Jacques Ibanez Bueno's research while affiliated with Université Savoie Mont Blanc and other places
What is this page?
This page lists the scientific contributions of an author, who either does not have a ResearchGate profile, or has not yet added these contributions to their profile.
It was automatically created by ResearchGate to create a record of this author's body of work. We create such pages to advance our goal of creating and maintaining the most comprehensive scientific repository possible. In doing so, we process publicly available (personal) data relating to the author as a member of the scientific community.
If you're a ResearchGate member, you can follow this page to keep up with this author's work.
If you are this author, and you don't want us to display this page anymore, please let us know.
It was automatically created by ResearchGate to create a record of this author's body of work. We create such pages to advance our goal of creating and maintaining the most comprehensive scientific repository possible. In doing so, we process publicly available (personal) data relating to the author as a member of the scientific community.
If you're a ResearchGate member, you can follow this page to keep up with this author's work.
If you are this author, and you don't want us to display this page anymore, please let us know.
Publications (4)
Introduction: A serious game is an application that combines ‘serious’ goals (pedagogical, informational, communicational, ideological, or training) with ‘ludic’ aims stemming from video games for example. Digital images and games associated in serious games become devices making sense in the context of organization communication. Objectives: The f...
Introducción: Un “seriousgame” es una aplicación lúdica, con un fin pedagógico, informativo, de comunicación o de entrenamiento, inspirada en los videojuegos. Las imágenes digitales y los juegos incluidos en los dispositivos de mediación son capaces de dar sentido a la comunicación organizacional Objetivos: Este terreno de la comunicación de los se...
The evaluation of professional practices is a highlight of organizational management. Evaluation becomes less implicit in organizations and helps the construction of identity and image of the employee with an important impact on his feelings of the human environment and its own perception of its place in the organization. The inherent tensions in e...
The CD Rom Images and companies was initiated and created by PUMMA, Platform About Digital Uses, operational structure in the International City of Image and Animated Film Techniques (CITIA / Annecy / France). The role of this CD Rom is to alive the principal actors to the stakes in digital images (for the local companies in the Region of Haute-Sav...
Citations
... Dans ce contexte, l'enseignement à l'ère numérique, avec la numérisation qui entraîne de nouveaux modes de prise en charge, mais aussi d'enseignement et d'apprentissage, a su s'inscrire dans les réflexions pour soutenir les étudiant·e·s dans l'apprentissage des droits des patient·e·s. Dans le projet PRITS, les étudiant·e·s seront invité·e·s à interagir avec une simulation qui combine des aspects d'apprentissage et de jeu (Chabert et al., 2010). Cette approche par le jeu rend le droit plus attrayant et accessible. ...
... Serious games refer to games and simulations that combine educational information with entertainment content and technologies (Ibanez Bueno, Chabert, & Allain, 2014). Recent studies have found the effects of health-related GBIs, or interventions using serious games for health education, to be promising on a broad spectrum of outcomes. ...