Gang Wan's research while affiliated with Engineering Information Institute and other places

Publications (6)

Chapter
Those basic geometric graphs such as lines and polygons are the main representations used by 3D rendering methods of vector map at present. It is so simple that strictly limited map feature information has been transferred. Consequently, an extended rendering method based on the shadow volume stencil theory is presented, which allows real time symb...
Conference Paper
This paper investigates the generic solution for remote adaptive streaming and rendering of planetary terrain. In this solution, loading and rendering speeds do not depend on the size of the database. In particular this solution avoids loading irrelevant or redundant data and requests the most important data first, and avoids costly data structure...
Article
A generic solution for remote adaptive streaming and rendering of large terrain is presented in this paper. The aim that loading and rendering speeds do not depend on the size of the database is achieved in this solution. In particular this solution avoids loading irrelevant or redundant data and requests the most important data first, and avoids c...
Conference Paper
Notice of Violation of IEEE Publication Principles "3D Vector-Raster Data Integration Model Based on View Dependent Quadtree and GPU Friendly Rendering Algorithm," by Xuefeng Cao, Gang Wan, and Feng Li in the Proceedings of the International Joint Conference on Computational Sciences and Optimization, 2009. CSO 2009 Vol.2, pp.244-247, 24-26 April...
Conference Paper
NOTE FROM ACM: It has been determined that the authors of this article plagiarized the contents from a previously published paper. Therefore ACM has shut off access to this paper. To see the paper that was plagiarized, click here

Citations

... Later Li et al. proposed a time-controlling algorithm for large-scale terrain rendering [6]; it guarantees that each frame is rendered at a preset time and is independent of the terrain or the viewpoint. XF Cao presented a generic solution for remote adaptive streaming and rendering of large terrain [7] that avoids loading irrelevant or redundant data and requests the most important data first. Park et al. proposed an adaptive rendering engine that renders high spatial resolution satellite images for streaming services on the web and manages large-scale satellite image data in current system resources [8]. ...