protocols and Extensive Games in Inductive Game Theory

... Maximin preferences are useful for capturing ambiguity aversion. Grant et al. (2014) show that every ex-ante efficient contract is a liquidated damage contract if the parties to the contract are sufficiently ambiguity averse. De Castro and Yannelis (2018) show that any efficient allocation is incentive compatible when the participants' beliefs about the types of others are unrestricted, and hence maxmin preferences mitigate the fundamental conflict between efficiency and Pareto optimally (see also Lui 2016). ...

A matter of interpretation: Ambiguous contracts and liquidated damages

Games and Economic Behavior

... In terms of modeling taking another person's point of view, Kaneko and Kline (2015) developed the inductive game theory proposed by Kaneko and Matsui (1999) into a theory of games in which two people occasionally engage in role switching. Takeuchi et al. (2015) found in an experiment that more cooperative behavior was obtained when there was role switching than when there was not, as predicted by this theory. ...

Understanding the Other Through Social Roles

International Game Theory Review