Helge Molde’s research while affiliated with University of Bergen and other places

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Publications (75)


scores on the neuropsychological tests for participants with gAd and healthy controls.
Executive functions in older adults with generalised anxiety disorder and healthy controls: Associations with heart rate variability, brain-derived neurotrophic factor, and physical fitness
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October 2024

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104 Reads

Applied Neuropsychology: Adult

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Mixed level model of changes in mental health outcomes over time.
A Randomized Control Trial of a Brief Self-Compassion Intervention for Perfectionism, Anxiety, Depression, and Body Image

December 2021

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222 Reads

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14 Citations

Objective: Due to a rise in perfectionistic tendencies and growing concerns about the increase in mental health conditions among students this study aimed to examine the effects of a brief intervention in self-compassion on maladaptive perfectionism, anxiety, depression, and body image. Methods: The intervention consisted of four seminars and a silent half-day retreat with short lectures and relevant experiential practices from Mindful Self-Compassion (MSC) and Mindfulness Based Stress Reduction (MBSR). This randomized wait-list control trial was pre-registered at Clinicaltrials.gov (ID: NCT03453437, Unique Protocol ID: UiBMSC2018). University students were randomly assigned to the intervention group and wait-list control group and filled out surveys weekly. A repeated measures analysis of variance (ANOVA) was used to compare the groups pre- and post-treatment. Mixed level modeling was used to analyze changes in all outcome measures over time. Results: Eighty-nine participants completed the intervention. Results of the ANOVA showed significant post-intervention reductions in maladaptive perfectionistic tendencies and symptoms of depression and anxiety, in addition to increased self-compassion and improved body image in the intervention group as compared to the wait-list group. Mixed level modeling showed statistically significant changes in self-compassion, maladaptive perfectionism, adaptive perfectionism, anxiety, and depression but not body image. Only the mixed level modeling showed small but significant changes to adaptive perfectionism, also called strivings. Implications of different changes to maladaptive perfectionism than adaptive perfectionism are discussed.


Figure 1. Study design and measurement. Abbreviations AD = Alzheimer's dementia, VD = Vascular dementia, LWBD = Dementia with Lewy Bodies, FTLD = Frontotemporal dementia. CDV = Clinical Dementia Rating, MMSE = Mini Mental State Examination, CDV = Clinical Dementia Rating, QoL-AD = Quality of Life in Alzheimer Dementia, RSS = Relative Stress Scale, NPI-Q = Neuropsychiatric Inventory-Questionnaire, VAMS = Visual Analog Mood Scale, OWLS = Observable Well-being in Living with dementia-Scale, VNVIS-CR = Verbal and Nonverbal Sociable Interaction Scale-Care Receiver
Figure 2. Plot of well-being exemplified by "Eric." Note: Plot of three independent music therapy sessions. Each point refers to the score of the observed well-being, representing the adjacent 30 seconds. The blue line is the mean level of the baseline and music therapy phases. MT 1 = Music Therapy session one. MT 5 = Music Therapy session five. MT 10 = Music Therapy session 10. Here, the return to baseline between sessions is visually discernible.
Music therapy intervention.
Results of secondary measures.
Observing Music Therapy in Dementia: Repeated Single-case Studies Assessing Well-being and Sociable Interaction

September 2021

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151 Reads

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7 Citations

Clinical Gerontologist

Objectives This study compared behavioral expressions of momentary well-being and sociable behavior toward significant others during music therapy and regular social interaction. Methods A 10-week active music therapy intervention was provided for people living with dementia and family caregivers. A bi-phasic AB single-case design was replicated for three sessions per dyad and coded using the Observable Well-being in Living with Dementia-Scale (OWLS) and the Verbal and Nonverbal Sociable Interaction Scale-Care Receiver (VNVIS-CR). Effect sizes (Log Response Ratio) were calculated for each session and analyzed with robust cluster meta-analysis. Results Eleven dyads were included, and 32 sessions analyzed (2102 observations). Within sessions we found a 48% increase in well-being, and a 32% increase in sociable interaction during music therapy. Heterogeneity was high. Dementia severity predicted an increase in nonverbal sociable interaction (93% for moderate dementia). Depression and time did not predict any change. Conclusion The potential of music therapy to increase well-being and sociable interactions toward significant others calls for further investigation of heterogeneity and covariates. Single-case designs are demonstrated to be feasible for these investigations. Clinical implications Preference-based music therapy may alleviate some of the individual and relational consequences of living with dementia, facilitating positive emotions and connection to significant others.


Fig. 1 Track 4 start area and track 2 finish line
Within-subject effects in repeated measure in ANOVA Mean (SD)
Near Miss in a Video Game: an Experimental Study

April 2021

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711 Reads

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4 Citations

International Journal of Mental Health and Addiction

Models to explain persistent and excessive gaming behavior have proposed that reward characteristics in video games influence gaming behavior, yet these characteristics have received minimal empirical attention to date. The present study employed an experimental approach to examine how a near miss and other different outcomes (a win or loss with small and large margin, respectively) influence gaming behavior and subjective experiences and evaluations of the game. A total of 40 participants competed against four avatars in a counterbalanced repeated measure design with four scenarios: (a) losing by a large margin, (b) losing by a small margin, (c) winning by a small margin, and (d) winning by a large margin. Outcome measurements included the urge to continue playing, affective response, game evaluation, and regret. Repeated measure ANOVAs with post hoc tests were employed to assess outcomes across the scenarios. Participants reported greater frustration and regret when losing compared to winning and tended to evaluate the games they won more positively than the games they lost. Participants felt more bored and less excited when they experienced a near miss compared to winning by a large margin. The results show that winning in video games influences players’ experiences and perceptions differently than losing.


Descriptive statistics of FMPS-B items.
Exploratory bifactor model: item-level closeness to unidimensionality.
Rotated loading matrix in exploratory bifactor model.
Two-factor loading in confirmatory factor analysis.
Correlations of factor strivings and evaluative concerns with measures of anxiety and depression.
The Psychometric Properties of the Frost Multidimensional Perfectionism Scale – Brief

August 2020

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1,501 Reads

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16 Citations

Previous psychometric analyses of the Frost Multidimensional Perfectionism Scale and the abbreviated version (FMPS–Brief) have resulted in inconsistent findings regarding the scale’s bidimensionality or unidimensionality. Different studies evaluating the scale with different statistical analyses and comparative samples report different results and recommendations. This study assessed the FMPS-B’s psychometric properties by conducting both confirmatory factor analysis (CFA) and pure bifactor modeling in order to address previous findings and guide future use of the scale. The results indicate that the two-factor model is the best fit. Going forward, the FMPS-B’s subfactors “strivings” and “evaluative concerns” may be studied separately. Implications for future research and challenges in bifactor modeling are discussed.


Predictors of Gamblers Beliefs About Responsible Gambling Measures

December 2019

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107 Reads

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17 Citations

Journal of Gambling Studies

Responsible gambling (RG) measures are methods aimed at reducing and preventing negative consequences associated with gambling. Some RG measures are set by authorities or gambling operators while others are available as features for gamblers to use themselves (e.g. budget tools where personal monetary limits are set prior to gambling). The present study is based on a general gambler population and investigates how RG measures with some specific RG features are assessed by the gamblers. The data was collected in 2013 and 2015. The samples were drawn from the Norwegian Population Registry. In total 9129 gamblers participated. Gamblers were asked to state to which degree they agreed that ten specific RG measures help or would help them controlling their gambling. Overall, between 35 and 42% neither agreed nor disagreed, but among those with an opinion, most agreed. A multiple regression analysis identified eleven variables as significant predictors of positive beliefs about RG measures: female gender, young age, playing random games only, being a moderate risk or problem gambler, reporting high impact from gambling advertisements as well as the personality traits agreeableness, openness and neuroticism. Playing low risk games only, reporting a high amount of spending on gambling and the personality trait extraversion were inversely related to positive beliefs about RG measures. The total explained variance was however only 7.1%. Positive beliefs about RG measures can relate to needs for external based countermeasures to minimize or reduce problems. Negative views may reflect a wish to play without obstacles, take risks or to trust in self-control.


Configural model of the cross-lagged panel analysis. *p < 0.05; **p < 0.01
Are Video Games a Gateway to Gambling? A Longitudinal Study Based on a Representative Norwegian Sample

June 2019

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809 Reads

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48 Citations

Journal of Gambling Studies

The scope and variety of video games and monetary gambling opportunities are expanding rapidly. In many ways, these forms of entertainment are converging on digital and online video games and gambling sites. However, little is known about the relationship between video gaming and gambling. The present study explored the possibility of a directional relationship between measures of problem gaming and problem gambling, while also controlling for the influence of sex and age. In contrast to most previous investigations which are based on cross-sectional designs and non-representative samples, the present study utilized a longitudinal design conducted over 2 years (2013, 2015) and comprising 4601 participants (males 47.2%, age range 16–74) drawn from a random sample from the general population. Video gaming and gambling were assessed using the Gaming Addiction Scale for Adolescents and the Canadian Problem Gambling Index, respectively. Using an autoregressive cross-lagged structural equation model, we found a positive relationship between scores on problematic gaming and later scores on problematic gambling, whereas we found no evidence of the reverse relationship. Hence, video gaming problems appear to be a gateway behavior to problematic gambling behavior. In future research, one should continue to monitor the possible reciprocal behavioral influences between gambling and video gaming.




The Internet Gaming Disorder scale (IGD scale).
Mokken scaling analysis of Internet Gaming Disorder.
Negative binomial regression analysis where the sum score (range 0-9) of Internet Gaming Disorder comprised the dependent variable.
Evaluating an Internet Gaming Disorder Scale Using Mokken Scaling Analysis

April 2019

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2,533 Reads

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22 Citations

Internet Gaming Disorder (IGD) was recently included as a condition for further study in the fifth and latest version of the Diagnostic and Statistical Manual of Mental Disorders. The present study investigated whether the IGD criteria comprise a unidimensional construct. Data stemmed from a sample of Norwegians aged 17.5 years in 2012 and 19.5 years in 2014 (N = 1258). The study used the Mokken scale analysis to investigate whether the score of the different items on the IGD scale measured a single latent variable and if the scale functions differently for males and females. Correlation analysis was conducted between the scores on the IGD scale (count) and the Gaming Addiction Scale for Adolescents (GASA, categorical), both assessed in 2014. Negative binomial regression analyses were applied in order to investigate how different predictors of mental health assessed in 2012 were associated with IGD assessed in 2014. The Mokken scale analysis showed that all item-coefficients of homogeneity exceeded 0.3 when the whole sample completed the scale and when females completed the scale, indicating that the items reflect a single latent variable. In both cases moderate (H > 0.40) unidimensionality was shown. The item measuring “tolerance” did not exceed 0.3 in the scale when completed by males, indicating that only eight out of nine items reflect a single latent variable when applied to males only. The eight-item scale containing males showed weak (H > 0.30) unidimensionality. The correlation analysis showed a positive correlation between the scores on the IGD scale and the GASA (r = 0.71, p < 0.01) when assessed simultaneously and a positive but lower correlation (r = 0.48, p < 0.01) when assessed longitudinally. Results from the negative binomial regression analysis showed that previous video-game addiction, being male, depression, aggression and loneliness were significant predictors of IGD. The associations were small for all independent variables except previous video game addiction and gender where the associations were large. Although the results from the correlation analysis and regression analysis showed predictive validity of the scale, the results from the Mokken analysis suggest that the IGD scale may not be applied as a unidimensional scale when the tolerance item is included.


Citations (64)


... By providing a nuanced perspective, they can help students develop a more accurate understanding of adaptive and maladaptive perfectionism and learn how to approach it in a constructive and supportive way. Similarly, educators and counselors can introduce a brief self-compassion intervention to en-hance adaptive perfectionism while decreasing maladaptive perfectionism (Woodfin et al., 2021). This equips students with tools to combat demoralization effectively. ...

Reference:

Demoralization during Adolescence
A Randomized Control Trial of a Brief Self-Compassion Intervention for Perfectionism, Anxiety, Depression, and Body Image

... Tamplin et al., 2018). When examining the mean values for studies without significant findings two studies showed a decrease in quality of life scores (Camic et al., 2013;Tamplin et al., 2018) and the others showed a minimal increase (Aleixo et al., 2022;Dawudi et al., 2023;Holden et al., 2019;Madsø et al., 2022;Sarkamo et al., 2014). Pongan et al. (2017), included people with dementia who were also experiencing chronic pain and this may have led to the variation in results seen here. ...

Observing Music Therapy in Dementia: Repeated Single-case Studies Assessing Well-being and Sociable Interaction

Clinical Gerontologist

... The FMPS-B measures the perfectionism trait and is an eight-item questionnaire, divided in two subscales: evaluative concerns and strivings [47]. The total score ranges from 8 to 40 (higher scores indicate personalities more consistent with a perfectionistic trait). ...

The Psychometric Properties of the Frost Multidimensional Perfectionism Scale – Brief

... As for the construct of disordered gaming, to the best of our knowledge, only one study has been conducted using MSA (Finserås et al., 2019). Nevertheless, the present study extends the findings reported by Finserås et al. (2019) by addressing two main points. ...

Evaluating an Internet Gaming Disorder Scale Using Mokken Scaling Analysis

... An initial item response analysis (Molde et al., 2017) in a Norwegian sam-ple found a unidimensional (general) factor structure and determined that test scores and items across the 20-item and 5-item versions of the GAI were not influenced by demographic status. A subsequent pooled data sample (N = 3,731) extended this work, which evaluated the "fitness" of individual items based on the explained common variance for each item across 10 nations: Australia, Brazil, Canada, The Netherlands, Norway, Portugal, Spain, Singapore, Thailand, and the United States (Molde et al., 2020). Bifactor modeling analyzing the dimensionality of the GAI across samples again supported a unidimensional general factor, broadly suggesting that GAI scores across these countries are directly comparable. ...

A Cross-National Analysis of the Psychometric Properties of the Geriatric Anxiety Inventory
  • Citing Article
  • January 2019

The Journals of Gerontology Series B Psychological Sciences and Social Sciences

... Some studies have shown that individuals don't want to remain engaged in the face of near-win outcomes, which may be related to the intense counterfactual emotions triggered by such outcomes (Finseras et al., 2019). Counterfactual emotions are emotional experiences that arise when an individual compares an outcome that occurred with the alternative outcomes that could have happened. ...

Near Miss in a Video Game: an Experimental Study

International Journal of Mental Health and Addiction

... While the range of ATGS scores is similar for each class, there is a steady increase in overall values as engagement increases. Therefore, enhancing public awareness about gambling-related harm promotes mandatory responsible gambling tools, which are shown to be effective in reducing gambling-related harm and are viewed positively by gamblers (Engebø et al., 2019) and keep following up the ATGS scores overtime using longitudinal approach (Hellumbråten Kristensen et al., 2022). ...

Predictors of Gamblers Beliefs About Responsible Gambling Measures

Journal of Gambling Studies

... In general, wintertime is associated with a range of negative effects on health such as mood or mental health problems (e.g., seasonal affective disorder) [2] and less physical activity along with a tendency to gain weight and higher body mass index (BMI) [3]. In one study, wintertime caused increased heart rate in a control group receiving their habitual diet in a fatty fish intervention study [4] as well as poorer stress resilience [5]. Additionally, wintertime, compared to other seasons, is associated with higher rates of mortality due to cardiovascular events. ...

Fatty Fish Intervention and Psychophysiological Responses to Mental Workload in Forensic Inpatients: A Randomized Control Trial

Journal of Psychophysiology

... On the one hand, it is postulated that gambling addiction could increase the propensity for suicidal tendencies due to increased psychological distress and impulsivity. 27,55,56 Furthermore, it is considered that individuals with gaming problems might spend more time on this activity, thus exposing themselves to elements that potentially increase suicidal behavior, such as cyberbullying and violence in video games. 57,58 However, it is crucial to note that the relationship between violent games and real-world violence is a controversial issue. ...

A Cross-Lagged Study of Developmental Trajectories of Video Game Engagement, Addiction, and Mental Health

... Patients with obsessive-compulsive disorder have also shown a strong response to guided imagery with rescripting (Veale et al., 2014). Regarding mood disorders, Stiegler et al. (2018) used the two-chair technique in patients with depression, finding a positive impact on symptoms (Brewin et al., 2009;Wheatley & Hackmann, 2011), addressing avoidance (Holahan et al., 2005), and negative cognitive beliefs maintaining depressive disorder (Brockman & Calvert, 2017). ...

Does the two-chair dialogue intervention facilitate processing of emotions more efficiently than basic Rogerian conditions?
  • Citing Article
  • July 2018

European Journal of Psychotherapy and Counselling