Jacques Ibanez Bueno's research while affiliated with Université Savoie Mont Blanc and other places

Publications (4)

Article
Full-text available
Introduction: A serious game is an application that combines ‘serious’ goals (pedagogical, informational, communicational, ideological, or training) with ‘ludic’ aims stemming from video games for example. Digital images and games associated in serious games become devices making sense in the context of organization communication. Objectives: The f...
Article
Full-text available
Introducción: Un “seriousgame” es una aplicación lúdica, con un fin pedagógico, informativo, de comunicación o de entrenamiento, inspirada en los videojuegos. Las imágenes digitales y los juegos incluidos en los dispositivos de mediación son capaces de dar sentido a la comunicación organizacional Objetivos: Este terreno de la comunicación de los se...
Article
Full-text available
The evaluation of professional practices is a highlight of organizational management. Evaluation becomes less implicit in organizations and helps the construction of identity and image of the employee with an important impact on his feelings of the human environment and its own perception of its place in the organization. The inherent tensions in e...
Article
The CD Rom Images and companies was initiated and created by PUMMA, Platform About Digital Uses, operational structure in the International City of Image and Animated Film Techniques (CITIA / Annecy / France). The role of this CD Rom is to alive the principal actors to the stakes in digital images (for the local companies in the Region of Haute-Sav...

Citations

... Serious games refer to games and simulations that combine educational information with entertainment content and technologies (Ibanez Bueno, Chabert, & Allain, 2014). Recent studies have found the effects of health-related GBIs, or interventions using serious games for health education, to be promising on a broad spectrum of outcomes. ...