March 2010
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221 Reads
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2 Citations
Journal of Applied Mechanics
For the simulation of rock fall, the robust rigid body dynamic simulation algorithm based on the technique used in the computer graphics field was developed. The rotation of rigid body was represented using quaternion was used and voxel based collision detection algorithm was developed. The strategy for determining time step was described. Several examples are shown to demonstrate theefficiency, robustness and applicability to the non-convex objects of the method, and comparedwith polygon based method. It was shown that by changing the level of voxel representation, it was possible to control the accuracy and computational efficiency.