Hye-Seung Kang’s research while affiliated with Ewha Womans University and other places

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Publications (2)


The visual characteristics of avatars in computer-mediated communication: Comparison of Internet Relay Chat and Instant Messenger as of 2003
  • Article

December 2006

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138 Reads

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66 Citations

International Journal of Human-Computer Studies

Hye-Seung Kang

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Hee-Dong Yang

This research focuses on computer-mediated communication where users are represented by a graphical avatar. An avatar represents a user's self-identity and desire for self-disclosure. Therefore, the claim is made that there is a relationship between the characteristics of media and the choice of avatar. This study supports the claim by examining the difference between Internet Relay Chat (IRC) avatars and Instant Messenger (IM) avatars as of 2003 when both media had distinct characteristics and popular avatar service in Korea. Users of IRC are generally anonymous and involved with topic-based group discussions, whereas users of IM are known by their “real” names and communicate via one-on-one chitchatting. We found that avatars as symbols for users can have different characteristics in terms of self-identity and self-disclosure in different media. Gender is found to have significant moderation effect on avatar usage, whereas age is shown to have a mixed moderation effect.


Citations (2)


... Since the advent of virtual reality (VR), digital representations have been an integral part of the technology [50]. Using avatars in various forms of computer-mediated communication is no new idea and has been investigated in many ways [5,9,35,42,44,67]. In the early stages, avatars consisted of imaginary entities in text-based multi-user dungeons [8] but soon graphical aspects matured from a few pixels to fully-controllable 3D objects. ...

Reference:

Lab linking: Real agents in virtual commerce
The visual characteristics of avatars in computer-mediated communication: Comparison of Internet Relay Chat and Instant Messenger as of 2003
  • Citing Article
  • December 2006

International Journal of Human-Computer Studies

... Users re°ect their identities, such as age, gender, and personalities, on their avatars. In fact, Kang and Yang [2004] found that the users developed and disclosed their identities by using avatars. Furthermore, through VSGW Avatar Marketing, Japanese fashion brand designer Keita Maruyama learned that consumers were becoming less aware of the boundaries between the real and virtual worlds [Chieko (2020)]. ...

The Effect of Anonymity on the Usage of Avatar: Comparison of Internet Relay Chat and Instant Messenger.
  • Citing Conference Paper
  • January 2004