H. Po tzsch’s scientific contributions

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Publications (1)


Playing Cultural Memory: Framing History in Call of Duty: Black Ops and Czechoslovakia 38-89: Assassination
  • Article

March 2016

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211 Reads

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40 Citations

Games and Culture

H. Po tzsch

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Vít Šisler

The present article brings game studies into dialogue with cultural memory studies and argues for the significance of computer games for historical discourse and memory politics. Drawing upon the works of Robert Rosenstone and Astrid Erll, we develop concepts and theories from film studies and adapt them to respond to the media specificity of computer games. Through a critical reading of the first chapter of the history-based first-person shooter Call of Duty: Black Ops, the article demonstrates how the game’s formal properties frame in-game experiences and performances, and this way predisposes the emergence of certain memory-making potentials in and through constrained practices of play. Subsequently, an analysis of the serious game Czechoslovakia 38-89: Assassination shows the potentials of game design to facilitate meta-historical reflections and critical inquiries.

Citations (1)


... Seventhly, two examples of video games that used cinematographic resources or were influenced by cinema are mentioned: Call of Duty Black Ops can be played in multiplayer mode in which you fight between different groups of players or you can participate in the campaign mode, in which sequences of confrontations are shown that connect with various cinematics in scenarios of historical wars and try to assimilate them. (Pötzsch & Šisler, 2019) [12]. Maniac Mansion (1985): The game features acid humor and parodies of B-movie horror movies. ...

Reference:

Data Analysis on Cinematic Language in Video Games
Playing Cultural Memory: Framing History in Call of Duty: Black Ops and Czechoslovakia 38-89: Assassination
  • Citing Article
  • March 2016

Games and Culture