July 2024
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Background: Addiction models highlight the impact of craving in driving compulsive behaviors. Craving states, which are inherently emotional, can be modulated by both incidental and intentional emotion regulation mechanisms. The former operate pre-consciously, while the latter operate during conscious craving stages. Method: Craving is experimentally induced here through an audio-guided protocol. We aim to involve 70 intensive gamblers and 70 intensive video gamers, all showing signs of risky gambling/gaming below the clinical cutoff. State compulsivity and craving levels are evaluated pre- and post-induction. Baseline assessments include emotional impulsivity (urgency scales), emotion regulation strategies (ERQ), severity measures, behavioral patterns, and sociodemographic data. Postinduction, participants' declarative reasons for craving increase, if any, are also recorded. Expected Results: Building on previous research, we propose the following hypotheses: (a) Measures of craving and state compulsivity will largely overlap with each other. (b) Gamblers will experience stronger induced craving and state compulsivity than video gamers. (c) Induction sensitivity will be higher among participants with higher emotional impulsivity, regardless of group. (d) Intentional emotion regulation strategies are not expected to have a significant impact on craving induction sensitivity. Additionally, (e) the hypotheses regarding the reasons behind the increase in craving remain open. Conclusions: Confirming these hypotheses would underscore craving's role in compulsive behaviors and clarify the distinct impacts of incidental and intentional emotion regulation on craving management. Furthermore, the study aims to differentiate the roles of state compulsivity and craving in problematic behaviors across the gaming and gambling domains.