Gabriel Mandel’s research while affiliated with MacEwan University and other places

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Publications (1)


Dream and Blog Content Analysis of a Long Term Diary of a Video Game Player With Obsessive Compulsive Disorder
  • Article
  • Publisher preview available

May 2011

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136 Reads

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11 Citations

Dreaming

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Tyler Sample

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Gabriel Mandel

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Misty Tomashewsky

A case study of a young man who is an avid video game player and designer is the focus of this paper. His online Website offers over 800 dreams, of which over half were content analyzed using the Hall and Van de Castle system. Also available were daily blogs. Thus, several research questions could be addressed. Did the diary evidence consistency across time? Did the dreams evidence incorporation of activities discussed in the daily blogs from the day before the dream? Did this one individual's dream diary echo former research into the dreams of video game players? A final question was addressed because of the diagnosis of the diarist as having Obsessive Compulsive Disorder (OCD). Did the dreams of this young man echo previous research into dreams of OCD sufferers? The findings were that the diary was consistent across time and there was incorporation of some elements of the daily blog into subsequent dreams. Some aspects of his dreams echoed previous video game players' dream findings, like more dead and imaginary characters. Finally, the OCD analysis only partly replicated the previous research into the dreams of those with OCD. (PsycINFO Database Record (c) 2012 APA, all rights reserved)

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Citations (1)


... enbach, 2006), as well as higher levels of consciousness in sleep overall (Gackenbach, 2009), compared with nongamers. There is also some evidence that, like lucid dreamers, gamers may experience some nightmare protection (Gackenbach, Sample, Mandel, & Tomashewsky, 2011); however, subsequent research found the effect to be limited to narrow proportions of gamers and games. For example, Gackenbach, Darlington, Ferguson, and Boyes (2013) indicated this relationship only in "male high-end gamers who play few casual games, play socially, and do not seem to experience sex role conflict due to type of game play" (p. ...

Reference:

Relationships Between Video Game Play Factors and Frequency of Lucid and Control Dreaming Experiences
Dream and Blog Content Analysis of a Long Term Diary of a Video Game Player With Obsessive Compulsive Disorder

Dreaming