Dairoku Sekiguchi’s research while affiliated with Tokyo University of Information Sciences and other places

What is this page?


This page lists works of an author who doesn't have a ResearchGate profile or hasn't added the works to their profile yet. It is automatically generated from public (personal) data to further our legitimate goal of comprehensive and accurate scientific recordkeeping. If you are this author and want this page removed, please let us know.

Publications (29)


Mixed reality robotic user interface: Virtual kinematics to enhance robot motion
  • Conference Paper

December 2008

·

22 Reads

·

5 Citations

Noriyoshi Shimizu

·

Maki Sugimoto

·

Dairoku Sekiguchi

·

[...]

·

A Robotic User Interface (RUI) is part of a concept in which a robot is used as an interface for human behavior. By combining the RUI with Mixed Reality (MR) technology, we propose a MR RUI system that enables the presentation of enhanced visual information of a robot existing in the real world. In this paper, we propose the virtual kinematics to enhance robot motion. A MR RUI system with virtual kinematics can present a selection of visual information by controlling the robot through physical simulation and by changing the parameter dynamically.


Interaction in Mixed Reality Environment by MR RobotPHONE

June 2006

·

9 Reads

A Robotic User Interface (RUI) is part of a concept in which a robot is used as an interface for human behavior. RobotPHONE is a RUI for interpersonal exchanges that uses robots as agents for physical communication. The shape and motion of RobotPHONE is continuously synchronized by a bilateral control method. Using RobotPHONE, users in remote locations can communicate shapes and motion with each other. In this paper, we propose a new type of RobotPHONE (MR RobotPHONE) system using Mixed Reality system. This MR RobotPHONE system enables people to communicate with each other via MR world and directly interact with the mixed reality world.


Measuring Gaze Direction Perception Capability of Humans to Design Human Centered Communication Systems

April 2006

·

56 Reads

·

23 Citations

Presence Teleoperators & Virtual Environments

We describe experiments designed to measure gaze direction perception capability of humans under face-to-face and display mediated conditions. Gaze perception capability was determined by means of the absolute values of the pitch differences between a looker's actual regards and participants' judgments. We compared the capability under face-to-face, stereoscopic image, and monoscopic image conditions. On average, participants perceived the looker's gaze direction most accurately under the face-to-face condition. As expected, the accuracy under the stereoscopic image condition was higher than the results obtained under the monoscopic image condition. However, individual data did not follow the expected order and our exploratory experiments showed that participants with narrower interpupillary distance than the distance between two stereo cameras had difficulty in judging gaze directions. We also found that the perception of the pitch component of gaze direction is affected by gaze transmission methods but the yaw component is robust and is not affected by the transmission conditions.


1A1-E06 Development of Master-Slave Arm for "TELESAR 2"

January 2006

·

12 Reads

The Proceedings of JSME annual Conference on Robotics and Mechatronics (Robomec)

In this paper we focus on a development of master-slave arm to support "mutual telexistence," which realizes remote dexterous manipulation tasks in hazardous place and close physical communication with other people using gestures. After the exhibition in World Exposition 2005 Aichi, Japan, we improved the control algorithm for bilateral impedance control of master-slave system and developed a new master hand system for precise force feedback. New slave arm with the optical torque sensor to measure the external torque in each joint of the arm is also being developed.


Pop Up!: 3D Form Display with Coil-type Shape Memory Alloy

January 2006

·

38 Reads

·

4 Citations

The Journal of The Institute of Image Information and Television Engineers

We developed a display for presenting 3-D shapes using a pin-rod matrix. Due to a wide range of movement, the display is capable of presenting large-scale, dense objects such as human faces or geographical features. We used a coil-type shape memory alloy as a pin-rod actuator for building our display. We first designed and evaluated the system components. We then constructed three different prototypes. The first prototype has a 1x64-pin-rod matrix, and each of the other two has a 16x16-pin-rod matrix. The prototypes have a 30-mm range of motion and a 5-mm pin interval. The prototypes are sufficiently accurate for presenting subtle surface structures. Our goal is developing a dynamic display that moves in real-time and that also works as both an output and input interface.



Teddy-bear based robotic user interface

June 2005

·

43 Reads

·

16 Citations

Computers in Entertainment

A Robotic User Interface (RUI) is part of a concept in which a robot is used as an interface for human behavior. Our RUI, which we have been developing for communications, is a system for interpersonal exchanges that uses robots as agents for physical communication. In this paper, we propose a new type of RUI for interactive entertainment. This RUI enables people to directly interact with the information world.


Teddy-bear based robotic user interface for interactive entertainment
  • Conference Paper
  • Full-text available

June 2005

·

109 Reads

A Robotic User Interface (RUI) is part of a concept in which a robot is used as an interface for human behavior. Our RUI, which we have been developing for communications, is a system for interpersonal exchanges that uses robots as agents for physical communication. In this paper, we propose a new type of RUI for interactive entertainment. This RUI enables people to directly interact with the information world.

Download

Teddy bear-like Robotic User Interface

April 2005

·

26 Reads

·

9 Citations

Journal of Japan Society for Fuzzy Theory and Intelligent Informatics

Robots have chiefly been considered as machines that perform work in the place of human beings, such as industrial robots. However, a robot can be used as an interface between the real world and the information world. This concept can be referred to as a Robotic User Interface (RUI). In this paper, we propose a RUI as a haptic feedback interface. We can interact with information world by using this RUI synchronize a CG model that has the same form and joints as RUI.


Control Method for a 3D Form Display with Coil-type Shape Memory Alloy.

January 2005

·

190 Reads

·

42 Citations

Proceedings - IEEE International Conference on Robotics and Automation

We previously proposed a new 3D form display actuated by shape memory alloy (SMA), which is capable of displaying large scale objects sequentially. Based on our devised method, our display uses a 16×16 array of pin-rods with 30mm stroke at 5mm intervals. In this paper, we discuss the control method of the shape memory alloy with a simple matrix drive circuit. This type of drive circuit can dramatically reduce the number of switch. In addition, we propose a novel approach using linear programming, where the simulated time to display a whole shape is reduced by about 50% or more with a large number of actuators.


Citations (17)


... For instance, in [39] a chicken-shaped plush toy is used to control the behavior of a similar character in an interactive game. In [40], a teddy bear-shaped robotic interface is exploited both as an input device (using sensors embedded in robot's arms) and output device (through vibrotactile feedback). ...

Reference:

Virtual Character Animation Based on Affordable Motion Capture and Reconfigurable Tangible Interfaces
Teddy bear-like Robotic User Interface

Journal of Japan Society for Fuzzy Theory and Intelligent Informatics

... The eyeball often moves very rapidly, which is called as saccade, and it is also expected to be applied for another type of user-interfaces [2]. However, real-time tracking of saccade is difficult with the conventional image processing systems for their long processing time and latency against the speed of saccade, whose speed reaches up to 700[deg/sec], which required frame rate of over 200[fps] to capture [3]. Most of the commercial eye tracking system capture the eye image at the video rate of 60[fps] [4], that is too slow to track the saccade. ...

Study of Remote Saccade Detection Technique based on Retroreflective Features of the Retina
  • Citing Article
  • March 2004

... In order to realize the society where everyone can freely telexist anywhere through network, Japanese Ministry of Economy, Trade and Industry (METI) together with the University of Tokyo proposed a long-range national R&D scheme, which is dubbed R-Cubed (Real-time Remote Robotics) in 1995 [8,9,10,11,12]. Figure 4 shows an example of an artist's image of a future use of R-Cubed System. In this example, a handicapped person climbs a mountain with his friends using networked telexistence. ...

Head-mounted projector for projection of virtual environments on ubiquitous object-oriented retroreflective screens in real environment
  • Citing Article
  • July 1999

... Several previous works introduced optical flow-based stabilization algorithms that estimated camera rotation and transform video frames toward inverse direction in frameby-frame [4,2]. Such frame-by-frame methods enabled to remove significant camera motion without spatial frame loss. ...

MotionSPHERE
  • Citing Article
  • July 2005

... Water baths have been used to improve the cooling rates of SMAs; however this increases the overall mass of the system and requires more heat to contract the SMA [20]. Another solution to this problem is the wet SMA actuator (figure 1), where a SMA wire is embedded in a compliant fluid-filled vessel (silicone tube) [10]. ...

Pop Up!: 3D Form Display with Coil-type Shape Memory Alloy
  • Citing Article
  • January 2006

The Journal of The Institute of Image Information and Television Engineers

... In their system, remote users could communicate shapes and movements with each other using snake-like robots equipped with servomotors that responded to information transmitted through a network. This concept was further extended by applying that technique to remote controlled fluffy toys (Sekiguchi et al., 2004). We base our approach on the same bases, triggering the AR animations on real-world according to the information received from the remote participant. ...

The design of internet-based RobotPHONE

... PlayPals [3] and Always with me [12]), and robotic avatars (e.g. Robotic stuffed animals [18]). The most relevant examples to this work are Mole Messengers, are pushable interfaces that provide a way for family members, specifically children, to communicate in an interactive way through asynchronous play [20]. ...

RobotPHONE: RUI for interpersonal communication

... The development of the object-oriented display enabled the rst AR-DR application of retro-re ective projection technology (RPT) to selectively hide surfaces in the human FoV in an object-oriented manner (Kawakami et al. 1999). To create the optical camou age Inami et al. (2003) covered objects with retrore ective material, a semi-transparent mirror mounted in front of the eye and a projector. ...

Object-oriented displays: a new type of display systems-from immersive display to object-oriented displays

... The reliance on grounded haptic devices restricts users' movements, confining them to a small area where they can interact with the virtual environment. Moreover, these systems require meticulous calibration to ensure that tactile sensations align accurately with visual presentations [5,15,36,37,45]. This alignment is critical in maintaining the illusion of reality in VHAR, but it poses practical challenges in terms of the complexity of the setup and user experience. ...

Visuo-Haptic Display Using Head-mounted Projector.