Elio Sancristobal's research while affiliated with Universidad a Distancia de Madrid and other places

Publications (33)

Article
Training is critical on engineering and technology disciplines, and it must be used to encourage today’s children and youngsters to become the engineers and scientists of the future. For this reason, the Techno Museum Project carried out a series of workshops that used robotics as a motivational item to bring electronics and programming closer to c...
Conference Paper
Full-text available
Robotics and computational thinking are valuable tools for developing the pedagogy of science, technology, engineering, arts, and mathematics (STEAM), and for promoting the inclusion and integration of diverse groups of students. There is a multitude of robotic teaching tools at our disposal intended to promote innovation and motivation of students...
Article
Some engineering concepts have been proven to be very important not only in engineering degrees but in several areas. This knowledge is difficult to grasp under certain circumstances, and sometimes prior training is needed. This is a special challenge in full or part remote education. Simulations may help in this area, but truly experimental lab pr...
Article
Full-text available
Automotive industry is a key sector in developed countries, taking advantage from Electronic and Semiconductor industries, for which this work is focused on, including an overview of embedded systems and related technologies for Advanced Driver Assistance Systems (ADAS) development, end user applications and their implementation (SoCs, Application...
Article
Full-text available
It is a great pleasure to contribute some words to the debate about Engineering Education as well as to broaden the discussion about the future evolution of this discipline in which we were involved in the last fifteen years. One of us is in his last period of a professional life full of research and the other one still in the early stages of a car...
Chapter
This paper presents an extension of the VISIR Remote Laboratory to support the IoT Technologies. By means of this new extension, the users of the remote laboratory can experiment by programming an ARM device (a raspberry Pi) and interact with sensors and actuators. Furthermore, all the characteristics of VISIR are still preserved. Therefore, the us...
Article
Today, there are a multitude of initiatives that favor the learning of Science, Technology, Engineering, and Mathematics (STEM) and educational robotics (ER). Thanks to the available means, it is very easy to access a wide variety of tools based on programmable hardware. Although there are many options, most of them either require a high economic i...
Article
We present an activity framed within the European Robotics Week event. Robotics and computational practice are ideal tools for developing science, technology, engineering, and mathematics (STEM) pedagogy. A modular and adaptive hands‐on workshop is described in detail. The workshop is based on multiplatform educational robotics content as a first s...
Chapter
Nowadays, Wireless applications are widely extended in the Scientific, Education and Hobbyist communities. The aim of this paper is to provide a review of some of the most popular boards which allow an ease way to develop a wide range of applications related to STEM (Science, Technology, Engineering and Mathematics) in an educational manner. Moreov...
Chapter
Full-text available
In 2015, Electrical and Computer Engineering Department (DIEEC) of the Spanish University for Distance Education (UNED) in Spain started together with the Santiago del Rosario National University (UNSE, Argentina) and with the support of the Research Institute of Education Sciences of Rosario (IRICE-CONICET, Argentina) under the Coordination of the...
Chapter
There are many necessities that need to be improved in STEM (Science, Technology, Engineering and Math) education. The robotics represents a promising educational tool. Nowadays, robotic education tools arise with the aim of promoting the innovation and the motivation of the students during the learning process. Robots are becoming more common in o...
Conference Paper
Full-text available
El presente artículo tiene como principal objetivo averiguar las perspectivas de los laboratorios remotos en la educación media y superior de la ciudad de Santiago del Estero. Motiva este estudio, la instalación de un Laboratorio Remoto VISIR+ en la Universidad Nacional de Santiago del Estero. Argentina. La metodología utilizada es el Estudio por E...

Citations

... Many of the technological tools that were used in this extrapolation had already been used as a complement to the face-to-face teaching process, so their use did not cause alterations among teachers, students, and universities [26][27][28]. Among these tools were digital platforms [29][30][31], MOOCs [32], tools based on word processing [33,34], multimedia tools, gamification tools [35][36][37][38], social networks [39][40][41], augmented reality [42][43][44][45][46], robotics [47][48][49], and/or virtual forums [50,51], among others. ...
... STEAM robotics instruction gives imaginative challenges and openings for school-level learners to create one-of-a-kind concepts and advanced learning skills (Afari & Khine, 2017). STEAM with educational robotic kits is an efficient approach because they encourage the ease with which pupils can connect among STEAM disciplines (Plaza et al., 2020;Plaza et al., 2018). Robotic kits like LEGO's, connected with a block-based programming language like Scratch, can help the pupil's fundamental programming learning (Dorling & White, 2015;Ruzzenente et al., 2012). ...
... Therefore, different researchers have carried out various studies that address these problems to find solutions [22], [25]. Other more specific investigations have focused on certain applications such as autonomous vehicles [26], [27], and more specifically their tasks such as object detection, semantic segmentation, among others [28]- [30]. ...
... However, the gained knowledge can be directly applied in practice [17]. Serious gaming can consequently far exceed schools or universities referring to the self-development [18]. So, serious games are for example encouraging to self-regulated learning, whereby "students select and use self-regulated learning strategies to achieve desired academic outcomes based on feedback about learning effectiveness and skill" [19]. ...
... Many of the technological tools that were used in this extrapolation had already been used as a complement to the face-to-face teaching process, so their use did not cause alterations among teachers, students, and universities [26][27][28]. Among these tools were digital platforms [29][30][31], MOOCs [32], tools based on word processing [33,34], multimedia tools, gamification tools [35][36][37][38], social networks [39][40][41], augmented reality [42][43][44][45][46], robotics [47][48][49], and/or virtual forums [50,51], among others. ...
... All of this is focused on strengthening the presence of women in engineering. Different previous experiences have been used for the development of the contents of this MOOC, such as those indicated in [4][5][6][7][8][9][10][11][12][13][14][15][16][17][18][19]. ...
... This caused rapid development of different kinds of educational aids. Computer-science-related courses were particularly susceptible to the change due to their character [2][3][4]. For example, online programming classes are virtually the same as the stationary counterpart. ...
... Considering the teaching and learning purposes in different universities and institutions, various features and functionalities of online laboratories have been developed. For example, VISIR [29] and NetLab [30] are famous for measurement and wiring with remotely located instruments, and OE@FEUP [25] provides a virtual and augmented reality experience. ...
... The results reported may be drawn upon to inform the design and the development of viable alternative teaching models post-pandemic period in developing countries. Based on this study's findings, authors suggest that further research and development should focus on creating possibilities for online distance learning and open educational resources models to facilitate teaching and learning at the higher education institutions in the context of the developing countries [25] [26]. This approach provides an environment for continuous learning and teaching in times of educational disruption such as experienced in the COVID-19 situation [27] [3]. ...
... Teaching methods Project based learning methodology has been adopted in study that utilized Scratch as demonstrated recently by Husna et al. (2019) and Plaza et al. (2019). Both studies indicate positive outcome from the theoretical and pedagogical perspectives. ...