Christine Lee’s research while affiliated with University of California, Los Angeles and other places

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Publications (11)


Affirming children’s dignity in their affective flow in play‐based science inquiry
  • Article

February 2025

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9 Reads

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2 Citations

Christine Lee

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Tessaly Jen

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Sarah Lee

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This paper investigates affect as part of children's sensemaking in the context of a play‐based mixed‐reality science learning environment. We build on theories of affect as disciplinary work by investigating the multiple layers of affect that are essential to children's scientific inquiry and to identify pedagogical moves that recognize, value, and build on this affect as integral to learning. Findings encourage educators to affirm children's dignities as scientific inquirers by validating children's diverse and affective resources in the learning process.




Description of Bee Unit Activities and Learning Goals
The social and technical components of the STEP system
Students playing as bees collected nectar from flowers and brought it back to the hive
Close-up of first mixed reality bee activity in which students were to begin distinguishing between nectar and pollen
Instructional improv to analyze inquiry-based science teaching: Zed’s dead and the missing flower
  • Article
  • Full-text available

June 2021

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167 Reads

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9 Citations

Smart Learning Environments

In inquiry-based science lessons teachers face the challenge of adhering to curricular goals while simultaneously following students’ intuitive understandings. Improvisation (improv) provides a useful frame for understanding teaching in these inquiry-based contexts. This paper builds from prior work that uses improv as a metaphor for teaching to present a translated model for analysis of teaching in an inquiry-based, elementary school science lesson context. We call our model instructional improv, which shows how a teacher spontaneously synthesizes rules of improv with teaching practices to support student learning, engagement, and agency. We illustrate instructional improv through case study analysis of video recorded classroom interactions with one teacher and 26 first and second grade students learning about the complex system of honey bee pollination in a mixed reality environment. Our model includes the following defining features to describe how teaching happens in this context: the teacher 1) tells a story ; 2) reframes mistakes as opportunities ; 3) agrees ; 4) yes ands ; 5) makes statements (or asks questions that elicit statements) ; and 6) puts the needs of the classroom ensemble over individuals . Overall, we show how instructional improv helps explain how teachers can support science discourse and collective storytelling as a teacher (a) shifts power and agency to students; (b) balances learning and agency; and (c) makes purposeful instructional decisions. Findings have immediate implications for researchers analyzing interactions in inquiry-based learning environments and potential future implications for teachers to support inquiry learning.

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Tracing bodies through liminal blends in a mixed reality learning environment

December 2020

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71 Reads

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23 Citations

While research on embodied learning sheds light on the body’s role during science learning, there is a lack of understanding of how the body is drawn upon in subsequent learning interactions. We seek to understand how the body supports cognition and learning during and after embodiment. We elaborate upon the liminal blends framework (Enyedy, N., Danish, J. A., & DeLiema, D. (2015). Constructing liminal blends in a collaborative augmented-reality learning environment. International Journal of Computer-Supported Collaborative Learning, 10(1), 7–34.) to understand how many resources are taken up, blended together, and progressively refined towards canonical scientific understanding. By tracing the body, we demonstrate that embodied experiences are never ‘erased.’ Instead, although students find ways to articulate understanding that do not require movement, they nonetheless derive meaning from prior embodied activity. Young children exceed expected grade level understanding in part because their capability as embodied reasoners is privileged for learning. In addition to expanding liminal blends theory, we suggest implications for designing technology-enhanced environments and science learning. Across all audiences, findings suggest the importance of privileging an array of sensemaking resources often excluded from classrooms, and the importance of students mapping multiple representational forms to develop conceptual understanding of science phenomena


Figure 2. Chevron pattern (a); Moving water (b); HRC design (c); HRC artifact (d)
Designing for Playful Math Engagement Across Learning Environments

January 2020

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418 Reads

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1 Citation

This symposium offers considerations for designing playful mathematics learning environments by synthesizing empirical research across four contexts that differ in location, formality, timescale, materials, facilitation, and participation structures. Despite the importance of play across the lifespan, mathematics classrooms are often spaces students feel a void of agency and enjoyment. This has strong implications for students' sense of competence and their identities as individuals who participate in and enjoy mathematics. Thus, designing playful environments where children enjoy and participate in mathematics as a form of meaning making is a critical issue for equity in education. By putting these four studies in conversation with one another, we hope to develop a refined understanding of how particular design decisions influence learner engagement in mathematics, with an eye towards making mathematical play more accessible both in and out of school.



Figure 5. From left: Barchart dynamically shows predator and prey population count; a student remote-shadows the moving bars; then explains; automatically generated motion-logs show movement analytics. 
Figure 6. Students within the STEP-Bees classroom pretending to be bees (left) as they see the bees maneuvering through the virtual environment (right). 
Moving Forward: In Search of Synergy Across Diverse Views on the Role of Physical Movement in Design for STEM Education

June 2018

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397 Reads

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10 Citations

Inspired by the current embodiment turn in the cognitive sciences, researchers of STEM teaching and learning have been evaluating implications of this turn for educational theory and practice. But whereas design researchers have been developing domain-specific theories that implicate the role of physical movement in conceptual learning, the field has yet to agree on a conceptually coherent and empirically validated framework for leveraging and shaping students' capacity for physical movement as a socio-cognitive educational resource. This symposium thus convenes to ask, "What is movement in relation to concepts such that we can design for learning?" To stimulate discussion, we highlight an emerging tension across a set of innovative technological designs with respect to the framing question of whether students should discover an activity's targeted movement forms themselves or that these forms should be cued directly. Our content domains span mathematics (proportions, geometry), physics, chemistry, and ecological system dynamics (predator-prey, bees).


Agency, Embodiment, & Affect During Play in a Mixed-Reality Learning Environment

June 2017

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270 Reads

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27 Citations

Beginning from the assumption that young children (ages 6-8) are capable of reasoning about complex phenomena [12], we set out to better understand dimensions of the Science through Technology Enhanced Play environment that provided support for children to learn about relationships between multiple levels of an emergent phenomenon [23] states of matter. We conducted interactional analysis [15] of several moments in two classrooms as students developed and refined understanding of rules that connect micro behavior of particles of water to macro understanding about states of matter. We argue that central to students' disciplinary work were (1) multiple forms of agency negotiated within the STEP environment that were deeply intertwined with (2) students' embodiment. Agency and embodiment both supported students' consensus understanding of relationships between levels of the states of matter phenomenon (3) through students' joyful and playful collaborative work. We examine several episodes in detail to explore these findings.



Citations (7)


... In spite of the breadth of this literature, there has been comparatively little exploration of how emotions are entwined with sensemaking and interactions in PartSims, or how to intentionally design to promote generative entwinements. Building on nascent forays into this gap (Pierson et al., 2023;Lee et al., 2025), we conjectured that embodied PartSims, in which participants use their bodies to control agents directly (cf. Danish et al., 2020;Enyedy et al., 2012), would be a propitious environment for evoking and negotiating emotions. ...

Reference:

Youth as Designers of Embodied Participatory Simulations: Negotiating Shared Visions of Thinking, Feeling, and Acting for Sustainability
Affirming children’s dignity in their affective flow in play‐based science inquiry
  • Citing Article
  • February 2025

... As I comment on these themes, I come from a perspective as a former elementary school visual arts teacher and theater artist who engages in research that makes connections between arts and science learning (e.g., Dahn et al. 2021) across various in school (Dahn 2022) and out-of-school learning settings (e.g., Dahn et al. 2023). Naturally, from this point of view, I bring background from arts-based perspectives to help amplify and interrogate some of the findings and implications from Lanouette's article since emotion is embedded in artistic sensibilities and the creative process (Langer 1953;Vasko 2015). ...

Instructional improv to analyze inquiry-based science teaching: Zed’s dead and the missing flower

Smart Learning Environments

... This moves beyond simple agency in choice (e.g., do you want to do activity A or B first?) to agency in structures, designs, and knowledge (e.g., Greenberg et al. 2017;Scipio 2015). Educators are asked to support the onto-epistemic agency of children/youth/students (e.g., Keifert et al. 2018;Keifert 2015) recognizing young learners as competent leaders of learning and cultural practice and innovation (Keifert et al. 2019;Keifert 2020Keifert , 2021. Designing for and facilitating switching roles centers opportunities for collective, transformational learning as youth/children/students are (re) positioned to lead and facilitators/educators are (re)positioned to learn and follow. ...

Tracing bodies through liminal blends in a mixed reality learning environment
  • Citing Article
  • December 2020

... They reported that students used the knowledge they gained to learn mathematics topics in the workshops. In their funny interactive mathematics designs, Lee et al. (2020) prepared various games to develop mathematical thinking for primary and secondary school students. The study included four games and focused on bringing forth students' curiosity, imagination, and enjoyment and utilizing them. ...

Designing for Playful Math Engagement Across Learning Environments

... offered a qualitative demonstration of enactivist mathematics learning, corroborating Piaget's systemic notion of reflecting abstraction. Abrahamson and Trninic (2015) put forth the thesis that the theory and methods of coordination dynamics can furnish explanatory models of mathematical cognition in flux, and Abrahamson and Bakker (2016) argued for the importance of exploration and discovery in grounding fluency with new mathematical movements (see also Abrahamson, 2018;Abrahamson & Abdu, 2020). Whereas these principles and methodologies of complex dynamic systems have been previously employed to model cognitive development (Thelen & Smith, 1994) and problem-solving (Stephen & Dixon, 2009), we have shown the emergence of hand-hand (Tancredi et al., 2021) and hand-gaze coordination in our enactivist tasks. ...

Moving Forward: In Search of Synergy Across Diverse Views on the Role of Physical Movement in Design for STEM Education

... This episode around earthworm collection is reminiscent of work in the learning sciences that focuses on collectively built classroom interactions, resulting in distinctly emotional or affective responses. For example, Keifert et al. (2017) referred to the progression of a particular classroom interaction in a first and second-grade science classroom as "a cascade of excitement" (p. 272), indicated by dramatic hand movements, shouting about new discoveries in an embodied inquiry learning environment, and enthusiasm in back-and-forth dialog between students and teachers. ...

Agency, Embodiment, & Affect During Play in a Mixed-Reality Learning Environment

... Similarly, students who tried out the HoloLens indicated that they require more group work and collaboration, as well as visibility of each others work in order to have an engaging atmosphere (John et al., 2022). However, research on the HoloLens has mainly focused on students interacting with digital augmented objects (Lauer et al., 2021;Munsinger et al., 2019), with only a few studies exploring the creation and support of social interactions amongst students and teachers (Quin et al., 2021;Rötkönen et al., 2021;Enyedy et al., 2017). ...

Social Affordances of Mixed Reality Learning Environments: A case from the Science through Technology Enhanced Play project (STEP)