April 2025
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1 Read
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April 2025
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1 Read
April 2025
October 2024
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6 Reads
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1 Citation
October 2024
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17 Reads
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4 Citations
IEEE Transactions on Visualization and Computer Graphics
Data visualization designers and clients need to communicate effectively with each other to achieve a successful project. Unlike a personal or solo project, working with a client introduces a layer of complexity to the process. Client and designer might have different ideas about what is an acceptable solution that would satisfy the goals and constraints of the project. Thus, the client-designer relationship is an important part of the design process. To better understand the relationship, we conducted an interview study with 12 data visualization designers. We develop a model of a client-designer project space consisting of three aspects: surfacing project goals , agreeing on resource allocation , and creating a successful design . For each aspect, designer and client have their own mental model of how they envision the project. Disagreements between these models can be resolved by negotiation that brings them closer to alignment. We identified three main negotiation strategies to navigate the project space: 1) expanding the project space to consider more potential options, 2) constraining the project space to narrow in on the boundaries, and 3) shifting the project space to different options. We discuss client-designer collaboration as a negotiated relationship, with opportunities and challenges for each side. We suggest ways to mitigate challenges to avoid friction from developing into conflict.
July 2024
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80 Reads
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1 Citation
Large language models (LLMs) are trained on broad corpora and then used in communities with specialized norms. Is providing LLMs with community rules enough for models to follow these norms? We evaluate LLMs' capacity to detect (Task 1) and correct (Task 2) biased Wikipedia edits according to Wikipedia's Neutral Point of View (NPOV) policy. LLMs struggled with bias detection, achieving only 64% accuracy on a balanced dataset. Models exhibited contrasting biases (some under- and others over-predicted bias), suggesting distinct priors about neutrality. LLMs performed better at generation, removing 79% of words removed by Wikipedia editors. However, LLMs made additional changes beyond Wikipedia editors' simpler neutralizations, resulting in high-recall but low-precision editing. Interestingly, crowdworkers rated AI rewrites as more neutral (70%) and fluent (61%) than Wikipedia-editor rewrites. Qualitative analysis found LLMs sometimes applied NPOV more comprehensively than Wikipedia editors but often made extraneous non-NPOV-related changes (such as grammar). LLMs may apply rules in ways that resonate with the public but diverge from community experts. While potentially effective for generation, LLMs may reduce editor agency and increase moderation workload (e.g., verifying additions). Even when rules are easy to articulate, having LLMs apply them like community members may still be difficult.
June 2024
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5 Reads
June 2024
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13 Reads
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16 Citations
May 2024
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9 Reads
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23 Citations
October 2023
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15 Reads
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73 Citations
July 2023
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11 Reads
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25 Citations
... (1) Design for confident information sharing through client control and role-aligned input (2) Accommodate diverse preferences through customisation for both clients and designers [29]. While it is the job of designers to create a satisfying product, it is the job of clients to provide information on requirements, opinions, and preferences [9]. ...
October 2024
IEEE Transactions on Visualization and Computer Graphics
... While LLMs can efficiently process large datasets and identify potential citation issues, researchers caution against viewing these models as a replacement of human judgment. Ashkinaze et al. (2024) emphasize that evaluating citations often requires a deeper understanding of context, source reliability, and potential biases. In these areas, human editors are superior to current AI models. ...
July 2024
... Current research reveals that LLMs exhibit a strong preference toward contextual knowledge over parametric knowledge Xie et al., 2024a). This preference becomes problematic in scenarios involving conflicting knowledge or contextual inconsistencies (Lee et al., 2024;Dai et al., 2024;Tan et al., 2024), often resulting in erroneous outputs as shown in Figure 1. Therefore, enabling large models to effectively integrate between parameter and contextual knowledge remains a critical challenge. ...
June 2024
... While AI-assisted writing tools offer significant benefit, recent empirical studies have raised concerns about their impact on authorship, voice, and creativity [8,40,60,61]. For instance, Behrooz et al. [8] found that while writers may be open to receiving AI support, they stress the need for clear boundaries to maintain creative agency. ...
May 2024
... Consequently, participants in the studied sample might have had to cross a larger barrier to relate to issues related to environmental sustainability (Spence et al. 2012), and rely on their fantasy to transpose themselves into fictitious situations (Davis 1983). This finding corroborates findings by Murphy et al. (2021), who observe that novice designers demonstrate a tendency to rely on and impose their own experiences when considering people in the design process. Additionally, these findings highlight the potential interaction between (1) the psychological distance (McDonald et al. 2015) between the designers and the problem/context, and (2) the designers' ability to relate to and identify these requirements-an implication also made by Murphy et al. (2021). ...
July 2021
... 1) Geometrical Quality Metrics These metrics directly evaluate the structure and spatial accuracy of the generated 3D scene (often by comparing point clouds, meshes, or volumetric representations): Input References Text [9], [16], [21], [24], [25], [27], [28], [30], [34], [36], [37], [44], [53], [55], [56], [57], [59], [63], [67], [71], [74], [78], [86], [88], [89], [90], [91], [92], [93], [94], [95], [96], [97], [98], [102], [103], [119], [108], [109], [111], [121], [122] Image [9], [29], [70], [78], [11], [15], [16], [18], [26], [32], [39], [41], [46], [47], [48], [57], [60], [67], [69], [71], [74], [81], [83], [85], [87], [100], [104], [114], [116], [121] Text and Image [9], [29], [30], [31], [33], [34], [93], [99], [102], [103] Image and Depth [18], [42], [66] Mesh [19], [20], [38], [58], [61], [76], [78], [79], [80], [82], [101], [111], [112] Voxel [51], [64], [84] Video [110], [115] Point Cloud [43], [52], [68], [72], [73], [75], [ compare the statistical distribution of generated features with real data, which can apply in a perceptual context. Table VIII highlights a range of metrics used to evaluate the authenticity of independently generated environments, highlighting their application in Gen AI for the creation of 3D assets. ...
October 2023
... References Interactive 3D Design [9], [10], [11], [12], [13], [14], [15], [16], [17], [18], [19], [20], [21], [22], [23], [24], [25], [26], [27] Image Generation [9], [28], [29], [30], [31], [32], [33], [34], [35], [36], [37] 3D Scene Generation [14], [15], [16], [17], [18], [22], [23], [24], [38], [39], [40], [41], [42], [43], [44], [45], [46], [47], [48], [49], [50], [51], [52], [53], [54], [55], [56], [57], [58], [59], [60], [61], [62], [63] 3D Reconstruction [10], [11], [13], [14], [17], [19], [22], [26], [27], [38], [41], [42], [43], [48], [49], [52], [53], [58], [59], [60], [64], [65], [66], [67], [68], [69], [70], [71], [72], [73], [74], [75], [76], [77], [78], [79], [80], [81], [82], [83], [84] 3D Segmentation [10], [18], [42], [54], [61], [68], [72], [73], [75], [78], [81], [85], [86], [87], [88], [89] Text-to-3D Generation [16], [44], [45], [53], [56], [67], [78], [90], [91], [92], [93], [94], [95], [96], [97], [98], [99] Image-to-3D Conversion [67], [78], [93], [100] Dataset Augmentation [75], [78], [81], [101] Novel View Synthesis [28], [33], [70], [87] Style Transfer in 2D [30], [34], [102] Style Transfer in 3D [15], [64], [67], [76], [86], [88], [89], [103], [104], [105], [106], [107] Design Optimization [12], [20], [22], [23], [27], [40], [50], [62], [98], [107], [108] Graph Generation [109] Procedural Generation [13], [15], [22], [26], [50], [51], [57], [82], [88], [97] Animation and Rigging [97], [98] Table III WORKS CLASSIFIED BY THE PROBLEM THEY ATTEMPT TO SOLVE deformations, while GEM3D [52] breaks down the diffusion process into medial abstractions, enabling detailed skeletal synthesis for 3D shapes. These advances emphasize the importance of structural abstraction in creating functional assets. ...
July 2023
... Given its popularity and accessibility, many researchers have conducted studies in Wikipedia, exploring various aspects of the platform, such as its content, structure, and social dynamics. Those studies have provided insights into issues such as automatically assessing article quality (Dalip et al. 2009;Shen, Qi, and Baldwin 2017), analyzing citations (Piccardi et al. 2020;Baigutanova et al. 2023), images (He et al. 2018;Rama et al. 2022), andinfo-boxes (Graells-Garrido, Lalmas, andMenczer 2015;Lewoniewski 2017) or understanding readers' preferences (Lehmann et al. 2014). Other works focused on identifying underrepresented groups (Graells-Garrido, Lalmas, and Menczer 2015;Mandiberg 2023;Gallert et al. 2016;Sethuraman, Grinter, and Zegura 2020;Hoenen and Rahn 2021) and the asymmetry of the coverage across different language versions (Hale 2015;Graham 2011;Lemmerich et al. 2019;Roy, Bhatia, and Jain 2020;Ashrafimoghari 2023). ...
June 2018
Proceedings of the International AAAI Conference on Web and Social Media
... A list of debunking/fact-checking tools is provided in Table V along with details. In addition, several fact-checked corpora were published, such as CREDBANK [61], Check-worthy [117], and RumorLens [118]. In order to create CREDBANK, more than 1 billion tweets were tracked in real time over a period of more than three months. ...
August 2021
Proceedings of the International AAAI Conference on Web and Social Media
... Despite these challenges, memes should be embraced as a useful and innovative pedagogical tool. They have already been identified as important social exchanges with the ability to raise awareness and inform (or misinform) users across cultures on emerging political and social issues (Brodie, 2009;Du et al., 2020;Simmons et al., 2011). Further, memes can also promote political change and foster feelings of connectedness (McLoughlin & Southern, 2021;Vásquez, 2019;Zhang & Pinto, 2021). ...
August 2021
Proceedings of the International AAAI Conference on Web and Social Media