Greg Humphreys’s research while affiliated with University of Virginia and other places

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Publications (1)


Physically Based Rendering: From Theory To Implementation
  • Book

August 2004

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1,340 Reads

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2,003 Citations

Matt Pharr

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Greg Humphreys

Physically Based Rendering, 2nd Edition describes both the mathematical theory behind a modern photorealistic rendering system as well as its practical implementation. A method - known as 'literate programming'- combines human-readable documentation and source code into a single reference that is specifically designed to aid comprehension. The result is a stunning achievement in graphics education. Through the ideas and software in this book, you will learn to design and employ a full-featured rendering system for creating stunning imagery.

Citations (1)


... First, we capture a small set of photograph pairs, which depict a scene while a light source is switched on or off. Next, we use physically-based rendering of 3D scenes [Pharr et al. 2023] to create a large number of synthetic pairs, while also switching on and off several visible light sources and producing several ambient lighting configurations. To further increase the diversity of the data, we also procedurally place light sources at random locations in the scene. ...

Reference:

LightLab: Controlling Light Sources in Images with Diffusion Models
Physically Based Rendering: From Theory To Implementation
  • Citing Book
  • August 2004