D. Long’s scientific contributions

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Publications (1)


From abstract digital models to rich virtual environments: landscape contexts in Kilmartin Glen, Scotland
  • Article

October 2006

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124 Reads

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48 Citations

Journal of Archaeological Science

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D. Long

This study uses geographic information systems (GIS) based analyses and virtual reality (VR) reconstructions, to explore landscape context for two types of Neolithic monuments: cup and ring rock art and a stone circle. Specifically, the impacts of the contemporary vegetation at the study sites are analysed with regard to viewshed areas and views from the monument locations. Results show that while GIS-based viewshed analysis is useful for quantifying the absolute upper and lower limits for viewshed area, the virtual reality reconstructions allow the possibilities in between these extremes to be explored. In addition, VR provides the opportunity to explore visually rich representations of past environments for site interpretation and it is also a useful way for presenting uncertainty and testing different scenarios for landscape archaeology context.

Citations (1)


... Viewshed is a common tool in archaeological studies to analyze the visual landscape and the viewshed of the sites across the associated area (e.g., Llobera 2003;Van Leusen, 2002;Wheatley 1995). It helps to investigate a landscape from different points of view and examine the possible views of the past land users over a particular landscape in relation to its cultural dimension including rock art (e.g., Gaffney et al., 1996;Luís et al., 2015;Robinson 2006;Robinson 2010;Winterbottom and Long 2006;Zvelebil et al., 1992). ...

Reference:

The visual landscape of rock art in Qeydu Valley in Teymare in the Central Iranian Plateau
From abstract digital models to rich virtual environments: landscape contexts in Kilmartin Glen, Scotland
  • Citing Article
  • October 2006

Journal of Archaeological Science