J. Stevenson’s research while affiliated with Victoria and Albert Museum and other places

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Publications (10)


New Ways to Search, Navigate and Use Multimedia Museum Collections over the Web
  • Conference Paper

May 2005

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13 Reads

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9 Citations

M.J. Addis

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P. Lewis

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[...]

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Museums and galleries are becoming increasing rich in digital information. This is often created for internal activities such as cataloguing, curation, conservation and restoration, but also has many additional uses including gallery terminals, Web access, educational, scientific, and commercial licensing. New forms of multimedia content such as 3D models and virtual spaces have huge potential for enhancing the way people interact with museum collections; for example, in structured eLearning environments. Despite drivers for increased integration of information sources within the museum or gallery, and for improved Web accessibility for external users, this content is often hard to access and is held in multiple internal systems with non-standard schemas and descriptions. Providing information to external users or applications in a structured and machine-readable form is particularly difficult due to a lack of tools and standards. This makes it difficult to expose this rich source of information so it can be used over the Web in external applications. Over the past three years, the European Commission IST supported SCULPTEUR project has been addressing these problems by developing new ways to create, search, navigate, access, share, repurpose and use multimedia content over the Web for professional users. This paper describes the tools and techniques developed in the project.



Figure 1: ARCO System Architecture
Figure 2: ARCO Data Model
ARCO - an architecture for digitization, management and presentation of virtual exhibitions
  • Conference Paper
  • Full-text available

July 2004

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614 Reads

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107 Citations

Proceedings of Computer Graphics International Conference, CGI

A complete tool chain starting with stereo photogrammetry based digitization of artefacts, their refinement, collection and management with other multimedia data, and visualization using virtual and augmented reality is presented. Our system provides a one-stop-solution for museums to create, manage and present both content and context for virtual exhibitions. Interoperability and standards are also key features of our system allowing both small and large museums to build a bespoke system suited to their needs

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New Methods for Digitising, Searching, and Accessing Cultural Heritage Collections

January 2004

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3 Reads

The first session will describe the processes, tools and techniques that are used for digitising, cataloguing, searching, and accessing multimedia representations of works of art in a range of cultural heritage institutions from across Europe. Particular attention will be made to 3D content acquisition, advanced searching methodologies, and the use of digital content in eLearning applications. Practical issues such as fit with infrastructure (people, processes, culture, systems) and ease of use (training, deployment and operation) will also be discussed. The second session will present practical guidelines on how to use cultural heritage ontologies (specifically the CIDOC CRM) to structure, integrate and improve access to multimedia museum and gallery information. We will present both the challenges and benefits of using the CIDOC CRM and Semantic Web techniques to improve the understandability and navigation of large digital collections. We will discuss how mapping museum and gallery legacy systems to a common ontological model can facilitate interoperability and improve accessibility. Both sessions will focus on the IST FP5 supported Sculpteur project (http://www.sculpteurweb.org) as a case study and will include the wider experiences of the partners involved. Experiences will be presented from a range of museums and galleries that include the Victoria and Albert Museum and National Gallery in London, the Uffizi in Italy, and the Musee de Cherbourg and the Centre de Recherche et de Restauration des Musees de France (C2RMF). Facilities will be provided for hands-on access to the technology and techniques used in Sculpteur, including 3D content.


Handling Sub-Image Queries in Content-Based Retrieval of High Resolution Art Images

September 2001

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5 Reads

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11 Citations

The paper describes work which is part of the Artiste project to develop a distributed database of Art Images from four major European art galleries. One aspect of the project involves the development of content-based retrieval and navigation facilities and a particular objective is to provide a facility for retrieving an image from the collection or navigating to related information in the database, given a query image which may be only a part of a particular image in the collection. The query sub-image may be a poor quality reproduction of part of the original and may be digitised under significantly different conditions. The paper outlines one of the recent approaches we have developed to facilitate such modes of retrieval and navigation. It is based on the use of colour coherence vectors extracted from image patches for the query and target images at a range of scales with multiple vector matching in order to find the best sub-image matches. Some results of the application of the technique are described and its success at sub-image location from a collection of images, including many at very high resolution, is demonstrated.


Handling Sub-Image Queries in Content-Based Retrieval of High Resolution Art Images

January 2001

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20 Reads

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15 Citations

The paper describes work which is part of the Artiste project to develop a distributed database of Art Images from four major European art galleries. One aspect of the project involves the development of content-based retrieval and navigation facilities and a particular objective is to provide a facility for retrieving an image from the collection or navigating to related information in the database, given a query image which may be only a part of a particular image in the collection. The query sub-image may be a poor quality reproduction of part of the original and may be digitised under significantly different conditions. The paper outlines one of the recent approaches we have developed to facilitate such modes of retrieval and navigation. It is based on the use of colour coherence vectors extracted from image patches for the query and target images at a range of scales with multiple vector matching in order to find the best sub-image matches. Some results of the application of the technique are described and its success at sub-image location from a collection of images, including many at very high resolution, is demonstrated.


New Ways to Search, Navigate and Use Multimedia Museum Collections over the Web

16 Reads

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21 Citations

Museums and galleries are becoming increasing rich in digital information. This is often created for internal activities such as cataloguing, curation, conservation and restoration, but also has many additional uses including gallery terminals, Web access, educational, scientific, and commercial licensing. New forms of multimedia content such as 3D models and virtual spaces have huge potential for enhancing the way people interact with museum collections; for example, in structured eLearning environments. Despite drivers for increased integration of information sources within the museum or gallery, and for improved Web accessibility for external users, this content is often hard to access and is held in multiple internal systems with non-standard schemas and descriptions. Providing information to external users or applications in a structured and machine-readable form is particularly difficult due to a lack of tools and standards. This makes it difficult to expose this rich source of information so it can be used over the Web in external applications. Over the past three years, the European Commission IST supported SCULPTEUR project has been addressing these problems by developing new ways to create, search, navigate, access, share, repurpose and use multimedia content over the Web for professional users. This paper describes the tools and techniques developed in the project.


New Methods for Digitising, Searching, and Accessing Cultural Heritage Collections

12 Reads

The first session will describe the processes, tools and techniques that are used for digitising, cataloguing, searching, and accessing multimedia representations of works of art in a range of cultural heritage institutions from across Europe. Particular attention will be made to 3D content acquisition, advanced searching methodologies, and the use of digital content in eLearning applications. Practical issues such as fit with infrastructure (people, processes, culture, systems) and ease of use (training, deployment and operation) will also be discussed. The second session will present practical guidelines on how to use cultural heritage ontologies (specifically the CIDOC CRM) to structure, integrate and improve access to multimedia museum and gallery information. We will present both the challenges and benefits of using the CIDOC CRM and Semantic Web techniques to improve the understandability and navigation of large digital collections. We will discuss how mapping museum and gallery legacy systems to a common ontological model can facilitate interoperability and improve accessibility. Both sessions will focus on the IST FP5 supported Sculpteur project (http://www.sculpteurweb.org) as a case study and will include the wider experiences of the partners involved. Experiences will be presented from a range of museums and galleries that include the Victoria and Albert Museum and National Gallery in London, the Uffizi in Italy, and the Musee de Cherbourg and the Centre de Recherche et de Restauration des Musees de France (C2RMF). Facilities will be provided for hands-on access to the technology and techniques used in Sculpteur, including 3D content.


Figure 1: Concept Browser displaying simplified view of CIDOC CRM ontology 
Figure 4: Giunti e-Learning System, User Interface
KNOWLEDGE-BASED EXPLORATION OF MULTIMEDIA MUSEUM COLLECTIONS

90 Reads

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8 Citations

SCULPTEUR is an EU/IST funded collaborative research project concerned with the application of knowledge and semantic web technologies to the problem of multimedia information management in the cultural heritage domain. An important aspect of the project is the development of a semantic layer centred on an ontological representation of the domain which facilitates novel concept based retrieval, browsing and navigation as well as more traditional content and metadata based modes. Implications of extending the media collection to include 3-D models is also being addressed. The paper presents a brief progress report on the project.


Citations (7)


... Esimerkiksi esinettä kuvaava metatietokenttä "ajanjakso" voi kääntyä CRM:ksi seuraavasti: "E84 Information Carrier -P8 witnessed -E4 Period -P1 is identified by -E41 Appellation (value = object.period)" (Addis et al. 2005.) CRM:n perusongelma seuraakin juuri tästä: metatiedot on ensin "käännettävä" viitemallin kielelle ja sitten ilmaistava teknisesti. ...

Reference:

CIDOC CRM – ratkaisu heterogeenisten aineistojen yhteiskäyttöön? [CIDOC CRM - a solution for the interoperability of heterogeneous information resources?]
SEARCHING AND EXPLORING MULTIMEDIA MUSEUM COLLECTIONS OVER THE WEB
  • Citing Conference Paper
  • January 2005

... These procedures try to overcome the interpretive gap, allowing the operator to specify the characteristics of an object held to be meaningful, annotating them through semantic labels on general models or directly on the metadata resultant by an automatic analysis of the documents. Such systems are founded on criteria of continuous interaction with the user, on the relevance feedback that allows the computer to learn, from human operations, whether to report the meanings of high-level with the contents of base level searches during the processes of query (Addis et al. 2005). ...

New Ways to Search, Navigate and Use Multimedia Museum Collections over the Web
  • Citing Conference Paper
  • May 2005

... Because of the inherently visual nature of image objects, we observe that many of the surveyed approaches are tailored for image objects and display the images themselves. However, approaches focusing on other object types can likewise include a visual representation (as an example, books and newspapers can be visually represented by their cover images [18], [52], videos by a still [53], and 3D objects by a 2D rendering [54]). Moreover, the content of objects can be treated as data and processed or analyzed to derive additional metadata and better organize the visualized collection. ...

New Ways to Search, Navigate and Use Multimedia Museum Collections over the Web
  • Citing Article

... The most popular technology for the World Wide Web (WWW) visualization includes Web3D [4], which offers standards and tools that allow numerous functionalities such as (a) animations providing dynamic and continuous 360 views [5], (b) panning and high-quality zooming [6,7], and (c) hotspots and panoramas interconnection with other files [8]. Additionally, there are tools able to combine both geometry and runtime behavioral descriptions into a single file, incorporating advanced physics functionality such as collision detection and friction (e.g., X3D, COLLADA) [9]. ...

KNOWLEDGE-BASED EXPLORATION OF MULTIMEDIA MUSEUM COLLECTIONS

... The idea of multiscale feature extraction techniques has found much success in the area of colour analysis. One example can be found in the work of Chan et al. [7], where a multiscale approach is used to extract colour features using the colour coherence vector (CCV) technique. The resulting algorithm, which is called the multiscale colour coherence vector (MCCV), manages to handle the problem of sub-image colour retrieval effectively, without the need for segmentation. ...

Handling Sub-Image Queries in Content-Based Retrieval of High Resolution Art Images
  • Citing Article
  • January 2001

... The use of AR-related technologies such as digital modeling, environment generation, real-time attitude tracking, and application development to enhance museum exhibits and cultural heritage have also been explored (Banfi et al., 2019;Barrile et al., 2019;Gherardini et al., 2019;Harrington et al., 2019;Pierdicca et al., 2018;Siekan´ski et al., 2018;Van Nguyen et al., 2022). Moreover, AR has been used to improve the interaction and artifact experience for museum visitors (Gimeno et al., 2017;Li & Liew, 2015;Miyashita et al., 2008), as well as to manage and use artifacts through digital processing (Abbas et al., 2018;Nespeca, 2019;White et al., 2004). ...

ARCO - an architecture for digitization, management and presentation of virtual exhibitions

Proceedings of Computer Graphics International Conference, CGI