Jaimie McNabb’s research while affiliated with Arizona State University and other places

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Publications (4)


Illustration of coordination in a baseball infield. Depending on the trajectory of the batted ball (dashed lines), each player must decide whether to attempt to move to intercept the ball (i.e., “field it”) or to move so that they can receive a ball thrown to one of the bases (black diamonds). Each of the four panels illustrates how players are typically taught to move (dotted lines) depending on which player fields the ball. 1B = first baseman, 2B = second baseman, SS = shortstop, 3B = third baseman.
Illustration of the hit trajectories used in the videos. On each trial, a ball was launched onto the ground from home plate (black diamond at bottom of figure) at one of 7 possible angles (dashed lines) with an angle of 0° being a ball hit directly straight ahead over second base (black diamond at top of figure). The 1B (first baseman), 2B (second baseman), SS (shortstop), and 3B (third baseman) show the approximate positions of the four cameras.
Mean coordination scores plotted as a function of ball launch angle. Error bars are standard errors.
Mean decision times plotted as a function of ball launch angle. Error bars are standard errors.
Investigating Team Coordination in Baseball Using a Novel Joint Decision Making Paradigm
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June 2017

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424 Reads

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11 Citations

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Jaimie McNabb

A novel joint decision making paradigm for assessing team coordination was developed and tested using baseball infielders. Balls launched onto an infield at different trajectories were filmed using four video cameras that were each placed at one of the typical positions of the four infielders. Each participant viewed temporally occluded videos for one of the four positions and were asked to say either “ball” if they would attempt to field it or the name of the bag that they would cover. The evaluation of two experienced coaches was used to assign a group coordination score for each trajectory and group decision times were calculated. Thirty groups of 4 current college baseball players were: (i) teammates (players from same team/view from own position), (ii) non-teammates (players from different teams/view from own position), or (iii) scrambled teammates (players from same team/view not from own position). Teammates performed significantly better (i.e., faster and more coordinated decisions) than the other two groups, whereas scrambled teammates performed significantly better than non-teammates. These findings suggest that team coordination is achieved through both experience with one’s teammates’ responses to particular events (e.g., a ball hit up the middle) and one’s own general action capabilities (e.g., running speed). The sensitivity of our joint decision making paradigm to group makeup provides support for its use as a method for studying team coordination.

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I’ll Show You the Way: Risky Driver Behavior When “Following a Friend”

May 2017

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305 Reads

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12 Citations

Previous research examining social influences on driving behavior has primarily focused on the effects of passengers and surrounding vehicles (e.g., speed contagion). Of current interest was the interaction between drivers that occurs in a “following a friend” scenario, i.e., the driver of one vehicle (the leader) knows how to get to the desired destination while the driver of a second vehicle (the follower) does not. Sixteen participants drove through a simulated city in a driving simulator under three conditions: (i) a baseline condition in which they could choose their own route, (ii) a navigation system condition in which they were given audible route instructions, and (iii) a “follow a friend” condition in which they required to follow a simulated vehicle. In the follow a friend condition, drivers engaged in significantly more risky behaviors (in comparison to the other conditions) such as making more erratic and higher speed turns and lane changes, maintaining overall higher speed, as well as maintaining a shorter time headway when following a lead vehicle. These effects suggest a relationship to time pressure caused by a fear of getting lost.


Staying Connected on the Road: A Comparison of Different Types of Smart Phone Use in a Driving Simulator

February 2016

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386 Reads

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18 Citations

Previous research on smart phone use while driving has primarily focused on phone calls and texting. Drivers are now increasingly using their phone for other activities during driving, in particular social media, which have different cognitive demands. The present study compared the effects of four different smart phone tasks on car-following performance in a driving simulator. Phone tasks were chosen that vary across two factors: interaction medium (text vs image) and task pacing (self-paced vs experimenter-paced) and were as follows: Text messaging with the experimenter (text/other-paced), reading Facebook posts (text/self-paced), exchanging photos with the experimenter via Snapchat (image, experimenter -paced), and viewing updates on Instagram (image, experimenter -paced). Drivers also performed a driving only baseline. Brake reaction times (BRTs) were significantly greater in the text-based conditions (Mean = 1.16 s) as compared to both the image-based conditions (Mean = 0.92 s) and the baseline (0.88 s). There was no significant difference between BRTs in the image-based and baseline conditions and there was no significant effect of task-pacing. Similar results were obtained for Time Headway variability. These results are consistent with the picture superiority effect found in memory research and suggest that image-based interfaces could provide safer ways to "stay connected" while driving than text-based interfaces.


Citations (3)


... The theoretical rationale stems from dynamic systems approaches, where team cognition emerge within the situation itself [e.g., 57]. For example, one study used the temporal occlusion paradigm to look at team coordination through joint decisions about an upcoming action made by participants who were all watching the same situation, but from different angles [58]. Participants were teammates watching the scenes from their actual position, teammates watching from another position, or non-teammates. ...

Reference:

Do we agree on who is playing the ball? Developing a video-based measurement for Shared Mental Models in tennis doubles
Investigating Team Coordination in Baseball Using a Novel Joint Decision Making Paradigm

... 3) Defensive Driving: Moreover, it is risky to follow the other vehicles during driving without maintaining an adequate separation consistently or intermittently, which would be endangering the followed vehicles and others [3], [4], [5], [6], [7], [8]. Since the drivers of the following vehicles have the pressure to follow our vehicle without getting lost and being uncovered, abnormally following the other vehicles in purpose may cause significant car accidents. ...

I’ll Show You the Way: Risky Driver Behavior When “Following a Friend”

... According to research by (Van-Dam, Kass, and VanWormer, 2020), audible text messages decrease the driver's awareness and increase the speed of the vehicle for 10 seconds after the driver gets a message notification. Mcnabb and Gray (2016) stated that there a decrease in driver performance when using mobile phones as assessed from brake reaction times, which significantly greater for drivers who use smartphones to read information or text-based conditions than for those who use smartphones to obtain information by viewing images or image-based conditions, or in conditions of not using a mobile phone while driving. Image-based mobile phone use is a safe way to stay connected with information via mobile phones while driving. ...

Staying Connected on the Road: A Comparison of Different Types of Smart Phone Use in a Driving Simulator