January 2021
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145 Reads
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3 Citations
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January 2021
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145 Reads
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3 Citations
June 2018
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334 Reads
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32 Citations
Simulation & Gaming
Background. Taking Klabbers’ call for a coherent game science as a starting point, we argue for an alternative way to approach the multidisciplinarity of research into games. Aim. Building on game studies and design research, this article reviews the history and forecasts the future of studying games. Application. All scholars of games could benefit from an awareness of the works of other game scholars in different traditions. The plurality of approaches towards games is an intellectual strength, even if it is difficult for a single scholar to maintain a holistic grasp on research relating to ‘games’. The multitude not only describes the disciplinary traditions reflecting the wider phenomenon of games and play, but also games as creative practice. Demonstration. While the article is theoretical in nature, we use real-world examples to illustrate and ground the argumentation. For example, a key challenge identified here is that the realm of games and their influence, the ludosphere, is expanding too rapidly for any single researcher to keep up with it. Conclusions. We invite game scholars to cultivate a stronger awareness of the multitude of research into games to better position their own work in a larger context.
April 2018
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193 Reads
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13 Citations
April 2018
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521 Reads
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31 Citations
... Interfaces in this case are printed character sheets, rulebooks, mouse, keyboard, and mobile devices used to search web sites for information and so on. In short, gaming means the act of gaming and the social and rule-bound space that is in effect during it (Harviainen and Stenros 2021;Stenros 2015). ...
January 2021
... app/48000/LIMBO/ -Last Accessed in August 2024. 8 Actingames, © 2015 9 3909 LLC, © 2013 10 Tisseron et al. [2015] 11 An art form where the essence is character representation and improvisation, that can be transformed into a game-like experience between participants [Harviainen et al., 2018]. 12 Hopeametsä [2014] Table 2. 14 guidelines useful to the design of empathetic games, according to Rodrigues et al. [2021]. ...
April 2018
... Specific role-playing aspects have caused a "drop down" effect whereby RPGs feed upon common themes and tropes to impact gaming as a whole (Byers and Crocco, 2016). This work has emphasized that RPGs often incorporate diverse cultural elements, allowing players to engage with and appreciate different cultural perspectives MacCallum-Stewart et al., 2018;Fraile-Jurado, 2024). ...
April 2018
... The ludosphere of quantum physics-related games, meaning the realm of games, design, players, and culture surrounding them [8], can only be expected to grow. Attempts to describe the creative process behind quantum game development and therefore initialise an important discussion have so far been limited [9][10][11], but they underline the need for a vocabulary to discuss these games, their use and development. ...
Reference:
Defining quantum games
June 2018
Simulation & Gaming