Jandara De Moura Souza’s research while affiliated with Federal University of Health Sciences of Porto Alegre and other places

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Publications (3)


Qualidade de vida e sobrecarga de cuidadores de crianças com paralisia cerebral
  • Article
  • Full-text available

October 2018

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273 Reads

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11 Citations

Revista Brasileira em Promoção da saúde

Jandara De Moura Souza

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Objetivo: Analisar a relação entre qualidade de vida (QV) e sobrecarga dos cuidadores relacionados ao grau de comprometimento neuromotor de crianças com paralisia cerebral (PC). Métodos: Estudo transversal realizado em 2014, com 38 cuidadores de crianças com paralisia cerebral atendidas pelo serviço de Fisiatria e Reabilitação do Hospital de Clínicas de Porto Alegre, Rio Grande do Sul, Brasil. Utilizaram-se os instrumentos World Health Organization Quality of Life Questionaire (WHOQOL – BREF), Beck Depression Inventory (BDI), Beck Anxiety Inventory (BAI), Inventário de Ansiedade Traço-Estado (IDATE) e Zarit Caregiver Burden Interview (ZCBI). Avaliou-se o grau de desenvolvimento motor das crianças pelo Gross Motor Function Classification System (GMFCS). Avaliaram-se as associações (coeficiente de Pearson) entre as variáveis descritas por média e desvio padrão, ou mediana, e amplitude interquartílica. Resultados: Encontraram-se 20 cuidadores (52,6%) com sobrecarga moderada. Encontraram-se associações no domínio social da WHOQOL-BREF em relação ao desenvolvimento motor das crianças (rs=0,355; p=0,029) e associação positiva entre a ZCBI e os escores do IDATE (rs=0,540; p

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FIGURE 2. Child practicing with the Xbox 360 Kinect (Star Hop).
TABLE 2 . Pre and postintervention GMFM scores (n D 28)
FIGURE 3. Therapist assisting the child during the game.
Motor Improvement Using Motion Sensing Game Devices for Cerebral Palsy Rehabilitation

September 2016

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664 Reads

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32 Citations

Journal of Motor Behavior

The authors aimed to investigate the effects of an intervention based on interactive game set with the movement sensor Kinect on children with cerebral palsy (CP). Twenty-eight participants were recruited. Their age was between 3 and 12 years old, and rated as level I, II, or III on the Gross Motor Function Classification System. They played two games from the Xbox 360 Kinect system and were evaluated using the Gross Motor Function Measure (GMFM) after a period of 8 weeks. The intervention led to significant motor function improvement as increase of the global scores on the GMFM (p < .001). Rehabilitation interventions using the Xbox 360 Kinect interactive games may represent useful tools for children with CP.


Virtual Reality Technology for Rehabilitation of Cerebral Palsy: A Literature Review

December 2014

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1,256 Reads

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6 Citations

Temas em Psicologia

Cerebral palsy (CP) is a non-progressive encephalopathy that causes changes in muscle tone, posture and movement. The importance of early rehabilitation intervention is widely recognized, and new treatment tools such as computational technologies have been added for rehabilitation. The use of computational virtual reality games raises the possibility to control the training intensity as well as to observe the progress and direct monitoring control over patients' activities. Additionally, some studies have shown the effectiveness of these systems in improving the management of tasks for patients with various levels of encephalopathy. Based on the assumptions above, the objective of this review was to discuss the literature on the use of such technologies in the rehabilitation of CP patients. The potential use of VR in rehabilitation of CP patients is clear. There is, however, a reduced number of randomized trials to sustain whether these methods may effectively act as a complement for physical and/or neuro-cognitive rehabilitation or work as a replacement for the traditional rehabilitation methods.

Citations (3)


... Assim, as palavras contidas na mesma classe assumem essa representação, por se considerar que, quando usadas em contexto similar, estão associadas ao mesmo mundo léxico, compondo mundos mentais específicos ou contextos semânticos de uma mesma representação. Ressalta-se que se julga um bom aproveitamento do corpus quando o percentual de retenção dos STs é igual ou superior a 75% (14)(15) . ...

Reference:

Construção dos itinerários terapêuticos de crianças com deficiência no subsistema profissional de cuidados em saúde
Qualidade de vida e sobrecarga de cuidadores de crianças com paralisia cerebral

Revista Brasileira em Promoção da saúde

... To monitor the sitting and standing postures in real-time and facilitate postural learning, an active game is developed in this study, which uses optical sensors to measure body movement and a video game to provide visual feedback to the user. Motion sensing technologies have long been used in developing active games that facilitate motor training during rehabilitation [8,9,10,11] and physical training for the elderly [12,13,14]. However, little work has been done on using active video games in postural rehabilitation. ...

Motor Improvement Using Motion Sensing Game Devices for Cerebral Palsy Rehabilitation

Journal of Motor Behavior

... This result is consistent with studies reporting the superiority of virtual games on balance control (Brumels et al., 2008, Gatica-Rojas et al., 2017. Researchers introduced that, the intense repetition of motor tasks, visual feedback, and self motivation are the advantages of virtual reality interventions over traditional training methods on balance (Machado et al., 2014, Gatica-Rojas et al., 2017. During virtual golf training, participants move by receiving concurrent visual feedback from the on-screen images of themselves with gesture-based interactions. ...

Virtual Reality Technology for Rehabilitation of Cerebral Palsy: A Literature Review

Temas em Psicologia