David R. S. Gadelha’s research while affiliated with Federal University of Pernambuco and other places

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Publications (2)


Figure 1. Projection plans.
Figure 2. Flipping the projection planes generates the skeleton of the object.
Figure 3. Visualization of the six views of the object through the Projection Box and Surrounding Orthohedron (blue line).
Figure 5. Skeleton of the six views of the object.
Figure 6. FEZ game presentation banner.

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Game-Based Learning: Possibilities of an Instrumental Approach to the FEZ Game for the Teaching of the Orthographic Drawings System Concepts
  • Article
  • Full-text available

July 2023

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201 Reads

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4 Citations

Journal on Interactive Systems

Daniel Nipo

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David Gadelha

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Mirian da Silva

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Challenges and rewards are integral to the logic of digital games, and through them, users can learn and develop various skills. When games are employed in educational contexts, they can enhance creativity and contribute to students' development. The Game-Based Learning (GBL) methodology is grounded in the use of games in the educational context, whether they are meant for educational or entertainment purposes. This article aims to investigate whether the digital puzzle game called FEZ - which takes place in a three-dimensional scenario where the player interacts through two-dimensional views - can be used for teaching geometry, specifically from the perspective of Descriptive Geometry for learning concepts about the System of Views. To achieve this goal, we analyzed FEZ from the perspective of the Instrumental Approach as an educational resource for teaching concepts of the Orthographic Drawings System. As a result, we identify similar characteristics between the Orthographic Drawings System and the design aspects of the FEZ game that suggest the possibility of using this game as a didactic resource.

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Jogos e Aprendizagem: Uma Análise do Jogo FEZ para o Ensino de Conceitos do Sistema Mongeano Sob a Ótica da Gênese Instrumental

October 2022

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223 Reads

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1 Citation

Jogos são cercados de desafios e recompensas, onde o usuário pode aprender e desenvolver habilidades. Devidamente empregados nos processos de ensino e aprendizagem, os jogos podem potencializar a criatividade e contribuir com o desenvolvimento dos estudantes, o que caracteriza a Aprendizagem Baseada em Jogos. Diante do potencial dos jogos, este artigo apresenta uma análise do jogo digital de entretenimento FEZ, analisado sob a ótica da Gênese Instrumental enquanto recurso educacional para o ensino de conceitos do Sistema Mongeano. Como resultados, apontamos características similares entre o Sistema Mongeano e aspectos de design do jogo FEZ, o que indica a possibilidade de instrumentalização do jogo como recurso didático.

Citations (1)


... One of the key components of GBL is the use of rewards to motivate and reinforce desired behaviours and learning outcomes (Nipo et al., 2023;Perbawa and Rapiyanta, 2024). Rewards in educational games can take various forms, such as points, badges, leaderboards, virtual currencies, or unlockable content (Dong, 2023;Featherstone, 2022). ...

Reference:

Engagement Strategies in a Peer-quizzing Game: Investigating Student Interactions and Powergaming
Game-Based Learning: Possibilities of an Instrumental Approach to the FEZ Game for the Teaching of the Orthographic Drawings System Concepts

Journal on Interactive Systems