Davinia Hernandez-Leo’s research while affiliated with University Pompeu Fabra and other places

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Publications (5)


Fig 1. Study design and educational learning plan.
Fig 2. Perceived level of realistic and identity threat aggregated average values before and after the intervention.
Fig 3. Average values of self-reported emotions after the interaction with ChatGPT.
Learning to Prompt in the Classroom to Understand AI Limits: A pilot study
  • Preprint
  • File available

July 2023

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394 Reads

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1 Citation

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Artificial intelligence's progress holds great promise in assisting society in addressing pressing societal issues. In particular Large Language Models (LLM) and the derived chatbots, like ChatGPT, have highly improved the natural language processing capabilities of AI systems allowing them to process an unprecedented amount of unstructured data. The consequent hype has also backfired, raising negative sentiment even after novel AI methods' surprising contributions. One of the causes, but also an important issue per se, is the rising and misleading feeling of being able to access and process any form of knowledge to solve problems in any domain with no effort or previous expertise in AI or problem domain, disregarding current LLMs limits, such as hallucinations and reasoning limits. Acknowledging AI fallibility is crucial to address the impact of dogmatic overconfidence in possibly erroneous suggestions generated by LLMs. At the same time, it can reduce fear and other negative attitudes toward AI. AI literacy interventions are necessary that allow the public to understand such LLM limits and learn how to use them in a more effective manner, i.e. learning to "prompt". With this aim, a pilot educational intervention was performed in a high school with 30 students. It involved (i) presenting high-level concepts about intelligence, AI, and LLM, (ii) an initial naive practice with ChatGPT in a non-trivial task, and finally (iii) applying currently-accepted prompting strategies. Encouraging preliminary results have been collected such as students reporting a) high appreciation of the activity, b) improved quality of the interaction with the LLM during the educational activity, c) decreased negative sentiments toward AI, d) increased understanding of limitations and specifically We aim to study factors that impact AI acceptance and to refine and repeat this activity in more controlled settings.

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Talking to plants: an IoT system supporting human-plant interactions and learning

September 2021

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547 Reads

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6 Citations

The presence of plants in learning spaces can substantially improve well-being among students and teachers. Plants can positively influence environmental parameters such as air quality, temperature, or reverberation, but they also have an impact on parameters such as concentration, collaboration, and learning performance. This study aims to use plants as a learning object to promote ecological learning spaces. The paper presents an IoT system (Smart Spike) designed to collect data, and to provide real-time feedback on the state of the plant, soil, and environment variables. Moreover, this prototype was evaluated by 62 students of Agronomics and Computer Engineering to explore what measurements they considered most relevant, and how they would communicate with the plant using a mobile chatbot. The results aim to establish a better understanding of potential interactions between plants, learners, teachers, and the microclimate with a view to scaffolding learning activities supported by IoT technology and artificial intelligence.



Figure 1.
Figure 2. Sketch of Companion User Interface The Companion will support the students interacting with the social media by contextualizing the content to increase the students' awareness and allow them to access a more diverse set of perspectives (Bozdag and van den Hoven, 2015) and sources. It also explicitly and visually provides the students with an evaluation of the content harmfulness (Fuhr et al., 2018). The example shows how an imaginary fake news would be contextualized.
Figure 3. Objective policy example. A visual example of how the policy to normalize the body shape related behavior is accomplished within the platform. An initial questionnaire is completed by the user to determine if their behavior is classified as healthy or toxic. In the scenario that the questionnaire results come back as healthy, the user is placed into a free social media navigation state. This state will be terminated when the system detects that the user's behavior is no longer classified as healthy. This classification is done by analysing the profiles the user has been following based on their category and further analysing them with image classifiers. In the case the system detects that the user's behavior has shifted from healthy to toxic a learning activity is initiated. The user is then placed into a state where the system alters the content they receive in their newsfeed.
Figure 4. Objective policy example. A visual example of how the policy to normalize the body shape related behavior is accomplished within the platform. An initial questionnaire is completed by the user to determine if their behavior is classified as healthy or toxic. In the scenario that the questionnaire results come back as healthy, the user is placed into a free social media navigation state. This state will be terminated when the system detects that the user's behavior is no longer classified as healthy. This classification is done by analysing the profiles the user has been following based on their category and further analysing them with image classifiers. In the case the system detects that the user's behavior has shifted from healthy to toxic a learning activity is initiated. The user is then placed into a state where the system alters the content they receive in their newsfeed.
Challenging Social Media Threats using Collective Well-Being-aware Recommendation Algorithms and an Educational Virtual Companion

January 2021

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499 Reads

Social media (SM) have become an integral part of our lives, expanding our inter-linking capabilities to new levels. There is plenty to be said about their positive effects. On the other hand however, some serious negative implications of SM have repeatedly been highlighted in recent years, pointing at various SM threats for society, and its teenagers in particular: from common issues (e.g. digital addiction and polarization) and manipulative influences of algorithms to teenager-specific issues (e.g. body stereotyping). The full impact of current SM platform design -- both at an individual and societal level -- asks for a comprehensive evaluation and conceptual improvement. We extend measures of Collective Well-Being (CWB) to SM communities. As users' relationships and interactions are a central component of CWB, education is crucial to improve CWB. We thus propose a framework based on an adaptive "social media virtual companion" for educating and supporting the entire students' community to interact with SM. The virtual companion will be powered by a Recommender System (CWB-RS) that will optimize a CWB metric instead of engagement or platform profit, which currently largely drives recommender systems thereby disregarding any societal collateral effect. CWB-RS will optimize CWB both in the short term, by balancing the level of SM threat the students are exposed to, as well as in the long term, by adopting an Intelligent Tutor System role and enabling adaptive and personalized sequencing of playful learning activities. This framework offers an initial step on understanding how to design SM systems and embedded educational interventions that favor a more healthy and positive society.

Citations (2)


... This paper introduces a novel application that enables plants to "talk" to humans through an AI-powered interface using the Gemini API. The system collects real-time soil data and transforms it into insights that users can interpret as the plant's "mood" and health status, facilitating a unique form of human-plant communication [1] Soil sensors embedded in the plant's environment are essential to this system. These sensors monitor critical factors such as moisture, temperature, and pH levels, which are fed to the Gemini API in real-time. ...

Reference:

Enhancing IoT based Plant Health Monitoring through Advanced Human Plant Interaction using Large Language Models and Mobile Applications
Talking to plants: an IoT system supporting human-plant interactions and learning

... There is a need to "better understand the relationships between the complex and overlapping use/non-use of digital devices and (other) people's digital well-being, encompassing individual and contextual differences, as well as the social factor" (Roffarello et al., 2023, p. 494). Hakami and Hernandez-Leo (2020;2021a, 2021b, and Hakami, El Aadmi, Hernández-Leo, Santosa, et al. (2021) were the first to empirically map the potential of LA to positively impact on the general well-being of students. They argue that LA could play a significant part in "quantifying the measurement of wellbeing elements both within and outside of learning settings, allowing the well-being impact to be constantly reviewed and enhanced" (Hakami, El Aadmi, Hernández-Leo, Santosa, et al., 2021, p. 14). ...

Investigating the Well-being Impacts of Educational Technologies Supported by Learning Analytics: An application of the initial phase of IEEE P7010 recommended practice to a set of cases
  • Citing Conference Paper
  • April 2021