Emmanouil Ntafotis’s research while affiliated with Foundation for Research and Technology Hellas and other places

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Publications (5)


A Mobile Tour Guide with Localization Features and AR Support
  • Chapter

December 2023

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28 Reads

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2 Citations

Communications in Computer and Information Science

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Orestis Faltakas

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Giannis Frantzeskakis

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[...]

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In this paper, we present an interactive guided tour of the House-Museum of Eleftherios Venizelos located in the city of Chania, Crete, Greece. The mobile application is using a mixture of Bluetooth beacons and Augmented Reality (AR) to expand the museum experience both while visiting the museum and when planning for a museum visit. In terms of tour personalisation, several options are provided including short and long tours and audience-specific tours for younger generations.


Connecting Historic Photographs with the Modern Landscape

July 2023

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21 Reads

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1 Citation

Communications in Computer and Information Science

We present a mobile application that is bringing to life historic photographs of Heraklion by mapping them in historical routes within the city and offering the visitor a dialogue with its social and historical context. At the same time while visiting the public library where these historic photographs are exhibited, the mobile app enhances the provided information by virtually replacing the photographs with alternative views from different historic periods.KeywordsAugmented RealityMobile technologyMobile GuidesCultural Heritage


Web-Based Authoring Tool for Virtual Exhibitions

November 2022

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29 Reads

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4 Citations

Communications in Computer and Information Science

This work presents a web-based authoring tool that enables museum curators and individuals to make digital collections of exhibits accessible and explorable via the Web. It allows users to create interactive and immersive virtual 3D/VR exhibitions using a unified collaborative authoring environment based on a Human-Centered Design approach with the active participation of museum curators and end-users. Main contributions are pertinent to the fields of (a) user-designed dynamic virtual exhibitions, (b) exhibition tours, (c) visualization in web-based 3D/VR technologies, and (d) immersive navigation and interaction.


(a) The user creates a virtual exhibit… (b) …and adds additional info and content to embellish their creation.
A user-created museum layout.
The museum space of Figure 2, with added decorations and lighting.
Full diagram of the NLP4CH loop.
The event “Birth of Richard I”.

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Extraction of Event-Related Information from Text for the Representation of Cultural Heritage
  • Article
  • Full-text available

November 2022

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81 Reads

In knowledge representation systems for Cultural Heritage (CH) there is a vast amount of curated textual information for CH objects and sites. However, the large-scale study of the accumulated knowledge is difficult as long as it is provided in the form of free text. By extracting the most significant pieces of information from textual descriptions of CH objects and sites and compiling them in a single comprehensive knowledge graph, conforming to a standard would facilitate its exploitation from multiple perspectives including study, presentation and narratives. The method proposed by this research work was to employ Natural Language Processing, and reinforcement learning for semantic knowledge extraction, and a knowledge representation standard of the CH domain for the knowledge graph thus making the extracted knowledge directly compatible with linked open data platforms and CH representation systems.

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The Invisible Museum: A User-Centric Platform for Creating Virtual 3D Exhibitions with VR Support

February 2021

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1,143 Reads

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76 Citations

With the ever-advancing availability of digitized museum artifacts, the question of how to make the vast collection of exhibits accessible and explorable beyond what museums traditionally offer via their websites and exposed databases has recently gained increased attention. This research work introduces the Invisible Museum: a user-centric platform that allows users to create interactive and immersive virtual 3D/VR exhibitions using a unified collaborative authoring environment. The platform itself was designed following a Human-Centered Design approach, with the active participation of museum curators and end-users. Content representation adheres to domain standards such as International Committee for Documentation of the International Council of Museums (CIDOC-CRM) and the Europeana Data Model and exploits state-of-the-art deep learning technologies to assist the curators by generating ontology bindings for textual data. The platform enables the formulation and semantic representation of narratives that guide storytelling experiences and bind the presented artifacts with their socio-historic context. Main contributions are pertinent to the fields of (a) user-designed dynamic virtual exhibitions, (b) personalized suggestions and exhibition tours, (c) visualization in web-based 3D/VR technologies, and (d) immersive navigation and interaction. The Invisible Museum has been evaluated using a combination of different methodologies, ensuring the delivery of a high-quality user experience, leading to valuable lessons learned, which are discussed in the article.

Citations (3)


... In the large majority (68.8%) of the papers examined, this was 3D models of various sizes and types, like digital renderings of historic figures (e.g., [32]) or historic buildings, like the Tower of Pisa [31]. The second most common (34.4.%) type of visual AR content is images, which are overlayed upon the recognition of some feature of the physical environment, like in the work of Foukarakis et al. (2023) [34], who augment tourist guides with historic photographs that can be activated upon the visitor's arrival at places of interest. Notably, some mobile UX experiences made use of more than one type of visual AR content (e.g., images and texts). ...

Reference:

Mobile AR Interaction Design Patterns for Storytelling in Cultural Heritage: A Systematic Review
Connecting Historic Photographs with the Modern Landscape
  • Citing Chapter
  • July 2023

Communications in Computer and Information Science

... Developers should focus on enhancing the technical aspects of virtual environments, such as improving resolution and user interface, to address the challenges identified by the participants. Incorporating high-resolution graphics and intuitive navigation tools can significantly enhance the user experience, making virtual exhibitions more accessible and enjoyable [46]. Moreover, adding interactive features like virtual tours or real-time collaboration tools can further enrich the educational potential of metaverse platforms [47,48]. ...

Web-Based Authoring Tool for Virtual Exhibitions
  • Citing Conference Paper
  • November 2022

Communications in Computer and Information Science

... Under the framework of Chinese heritage tourism, existing studies broadly classify visitor experiences into two primary types: (1) conventional heritage tourism (R. Zhang, 2020) and (2) digitally integrated tourism (Liu, 2020). Conventional approaches, centered on static displays, physical artifacts, and guided tours, prioritize the preservation and education of cultural values while effectively conveying historical narratives (Jamal & Hill, 2013;Zidianakis et al., 2021). However, these methods often fail to meet the interactivity and personalization demands of modern tourists, limiting their engagement and emotional resonance (Egger et al., 2020). ...

The Invisible Museum: A User-Centric Platform for Creating Virtual 3D Exhibitions with VR Support