Graeme Ritchie’s research while affiliated with University of Edinburgh and other places

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Publications (7)


The Effect of Input Knowledge on Creativity
  • Article
  • Full-text available

October 2002

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186 Reads

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18 Citations

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Graeme Ritchie

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South Bridge

Recently, many programs have been written to perform tasks which are usually regarded as requiring creativity in humans.

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Assessing Creativity

April 2001

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168 Reads

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73 Citations

In exploring the question of whether a computer program is behaving creatively, it is important to be explicit, and if possible formal, about the criteria that are being applied in making judgements of creativity. We propose a formal (and rather simplified) outline of the relevant attributes of a potentially creative program. Based on this, we posit a number of formal criteria that could be applied to rate the extent to which the program has behaved creatively. A guiding principle is that the question of what computational mechanisms might lead to creative behaviour is open and empirical, and hence we should clearly distinguish between judgements about creative achievements and theoretical proposals about potentially creative mechanisms. The intention is to focus, clarify and make more concrete the debate about creative programs. 1 Introduction The goal of this paper is to set out some of the issues relevant to assessing whether a particular computer program has been, or is be...


Current Directions in Computational Humour

April 2001

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82 Reads

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63 Citations

Artificial Intelligence Review

Humour is a valid subject for research in artificial intelligence, as it is one of the more complex of human behaviours. Although philosophers and others have discussed humour for centuries, it is only very recently that computational work has begun in this field, so the state of the art is still rather basic. Much of the research has concentrated on humour expressed verbally, and there has been some emphasis on models based on "incongruity". Actual implementations have involved puns of very limited forms. It is not clear that computerised jokes could enhance user interfaces in the near future, but there is a role for computer modelling in testing symbolic accounts of the structure of humorous texts. A major problem is the need for a humour-processing program to have knowledge of the world, and reasoning abilities.


A Flexible Integrated Architecture For Generating Poetic Texts

July 2000

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74 Reads

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20 Citations

: In this paper we describe a flexible approach to natural language generation that employs a stochastic hillclimbing search algorithm and an integrated architecture. We then discuss the benefits of this approach over existing, informative, goal-driven generation systems. We choose the generation of poetry as our research task domain, as it is a prime example of natural language that demands the degree of flexibility provided by our approach. Finally, we report and discuss results of our preliminary implementation work. Keywords : NLG architectures, stochastic search, creativity, poetry generation Copyright c # 2000 by The University of Edinburgh. All Rights Reserved The authors and the University of Edinburgh retain the right to reproduce and publish this paper for non-commercial purposes. Permission is granted for this report to be reproduced by others for non-commercial purposes as long as this copyright notice is reprinted in full in any reproduction. Applications to mak...


Figure 1: Making the LTAG derivation tree our main data structure LTAG has the following advantages for our work:
Figure 2: Grammar entry ITV: Intransitive Verb
Figure 3: Idealized diagram of a stochastic search
Towards A Computational Model of Poetry Generation

July 2000

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881 Reads

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53 Citations

In this paper we describe the difficulties of poetry generation, particularly in contrast to traditional informative natural language generation. We then point out deficiencies of previous attempts at poetry generation, and propose a stochastic hillclimbing search model which addresses these deficiencies. We present both conceptual and implemented details of the most important aspects of such a model, the evaluation and evolution functions. Finally, we report and discuss results of our preliminary implementation work. 1 Motivation Poetry is a unique artifact of human natural language production, with the distinctive feature of having a strong unity between its content and its form. The creation of poetry is a task that requires intelligence, expert mastery over world and linguistic knowledge, and creativity. Although some research work has been devoted towards creative language such as story generation, poetry writing has not been afforded the same attention. It is the aim of thi...


Describing Verbally Expressed Humour

April 2000

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353 Reads

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9 Citations

In pursuit of the long-term goal of developing a general theory of humour, it is reasonable to study certain limited forms of humorous artefact in detail. One obvious class of humour to consider is verbally expressed humour, and in particular jokes. We propose a methodology for exploring this subarea. The central idea is to devise detailed symbolic descriptions of the internal linguistic structure of classes of jokes, at a suitable level of abstraction. These descriptions are intended to make explicit the semantic and pragmatic factors (broadly interpreted) that are relevant to the humorous effect of the subclass of joke in question, and also to contribute an accumulation of analysed data over which more general theorising may occur. An analogy is drawn with established practice in linguistics.


Developing the Incongruity-Resolution Theory

October 1999

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303 Reads

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81 Citations

The idea of incongruity-resolution has frequently been suggested as an account of many types of joke. However, there is no precise statement either of this "theory" nor of its main concepts (incongruity and resolution), and different authors may disagree on details. We concentrate on two particular variants and attempt to clarify what would be needed to make these into computational models.

Citations (7)


... The evaluation of creative systems can be categorized into function and structure evaluation, which relates directly to the so-called summative and formative approaches. While the former aims to assess whether the results of a system meet the stated goal of creativity, the latter focuses on monitoring how the instructional goals and objectives are being met [13,20,46]. Without a clear definition and consensus on the essence of (human) creativity, summative evaluation remains largely problematic [28]. ...

Reference:

On the evaluation of generative models in music
The Effect of Input Knowledge on Creativity

... Although the comic component in films comes to fruition both visually and verbally, often relying, indeed, on a close correlation between the image and the word, "at the end of the day, translating humor for audiovisuals is not too different from translating verbal humor tout court" (Chiaro 2010: 19). The main types of verbally expressed humour (Ritchie 2000) in films can be ascribed to three categories: a) humour based on wordplay, puns, rhymes, play with grammar or with spelling b) humour based on cultural references and allusions c) humour based on language variation. Traditionally, the first two categories are considered the most problematic in translation (Chiaro 2010: 5). ...

Describing Verbally Expressed Humour
  • Citing Article
  • April 2000

... However, if creativity is difficult to define, it is even more difficult to measure (Hennessey et al. 2011). In his work on creativity assessment, Ritchie (2001) stated "Evaluation highlights where progress is being made and how the evaluated item can be improved upon. Research progress can be demonstrated and tracked, and we can learn from achievements and weak points of a system." ...

Assessing Creativity
  • Citing Article
  • April 2001

... However, research in this area is limited and none of these theories can actually serve as a solid, unambiguous basis for an implementation in a humor system. Some suffer from the same limitations as humor theories, as they are too vague or have limited applicability, whereas others outsource the core work needed for humor recognition, or they are simply not computable [14,13,15,16]. Another research area is to develop humor systems that do try to integrate humor theory. ...

Developing the Incongruity-Resolution Theory
  • Citing Article
  • October 1999

... While computational poetry has been an active area of inquiry for many decades [17,18,19,20,21,22], it has arguably remained the purview of specialists until recently. But since the release of ChatGPT in November 2022, hundreds of millions of people have used and experimented with LLMs, opening up computational poetry generation to a broader public. ...

Towards A Computational Model of Poetry Generation

... Heuristic-based Manurung 2004;Manurung et al. 2000Manurung et al. , 2012 Oliveira 2012], [Masterman 1971;Milic 1970;Racter 1984 Fig. 2. Taxonomy of creativity in AI covering areas of linguistic creativity, creative problem-solving, artistic and scientific creativity. Note that this taxonomy is not exhaustive, but rather a representative view of the key works. ...

A Flexible Integrated Architecture For Generating Poetic Texts

... Despite the fact that humor recognition research has grown significantly in recent years, computational humor remains an "AI-complete" problem (Mihalcea et al. 2010) and "it is not even clear that it has any well-defined methodologies" (Ritchie 2001) since the complete sense of humor requires the functions of human thought and cognition. This systematic literature review has identified several open challenges for future research related to humor recognition. ...

Current Directions in Computational Humour
  • Citing Article
  • April 2001

Artificial Intelligence Review