Holman Bol'ivar Barón’s scientific contributions

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Publications (4)


An Architecture Approach for 3D Render Distribution using Mobile Devices in Real Time
  • Article

January 2015

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12 Reads

International Journal of Interactive Multimedia and Artificial Intelligence

Holman Bol'ivar Barón

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Nowadays, video games such as Massively Multiplayer Online Game (MMOG) have become cultural mediators. Mobile games contribute to a large number of downloads and potential benefits in the applications market. Although processing power of mobile devices increases the bandwidth transmission, a poor network connectivity may bottleneck Gaming as a Service (GaaS). In order to enhance performance in digital ecosystem, processing tasks are distributed among thin client devices and robust servers. This research is based on the method textquoteleftdivide and ruletextquoteright, that is, volumetric surfaces are subdivided using a tree-KD of sequence of scenes in a game, so reducing the surface into small sets of points. Reconstruction efficiency is improved, because the search of data is performed in local and small regions. Processes are modeled through a finite set of states that are built using Hidden Markov Models with domains configured by heuristics. Six test that control the states of each heuristic, including the number of intervals are carried out to validate the proposed model. This validation concludes that the proposed model optimizes response frames per second, in a sequence of interactions.


Fig. 1. Four types of AR Systems [5]. 
Fig. 2. Real time information in Smartphones [14] 
Fig. 3. Frameworks 
Fig. 4. Proposed Architecture
Fig. 5. AR Component overview 

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Annotation and Visualization in Android: An Application for Education and Real Time Information
  • Article
  • Full-text available

June 2013

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606 Reads

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4 Citations

International Journal of Interactive Multimedia and Artificial Intelligence

By using Augmented Reality applications, users can get more information while interacting with real objects. The popularity of the Smartphones and the ubiquity of an Internet connection within modern devices, offer the best combination for these kind of applications, which can pull content from heterogeneous sources. The goal with this work is to show the architecture and a basic implementation of a prototype for an AR application that displays information (opinions) about physical places as comments overlaid to the place left there by other users, but that also encourage in-situ content creation for collaboration. These applications can also be used in order to improve the interaction between students and physical places, getting facts, or associating quizzes to a specific location; tourism guides, promotions of products, just to mention a few.

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Figure 1. K-th step of the algorithm Bresenham [10].
Figure 3. Generated ellipse with foci and [10].
Figure 4. Bezier curves [18] Two groups of Bezier curves can be used for the construction of the surface of an object. Vector parametric function of a Bezier surface is created with the Cartesian product of the combination of Bezier functions:
Figure 5. Object interior environment, based polyhedral 
Semantics of immersive web through its architectural structure and graphic primitives

December 2010

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31 Reads

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4 Citations

International Journal of Interactive Multimedia and Artificial Intelligence

Currently, practices and tools for computer-aided three-dimensional design, do not allow the semantic description of objects constructed in some cases specified notations as handling layers, or labeling of each development itself. The lack of a standard for the description of the elements represents a major drawback for using advanced three-dimensional environments such as the automation of search and construction processes that require semantic knowledge of its elements. This project proposes the development the semantic composition from the hierarchy of three-dimensional visualization of graphics primitives used to construct three-dimensional objects, taking into account the geometric composition architecture of standard 19775-1 of the International Electrotechnical Commission of the International Organization for Standardization For the development of semantic composition use the methodology methontology proposed by the Universidad Politécnica de Madrid, because it allows the construction of ontologies about specific domains, limiting the domain by defining classes and subclasses, relationships and the generation of instances a framework for resource description on web ontology language.


Ontology of a scene based on Java 3D architecture.

December 2009

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73 Reads

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3 Citations

International Journal of Interactive Multimedia and Artificial Intelligence

The present article seeks to make an approach to the class hierarchy of a scene built with the architecture Java 3D, to develop an ontology of a scene as from the semantic essential components for the semantic structuring of the Web3D. Java was selected because the language recommended by the W3C Consortium for the Development of the Web3D oriented applications as from X3D standard is Xj3D which compositionof their Schemas is based the architecture of Java3D In first instance identifies the domain and scope of the ontology, defining classes and subclasses that comprise from Java3D architecture and the essential elements of a scene, as its point of origin, the field of rotation, translation The limitation of the scene and the definition of shaders, then define the slots that are declared in RDF as a framework for describing the properties of the classes established from identifying the domain and range of each class, then develops composition of the OWL ontology on SWOOP Finally, be perform instantiations of the ontology building for a Iconosphere object as from class expressions defined.

Citations (3)


... Existing categories are either general or focus on specific fields. References [12,13] classify them into three subcategories: gravimetric, marker-based, and natural feature-tracking methods. Reference [2] proposed some other categories, including textures, 3D features, and sensor-based tracking. ...

Reference:

A Survey of Marker-Less Tracking and Registration Techniques for Health & Environmental Applications to Augmented Reality and Ubiquitous Geospatial Information Systems
Annotation and Visualization in Android: An Application for Education and Real Time Information

International Journal of Interactive Multimedia and Artificial Intelligence

... • IE using Ontology: Ontology is a formal and explicit specification of a shared conceptualization; it plays a crucial role in the process of IE. The relation between ontologies and IE is involved in two tasks: on the one hand, Ontology is used for information extraction; IE needs ontologies as part of the understanding process for extracting relevant information [50]; on the other hand, information extraction is used for populating and enhancing a domain ontology from the web as shown in [51]; they developed an ontology of a scene from the essential semantic components for the semantic structuring of the Web3D. The construction of ontology for the definition of tridimensional spaces will allow the Web3d to standardize the development of scenarios and the creation of manufacture agents that will make easier the modeling and texturing processes. ...

Ontology of a scene based on Java 3D architecture.

International Journal of Interactive Multimedia and Artificial Intelligence

... In any case, there strategy requires numerous cameras from various perspectives to demonstrate multi-view acknowledgment framework which requires additional setup and furthermore calculation, while the proposed approach can accomplish higher recognition rate from single 2d camera using the angle and the distance between the extreme points of the right and left foots in only one complete cycle of the foot movements. A few different methodologies and highlights utilized as a part of [13][14][15][16][17][18][19][20][21][22][23][24][25] might be fixing with walk investigation to estimate the human activities. Human action acknowledgment utilizing cell phones is likewise contemplated [26] however its acknowledgment rate can be enhanced utilizing walk examination with additional time proficiently. ...

Semantics of immersive web through its architectural structure and graphic primitives

International Journal of Interactive Multimedia and Artificial Intelligence