January 2025
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3 Reads
IEEE Transactions on Computational Social Systems
We consider behavior of agents in a long-term multiagent coopetitive setting in which agents vary their cooperative and competitive stances over time. Using the game of Diplomacy as a testbed, we study how successful agents vary their coopetitive behavior, developing a new “style of play” (SoP) characterization of player behavior. We assess five novel SoP hypotheses about successful behavior. We propose two algorithms to automatically compute an agent’s SoP vector and describe the important factors in this computation. As an agent’s SoP depends on the game state and its perception of threat, we develop a novel “means, motive, and opportunity” (MMO) model of threat and show that we can predict threats effectively using this model. We provide novel insights into how agents should behave to more successfully achieve their goals in long-term coopetitive settings.