September 2011
·
491 Reads
·
20 Citations
Communications in Computer and Information Science
Although there is pedagogical support for using computer adventure and role-playing games in order to learn a second language (L2), commercial games often lack the instructional qualities for making their language comprehensible for learners. In an interdisciplinary approach, this paper proposes a technique for adapting in-game text in order to teach L2 vocabulary, grounded in research on second language acquisition and adaptive learning systems. Keywordsadventure games–role-playing games–second language acquisition–vocabulary learning–input enhancement–adaptive learning systems–adaptivity