Elena Not’s research while affiliated with Fondazione Bruno Kessler and other places

What is this page?


This page lists works of an author who doesn't have a ResearchGate profile or hasn't added the works to their profile yet. It is automatically generated from public (personal) data to further our legitimate goal of comprehensive and accurate scientific recordkeeping. If you are this author and want this page removed, please let us know.

Publications (76)


Design and development of a gameful co-design tool for interventions in rural areas
  • Conference Paper

April 2025

·

9 Reads

·

·

·

[...]

·

Addressing sustainable development challenges in rural areas requires innovative solutions that effectively engage diverse stakeholders in collaborative co-design processes. This paper presents the development of a gamified phygital (physical and digital) co-design tool designed to foster active participation, enhance motivation, and enable the collaborative creation of Smart Innovation Packages (SIPs)—comprehensive solutions comprising technological and non-technological components aimed at addressing rural challenges. Unlike existing domain-specific tools, this approach uniquely combines gamified progress tracking, visual feedback, and recognition systems with a flexible, domain-agnostic framework, allowing its application across diverse co-design contexts. Furthermore, the tool integrates both digital efficiency and analog interpersonal strengths, a rarely combined approach in current tools, enabling broader accessibility for resource-constrained rural areas. A use case scenario in forestry management demonstrates the tool’s application, highlighting its ability to guide stakeholders through problem identification, solution ideation, and intervention refinement. While the tool shows significant promise in enhancing stakeholder motivation and collaboration, its current limitation lies in the need for further empirical validation, particularly regarding its scalability and adaptability in long-term multi-contextual scenarios. This paper contributes to the growing field of gamification in co-design by offering a versatile and inclusive approach to tackling sustainability challenges in rural areas.


Figure 2. Contribution of multidisciplinary requirements to the Collaborative Environment specification.
Designing a Digital Environment to Support the Co-production of Public Services: Balancing Multiple Requirements and Governance Concepts
  • Article
  • Full-text available

May 2024

·

41 Reads

·

1 Citation

Digital Government Research and Practice

This paper investigates the challenges of designing a computer supported collaborative environment aimed at facilitating co-production processes, i.e., those collaborative processes between Public Administrations, private stakeholders and citizens that aim at the design of public services, their implementation, and their shared delivery to the community. We argue that, for such a digital platform, different types of socio-technical requirements should be considered, i.e., those related to governance models and associated collaboration dynamics; requirements that may emerge from the specific type of public service to design; as well as user and technical requirements common to all e-government platforms. This research informed the development and testing of a digital collaboration platform that offers guidance on how to organize a co-production initiative and a network of stakeholders, functionalities to support collaborative work, and enablers (in the form of reusable knowledge and digital resources) to perform the sequence of steps to produce a public service. The lessons learned from the iterative platform development process and a preliminary evaluation study conducted with three Public Administrations in different European countries pointed at specific functionalities that are perceived as most crucial and at different appropriation practices that depend on the organizational structure of the involved Public Administrations and related multi-stakeholder networks. The innovation that is brought about with respect to general-purpose platforms for computer supported cooperative work is represented by the operationalization of co-production processes, with step-by-step guidance and potential reuse (with adaptation) of ready to use resources and processes. Based on the results of our research, general guidelines are also proposed for the design of future digital platforms supporting co-production.

Download

A Collaborative Environment for Co-delivering Citizen Science Campaigns

November 2023

·

7 Reads

·

1 Citation

Campaigns in Citizen Science (CS) experiments are co-production processes where a wide range of diverse stakeholders must be coordinated to achieve a common societal or environmental purpose, i.e., generate evidence for the validation of a hypothesis. This work describes a Collaborative Environment (CE) to aid the co-design and co-delivery of CS campaigns.




Fostering Multi-stakeholder Collaboration Through Co-production and Rewarding

November 2022

·

11 Reads

·

1 Citation

This paper describes a digital tool to foster sustainable engagement of stakeholders in collaborative processes, namely Collaborative Environment. A distinguishing aspect of the tool is its co-production model-based project management and its emphasis on reusability. The paper also reasons on how this tool should be effectively complemented to realize long-run and effective stakeholder collaboration, which is essential in bringing about social innovation. KeywordsCo-productionMicroservicesSustainable development






Citations (58)


... The seventh article, "Designing a Digital Environment to Support the Co-production of Public Services: Balancing Multiple Requirements and Governance Concepts [32], " discusses the design and evaluation of a digital collaboration platform intended to support the co-production of public services. It addresses the challenges in balancing various socio-technical requirements, including governance models and the collaboration dynamics among public administrations, private stakeholders, and citizens. ...

Reference:

Introduction to the Special Issue on Smart Government Development and Applications
Designing a Digital Environment to Support the Co-production of Public Services: Balancing Multiple Requirements and Governance Concepts

Digital Government Research and Practice

... Governments are confronted with enormous challenges like urbanization [62] and the transformation toward sustainability due to climate change [42], which are affecting the way how we build and live [56]. As many authors describe, acceptable and feasible solutions that provide public value are required [48]. ...

A Collaborative Environment for Co-delivering Citizen Science Campaigns
  • Citing Chapter
  • November 2023

... By understanding individual preferences and engagement levels, tourism operators can deliver targeted offers and recommendations to users, increasing the likelihood of repeat visits and customer loyalty. For instance, if a tourist frequently engages in culinary activities, businesses can tailor personalized dining suggestions or special culinary tours that align with their interests (Stienmetz et al., 2022;Sustacha et al., 2023;Not et al., 2022;Pelet et al., 2021). ...

Internet of Things and Ubiquitous Computing in the Tourism Domain
  • Citing Chapter
  • March 2020

... In the following paragraphs, we briefly summarize the major aspects that are interesting from a Human-Computer Interaction (HCI) point of view, addressing in particular the final reflections on perceived usefulness, appropriation, adequacy to governance models, and possible requirements for re-design or extension of the system. Other investigated dimensions addressing the evaluation of digital co-production quality are described in [74,66]. ...

Tackling co-delivery in co-production processes
  • Citing Conference Paper
  • June 2023

... This calls for enhanced management education in this area [73]. Other studies pointed out that PAs often struggle to define where to start from when initiating co-production efforts [49]. They may lack structured ways to manage workplans and documentation, they may encounter difficulties in managing tasks and handovers, or in keeping up with processes that last many months and even years. ...

A Case Study of Cross-Organizational Co-Design with Public Bodies: Opportunities for a Collaborative Platform
  • Citing Conference Paper
  • May 2023

... According to Roy et al. [1], IoT is becoming increasingly prevalent in industry and individual lives through smart devices and Internet of Things technologies. As Cavada and Venturini [10] observed, "As different aspects of technology advance, the use of Augmented Reality is also slowly emerging", and it is being perceived as an integral aspect of creating extended reality [11] and virtual world solutions like Metaverse by early adopters, made possible by the Mixed Reality Interfaces [12] and offers completely new and novel options for the enrichment of consumer experience [13]. According to Bower et al. [14] and Chen et al. [15], the concept of Augmented Reality (AR) [16] can be defined as an enriched experience of our actual surroundings, wherein real-world elements are supplemented with information produced by computer systems [17]. ...

Internet of Things and Ubiquitous Computing in the Tourism Domain
  • Citing Chapter
  • September 2022

... An analysis on co-design and co-delivery of a digital platform is conducted to determine how to use ICT on co-production of public services. It is indicated that there are several aspects to be considered: providing a guide, transparency, capacity building, easy handovers, a continuous evaluation, and sustainability (Leonardi and Not 2022). ICT tools influence their level of participation, and, here, an important factor is also expressed by Cultural Values and attitudes for technology. ...

Challenges and Opportunities for ICT in Co-production: A Case Study of Public Service Innovation in an Italian Municipality
  • Citing Conference Paper
  • September 2022

... The investigation presented in this paper was conducted as part of the INTERLINK research project that aimed at answering research questions RQ, RQ1 and RQ2 by designing and testing an ICT-based platform that facilitates public service co-production and provides knowledge and software resources to guide and monitor service creation and delivery [51]. Digital functionalities required to support coproduction go beyond the functionalities offered by general-purpose platforms for online teamwork or project management. ...

A Collaborative Environment to Boost Co-Production of Sustainable Public Services
  • Citing Conference Paper
  • July 2022

... (a) Efficient and convenient management: The demand for an efficient and user-friendly management system continues to be high. Stakeholders are looking for solutions that streamline the day-to-day management of architectural heritage sites and make it easier to access and analyze data 123,124 . This could involve the development of integrated platforms that consolidate data from various sources-such as sensors, drones, and satellite imageryinto a single, easily navigable interface 125,126 . ...

Empowering cultural heritage professionals with tools for authoring and deploying personalised visitor experiences

User Modeling and User-Adapted Interaction

... Various types of research concerning the application of augmented reality technology to cultural heritage have been realized (Bekele et al., 2018;Jingen Liang & Elliot, 2021). Different solutions have been achieved by combining AR software with specialized hardware devices (Not et al., 2019;Durand et al., 2014). A specialized solution concerns spatial augmented reality where interactively physical exhibition elements or museum artifacts are overlaid with virtual content using a video projector (Moumoutzis et al., 2022;Cisternino et al., 2021;Ridel et al., 2014). ...

Digital Augmentation of Historical Objects Through Tangible Interaction
  • Citing Article
  • June 2019

Journal on Computing and Cultural Heritage