Gavriel Salvendy's research while affiliated with University of Central Florida and other places

Publications (385)

Book
This conference proceeding LNCS 12796 constitutes the thoroughly refereed proceedings of the 1th International Conference on Cross-Cultural Design, CCD 2019, which was held as part of the 23rd HCI International Conference, HCII 2021 as a virtual event, due to COVID-19, in July 2021. The total of 1276 papers and 241 posters included in the 39 HCII 2...
Conference Paper
Negative emotions seriously impair drivers’ decision making and driving behaviors. As the primary channel of on-road communication between drivers, vehicle signals (e.g. turn signals, hazard lights and horn) provide an effective approach to reduce on-road conflicts and improve drivers’ emotion states. Present study evaluated the emotion induced by...
Book
This book constitutes late breaking papers from the 23rd International Conference on Human-Computer Interaction, HCII 2021, which was held in July 2021. The conference was planned to take place in Washington DC, USA but had to change to a virtual conference mode due to the COVID-19 pandemic. A total of 5222 individuals from academia, research inst...
Article
Many studies of ballpoint pens have been conducted. However, those studies have not considered the emotional factors that can enhance user experience. Styluses resemble ballpoint pens in many ways, which are widely available in a variety of styles. Therefore, in the present study, we explored the physical and emotional attributes that improve user...
Book
This LNCS 12216 constitutes the refereed proceedings of the First International Conference on Design, Operation and Evaluation of Mobile Communications, MOBILE 2020, held as part of HCI International 2020 in Copenhagen, Denmark in July 2020. The conference was held virtually due to the corona pandemic. The total of 1439 papers and 238 posters inclu...
Book
This book constitutes late breaking papers from the 22nd International Conference on Human-Computer Interaction, HCII 2020, which was held in July 2020. The conference was planned to take place in Copenhagen, Denmark, but had to change to a virtual conference mode due to the COVID-19 pandemic. From a total of 6326 submissions, a total of 1439 paper...
Article
Full-text available
ABSTRACT This article aims to investigate the Grand Challenges which arise in the current and emerging landscape of rapid technological evolution towards more intelligent interactive technologies, coupled with increased and widened societal needs, as well as individual and collective expectations that HCI, as a discipline, is called upon to address...
Book
This two-volume set LNCS 11592 and 11593 constitutes the refereed proceedings of the 5th International Conference on Human Aspects of IT for the Aged Population, ITAP 2019, held in July 2019 as part of HCI International 2019 in Orlando, FL, USA. HCII 2019 received a total of 5029 submissions, of which 1275 papers and 209 posters were accepted for p...
Book
This book constitutes the proceedings of the 4th International Conference onHuman Aspects of IT for the Aged Population, ITAP 2018, held as part of the 20th International Conference, HCI International 2018, which took place in Las Vegas, Nevada, in July 2018. The total of 1171 papers and 160 posters included in the 30 HCII 2018 proceedings volumes...
Book
The two-volume set LNCS 10297 + 10298 constitutes the refereed proceedings of the Third International Conference on Human Aspects of IT for the Aged Population, ITAP 2017, held as part of HCI International 2017 in Vancouver, BC, Canada. HCII 2017 received a total of 4340 submissions, of which 1228 papers were accepted for publication after a carefu...
Book
The two-volume set LNCS 10297 + 10298 constitutes the refereed proceedings of the Third International Conference on Human Aspects of IT for the Aged Population, ITAP 2017, held as part of HCI International 2017 in Vancouver, BC, Canada. HCII 2017 received a total of 4340 submissions, of which 1228 papers were accepted for publication after a carefu...
Article
Overall customer satisfaction with websites has been linked with many positive customer behaviors and attitudes. In the highly competitive e-markets, website designers are consistently searching for new ways to gain an edge. Customer Information Satisfaction studies have demonstrated the positive impact that information content has on customer’s ov...
Book
The chapters in the book come from an international group of authors with diverse backgrounds including ergonomics, psychology, architecture, computer science, engineering, and sociology. Specific topics include biometric systems development, military command and control, cellular phone interface design, methodologies for workplace design, medical...
Article
Full-text available
This study sought to develop and validate a Go/No-Go Simulator Driving Task (G/NG-SDT) to evaluate driver risky decision-making and associated behavioral assessments at a situation-specific level. Eighty-four participants were instructed to complete a route in as short time as possible, but avoiding any violations or crashes. To achieve this aim, t...
Book
The two LNCS volume set 9754-9755 constitutes the refereed proceedings of the Second International Conference on Human Aspects of IT for the Aged Population, ITAP 2016, held as part of the 18th International Conference on Human-Computer Interaction, HCII 2016, held in Toronto, ON, Canada, in July 2016, jointly with 14 other thematically conferences...
Book
The two LNCS volume set 9754-9755 constitutes the refereed proceedings of the Second International Conference on Human Aspects of IT for the Aged Population, ITAP 2016, held as part of the 18th International Conference on Human-Computer Interaction, HCII 2016, held in Toronto, ON, Canada, in July 2016, jointly with 14 other thematically conferences...
Conference Paper
Full-text available
This paper presents perspectives from both academia and practice on how both groups can collaborate and work together to create synergy in the development and advancement of human-computer interaction (HCI). Issues and challenges are highlighted, success cases are offered as examples, and suggestions are provided to further such collaborations.
Article
Full-text available
Unlabelled: Drivers' risk-taking is a key issue of road safety. This study explored individual differences in drivers' decision-making, linking external behaviours to internal neural activity, to reveal the cognitive mechanisms of risky driving. Twenty-four male drivers were split into two groups (risky vs. safe drivers) via the Drivier Behaviour...
Article
Full-text available
Communicational signals (e.g. lights and horns) are imperative for on-road interaction between drivers. The aim of the present study was to explore how these signals affect drivers' subjective appraisal and visual attention, and how drivers decode the signals from other vehicles within a variety of interactive contexts. Twenty-five male participant...
Article
Previous studies of tablet personal computers have concentrated on their use in education and healthcare. The current study focused instead on personal usage, investigating how satisfied users are with their own tablets after having used them in their daily lives. The objective was to identify the major features for tablets and to investigate how f...
Book
The two LNCS volume set 9193-9194 constitutes the refereed proceedings of the First International Conference on Human Aspects of IT for the Aged Population, ITAP 2015, held as part of the 17th International Conference on Human-Computer Interaction, HCII 2015, held in Los Angeles, CA, USA, in August 2015, jointly with 15 other thematically conferenc...
Article
The objective of this study was to investigate the influences of cultural diversity and group composition on computer-mediated group decision making for mixed American–Chinese groups. Seventy-five Chinese and fifty Americans participated in a laboratory experiment. Twenty-five five-person groups were formed. Each group performed four preference dec...
Conference Paper
Full-text available
Drivers of intelligent agent in the virtual environment offer researchers a great opportunity to study interaction between drivers in the safe, controlled, replicable and low-cost simulator environment. However, the validation for the effectiveness of agent drivers upon human drivers is required. The present study aimed to evaluate the validity of...
Article
Full-text available
This study examined the difference between younger adults and older adults in requirements for mobile phones and acceptance of new functions. A survey was conducted among 351 older adults and 140 younger adults in China. Four major findings were derived. Firstly, older adults perceived ease to understand manuals, font size, icon size, and feedback...
Conference Paper
The study of cultural difference is increasingly becoming important in the research of multicultural group work. Most of the existing literatures have focused on the national level of cultural difference (e.g., individualism or collectivism) to explore individual behavior and group performance. There have been few studies identifying the role of in...
Conference Paper
Full-text available
This study examined why older adults accepted or rejected new functions and how they made their decision. 44 older adults were asked to use eight functions on two smart phones and two tablets. Then, they were interviewed about their acceptance of functions. They had the lowest acceptance of the mircroblog function. Finally, older adults reported re...
Conference Paper
In this paper we demonstrate how to use the axiomatic evaluation method to evaluate usability of consumer electronic products. The axiomatic evaluation method examines three domains of a product: customer, functional, and control domains. This method collects not only usability problems reported by the users, but also usability problems found throu...
Article
Increases in the number of household appliances and devices with RFID tags have created a need for efficient organization of smart‐home interfaces in consideration of residents. Previous studies of information‐grouping and cultural‐differences in cognitive style on performance have yielded mixed results. Gender has not typically been considered, no...
Article
Full-text available
After adopting mobile phones, most older adults use them only for calling and SMS. The purpose of this study is to extend their usage of mobile phones to new functions. To understand older adults’ requirements of mobile phones, a questionnaire was constructed and 351 Chinese older adults were recruited to complete the questionnaires. Data collected...
Article
Evaluating risk perception in car following is important for understanding driver behavior in close following. A new model of risk perception in car following is proposed in this study, in which the risk perceived by the driver of a following car is divided into two parts: the tailgating risk involved in following the leading vehicle, which is rela...
Article
Full-text available
This study compared usability testing results found with low-and high-fidelity prototypes for mobile phones. The main objective is to obtain deep understanding of usability problems found with different prototyping methods. Three mobile phones from different manufactures were selected in the experiment. The usability level of the mobile phones was...
Article
The cell phone is not a simple communication tool. People use embedded mobile phone features such as games, cameras and wireless internet for various purposes of entertainment and shopping. In some cases usability problems impact negatively on product success, whereas in other cases they do not. The objective of our study was to develop a questionn...
Article
Full-text available
Imitation of risky behaviors among drivers is a potentially dangerous threat to driving safety but is infrequently discussed in the existing literature. To enrich the understanding of drivers' imitation behaviors on the road, 2 experiments were designed for a simulated traffic environment. Safe and risky behaviors were demonstrated by model vehicle...
Article
Advertising delivered via mobile phones constitutes a promising approach to marketing because it enables easy targeting, content personalization, and interactive communication. We conducted a laboratory experiment with 48 participants using a 24-item structured questionnaire about important emotional components involved in using mobile phones for a...
Article
The purpose of this study was to evaluate the impact of multimodal feedback on ergonomic measurements in a virtual environment (VE) for a typical simulated drilling task. In total, sixty male manufacturing industry workers were divided into five groups. One group performed the working task in a real environment (RE), and ergonomic measurements for...
Article
Full-text available
This study investigated variables contributing to older adults’ information technology acceptance through a survey, which was used to find factors explaining and predicting older adults’ information technology acceptance behaviors. Four factors, including needs satisfaction, perceived usability, support availability, and public acceptance, were fou...
Article
The gap between the perceived security of an information system and its real security level can influence people' decisions and behavior. The objective of this study is to find effective ways to adjust people's perception of information security, in order to enhance their intention to adopt IT appliances and compliance to security practices. Two se...
Article
This study investigated cultural differences in older adults' information technology needs and its perceived usability. Experiments were conducted in the USA, Korea and China, including 24 American, 23 Korean and 21 Chinese older adults. Main findings include: Chinese and Korean participants exhibited significantly higher degrees of interest, inten...
Article
Few prior studies have directly compared 3D and 2D menus for cell phones. Because the technology available for cell phone interfaces has changed in recent years, interface guidelines for cell phones need to be re-evaluated, especially with regard to the use of 3D interfaces. In the present study, we first compared performance of tasks for menus wit...
Conference Paper
This paper describes a new usability evaluation method developed for consumer electronics. This method, Axiomatic Evaluation, is based on Axiomatic Design theory, a formalized methodology that can be used to represent a variety of design problems. From this perspective, to generate a design that meets the perceived needs, designers should first spe...
Chapter
According to Harre (1972) there are two major purposes of models in science: 1) logical, which enables to make certain inferences which would not otherwise be possible to be made; and 2) epistemiological, to express and extend our knowledge of the world. Models are helpful for explanation and theory formation, as well as simplication and concretiza...
Article
This research is intended to empirically validate a general model of creative product and service development proposed in the literature. A current research gap inspired construction of a conceptual model to capture fundamental phases and pertinent facilitating metacognitive strategies in the creative design process. The model also depicts the mech...
Article
Business-to-Consumer (B2C) websites are widely used nowadays. The success of B2C websites could be directly affected by their usability. A survey study was conducted to investigate and prioritise the importance of 19 usability considerations with respect to users’ purchase intentions on B2C websites. Responses from 287 web users were obtained and a...
Article
Menu systems have been key components in modern graphical user interfaces, and there has been a lot of research about menu design. Menu design features play a significant role from the perspective of customer satisfaction. Therefore, researchers have investigated various features in menu design. 3D menus have been investigated because these can dis...
Article
Interactive visualizations have the potential to greatly enhance our ability to analyze data. Although the user is central to the use of such environments, perceptual and cognitive processes are not well understood within the context of interactive visualization. Although cognitive psychology has provided a greater understanding of visual perceptio...
Article
Derived from the psychometric tradition of creativity research, divergent thinking (DT) tests are the major instrument for measuring people's creative potential. Although still prevalent, DT testing has received substantial criticism of its validity and practical value. This article focuses on the issue of how to reliably and validly assess and pre...
Article
Full-text available
In the global economy, design of digital media often involves teams of individuals from a variety of cultures who must function together. Similarly, products must be designed and marketed taking specific cultural characteristics into account. Much is known about decision processes, culture and cognition, design of products and interfaces for human...
Article
Full-text available
Virtual reality techniques have been increasingly used for ergonomic applications. However, it is always important to know whether the results obtained in a virtual environment (VE) are representative of a real environment (RE) ones. This paper presents our preliminary experimental results on the relationship between ergonomic measurements in VE an...
Article
Multiple-view visualisations offer several advantages, such as providing different perspectives on the data. However, there are also associated cognitive costs, including the load on working memory and the effort required for comparison. Furthermore, little perception-based research has been conducted, with few answers to questions such as what tas...
Article
This paper presents the description of a pilot experiment with three classes con- ducted in Industrial Engineering classes at Tsinghua University in China (N=125), with the aim of increasing students’ discussions and discovery in the classroom and ultimately increasing students’ engineering creative process. Each class was divid- ed randomly into e...
Book
This two-volume set LNCS 6771 and 6772 constitutes the refereed proceedings of the Symposium on Human Interface 2011, held in Orlando, FL, USA in July 2011 in the framework of the 14th International Conference on Human-Computer Interaction, HCII 2011 with 10 other thematically similar conferences. The 137 revised papers presented in the two volumes...
Book
This two-volume set LNCS 6771 and 6772 constitutes the refereed proceedings of the Symposium on Human Interface 2011, held in Orlando, FL, USA in July 2011 in the framework of the 14th International Conference on Human-Computer Interaction, HCII 2011 with 10 other thematically similar conferences. The 137 revised papers presented in the two volumes...
Article
Full-text available
The first aim of this study was to investigate Chinese drivers' preferences to risk-taking behaviors encountered in daily life, including safety and health, finance, recreation, social areas, and ethics. The second aim was to evaluate the association between Chinese risky driving and other risk-taking behaviors. A questionnaire survey was conducted...
Article
In practice, in a manufacturing system, there are multiple machines of some machine types to meet the capacity requirements. Therefore, this factor should be taken into consideration in the design of cellular manufacturing systems (CMS). On one hand, this is a constraint to be satisfied for the cell formation problem, on the other hand, appropriate...
Article
The concept of engineering design is outlined and a list of what the Dowell and Long paper offers is presented, and its shortcoming is outlined. Finally, opportunities for ergonomists to contribute to improving the engineering design are pinpointed.
Article
Many studies have been conducted to determine how to present information on mobile phones in such a way as to enhance usability, but those studies have not considered what information users need for effective decision making. To investigate what users want from mobile phones, we carried out a content preparation study. A questionnaire was construct...
Article
The effectiveness of two hazard perception training methods, simulation-based error training (SET) and video-based guided error training (VGET), for novice drivers' hazard handling performance was tested, compared, and analyzed. Thirty-two novice drivers participated in the hazard perception training. Half of the participants were trained using SET...
Article
Use of the meta-design approach to facilitate web personalization is proposed, so as to enhance website creativity under the paradigm of Web 2.0. Then, a study is reported that investigates the influence of user-driven personalization on website creativity and on web user behavior. Results showed that a web service that supports creative personaliz...
Article
This article investigates the role of creativity in ergonomic design and the generic process of developing creative products and services. Creativity is gaining increased emphasis in both academia and industry. More than 50 years of research in creativity indicates that creativity is key to product and service innovation. Nevertheless, there is sca...
Article
Full-text available
This study explored two major problems of China's traffic and reviewed the human factors research in road safety published in Chinese journals. A comprehensive search of Chinese journals related to road safety was conducted. Forty-three studies were found and reviewed in this article. One problem is pedestrians and bicyclists crossing streets and t...
Article
The purpose of the present study was to generate both culture-specific and universal design and operational guidelines for smart homes. Questionnaire surveys were performed in the USA and South Korea to collect data on preferences for various aspects of the design and operation of smart homes. The factors that the survey participants considered mos...
Article
Full-text available
The objective of this study was to investigate people's perception of information security and to unveil the factors that influence people's perception of different threats to information security. In the survey study, 602 respondents were asked to evaluate one of 21 common threats to information security with regard to its rank related to each of...
Article
Usability evaluation of collaboration technologies (CT) needs to address usability specific issues related to human–human interaction between groups of users in addition to those related to human–computer interaction of single user applications. The objective of this study is to develop and validate the collaboration technology usability instrument...
Article
Introduction Usability evaluation is essential to make sure that software products newly released are easy to use, efficient, and effective to reach goals, and satisfactory to users. For example, when a software company wants to develop and sell a new product, the company needs to evaluate usability of the new product before launching it at a marke...
Article
This study investigates the effects of game difficulty on player’s immersion. Key factors in this study are difficulty of direction changes, including three directions (up and down, down and up, and continuously increasing) and difficulty of rate changes, with three rates (slow, medium, and fast). An experiment was conducted with 48 participants, e...
Article
Young novice drivers are overrepresented in crash rates during their first few months of driving. The dramatic drop afterwards implies that some important skills of safe driving are learned during this period. In an attempt to help novice drivers acquire higher-order perceptual and cognitive skills for safe driving, a training intervention based on...
Book
Product Information About The Product Industrial Engineering What you need to know to engineer the global service economy. As customers and service providers create new value through globally interconnected service enterprises, service engineers are finding new opportunities to innovate, design, and manage the service operations and processes of th...
Chapter
Introduction Customer-Centered Service System Design Methods and Strategies Services in Systems Developing World-Class Service Systems Conclusions Acknowledgments References and Further Reading
Article
Full-text available
Interactivity is considered a prominent characteristic of mobile advertising; however, a properly developed tool to measure the concept has not been developed. This study focusses on the development and validation of an instrument for measuring the interactivity perceived by individuals who interact with mobile advertisements on handheld devices. T...