Christian Navarro-Cota’s research while affiliated with Autonomous University of Baja California and other places

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Publications (7)


Individual differences in computer programming: a systematic review
  • Article
  • Full-text available

February 2024

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135 Reads

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5 Citations

Christian Navarro-Cota

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A Comprehensive Usability Measurement Tool for m-Learning Applications

January 2024

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172 Reads

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3 Citations

IEEE Transactions on Education

italic xmlns:mml="http://www.w3.org/1998/Math/MathML" xmlns:xlink="http://www.w3.org/1999/xlink">Contribution: This article describes the process used to create a questionnaire to evaluate the usability of mobile learning applications (CECAM). The questionnaire includes specific questions to assess user interface usability and pedagogical usability. Background: Nowadays, mobile applications are expanding rapidly and are commonly used in educational institutions to support the learning and teaching process. But the possible deficient usability could decrease the utility of learning activities and the student’s motivation. Therefore, careful planning and design by the developer are required, along with a usability evaluation of the applications. Research Questions: How could an instrument be developed to evaluate the usability of m-learning applications that combine technical and pedagogical aspects? How can the quality of the developed instrument be determined? Methodology: A structured questionnaire was created like a measuring tool to evaluate and design m-learning applications. Different statistical techniques, including reliability and validity assessments, were employed to evaluate the quality of the instrument, which is determined through the calibration of the CECAM survey. Findings: After the validity analysis of the questionnaire, a scale with 56 items was obtained, with an alpha reliability coefficient of 0.911 (an excellent measuring scale). It pretends to be used by teachers to design or evaluate m-learning applications, improve their usability, and enhance the students’ learning experience.</p


Figure 8. Areas of Quantum Software Engineering. Part 2
Results from the search
Results from the selection: Filters Level 1 and exclusion criteria
Papers selected from ScienceDirect
Papers selected from ACM
The Foundations of Quantum Computing and Their Relation to Software Engineering

January 2024

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104 Reads

Proceedings of the Institute for System Programming of RAS

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Christian Xavier Navarro-Cota

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The principles of quantum mechanics – superposition, entanglement, measurement, and decoherence – form the foundation of quantum computing. Qubits, which are abstract objects having a mathematical expression to implement the rules of quantum physics, are the fundamental building blocks of computation. Software is a key component of quantum computing, along with quantum hardware. Algorithms make up software, and they are implemented using logic gates and quantum circuits. These qualities make quantum computing a paradigm that non-physicists find difficult to comprehend. It is crucial to incorporate a conceptual framework of the principles upon which quantum computing is founded into this new method of creating software. In this paper, we present a kind of taxonomical view of the fundamental concepts of quantum computing and the derived concepts that integrate the emerging discipline of quantum software engineering. Because the systematic review's main goal is to identify the core ideas behind quantum computing and quantum software, we conducted a quasi-systematic mapping as part of the review process. The findings can serve as a starting point for computer science teachers and students to address the study of this field.


How COVID-19 Pandemic affects Software Developers’ Wellbeing, and the New Trends in Soft Skills in Working from Home

January 2023

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75 Reads

Proceedings of the Institute for System Programming of RAS

The coronavirus COVID-19 swept the world in early 2020, working from home was a necessity. In the software industry, thousands of software developers began working from home, many did so on short notice, under difficult and stressful conditions. The emotions of developers can be affected by this situation. On the other hand, some well-known soft skills have been emphasized as required for working remotely. Software engineering research lacks theory and methodologies for addressing human aspects in software development. In this paper, we present an exploratory study focused on the developers’ wellbeing during pandemic, expressed as emotions, and the perceptions of the level in which soft skills are practiced/required in the working from home mode. The results show that high percent expressed to experience positive emotions, however, a portion of respondents expressed to feel negative emotions. In the case of soft skills, some of them are revealed as practiced in high level in working from home, but still there is not consensus.



Characteristics of a Persuasive Educational System: A Systematic Literature Review

October 2021

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99 Reads

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9 Citations

The need to compete for users’ attention and provide them with the best user experience has increased the use of persuasion strategies in modern systems. Currently, Persuasive Systems (PSs) promote healthy behavior for well-being, energy consumption, and learning. Although the educational domain has limited investigation compared to other areas, PSs in education have been shown to be effective in motivating students. This paper summarizes the existing evidence on Persuasive Educational Systems (PESs), emphasizing research on the current design methods, evaluation methods, and characteristics. We follow Kitchenham’s method to perform a systematic literature review about PESs published between 2014 and 2020, with 19 relevant studies selected. We highlight some results from the analysis of selected papers such as persuasion strategies, use of a personalized persuasion technique, study of students’ susceptibility to strategies, integration of gamification mechanisms, and proposed tools to design PES. Moreover, we discuss interesting facts such as the common practice of using more than one tool to design PES, aspects of interaction, persuasion, learning, and the challenges in evaluating persuasive impact. Finally, as the main contribution of the paper we identify the seven necessary characteristics to build a persuasive educational system.


Assessing the adoption of critical success factors for lean six sigma implementation

July 2021

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224 Reads

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27 Citations

Journal of Manufacturing Technology Management

The objective of the study is to design and validate an instrument that allows organizations to assess their status regarding the adoption of the Critical Success Factors (CSFs) that enable Lean Six Sigma (LSS) implementation in order to achieve the expected benefits. An extensive literature review was conducted to define the LSS CSFs to be considered for the development of the questionnaire that would later be applied throughout manufacturing companies on the northern Mexican border. Once the database was built, a statistical verification of the assumptions required for factor analysis took place. Finally, the due construct validation was carried out to verify whether the proposed instrument measured reliably what it intended to. A questionnaire measuring 9 CSFs, as well as the benefits associated with the implementation of LSS, was designed and validated through 61 items. This study introduces a validated tool for the analysis of LSS CSFs while providing evidence of construct validity and the solid structure of the factors. The main limitations of the study are that the research is cross-sectional and that the study was carried out taking as a reference only exporting manufacturing companies located in the border area between Mexico and the United States. The validated instrument is expected to serve as a useful tool for companies interested in the implementation of LSS.

Citations (5)


... Technology-enhanced learning solutions such as adaptive learning systems and intelligent tutoring platforms have shown potential for addressing student engagement and personalization challenges (Gligorea et al., 2023;Zhang, 2024). Practice-industry integration has increasingly addressed the gap between theory and practice through industry-aligned curricula and real-world projects (Zhou et al., 2023;Navarro-Cota et al., 2024). Cognitive development approaches have emphasized the role of cognitive enhancement in programming education, showing strong correlations between cognitive development and programming proficiency (Berssanette & De Francisco, 2022;Bubnic et al., 2024). ...

Reference:

Cognitive enhancement through competency-based programming education: a 12-year longitudinal study
Individual differences in computer programming: a systematic review

... In one study, ISO/IEC 9126 was linked and used in the evaluation of e-learning systems [26,27]. Meanwhile other studies focused on proposing usability aspects similar to the usability characteristic of the ISO/IEC9126 quality model for evaluating mobile learning applications [28,29]. ...

A Comprehensive Usability Measurement Tool for m-Learning Applications

IEEE Transactions on Education

... Persuasive technology is the art of influencing attitudes and behaviours without coercion or deceit (5). These persuasive features often tap into cognitive and emotional mechanisms, harnessing the power of feedback, social influence, and competition to promote positive change (6). The persuasive features inherent to gamified interventions leverage psychological principles to encourage individuals to adopt desired behaviours, sustain engagement, and achieve positive outcomes. ...

Characteristics of a Persuasive Educational System: A Systematic Literature Review

... User-Centered Design (UCD) is a design methodology focused on the needs of users to develop products and services by improving usability, accessibility and user experience, which translates into greater user satisfaction in the use of the product or service. According to Norman and Draper [14], the (DCU) identifies the needs, requirements and limitations of users to design products that meet those needs effectively and efficiently, to achieve this the design process must be iterative and collaborative, with the active participation of users and designers in all stages of the process, for example , conversational agents for informal caregivers , applying a descriptive phenomenological qualitative study to carry out a questionnaire of open questions for the care of people with dementia and piloted with a commercial device [15] and the automatic translate service of the Nahuatl language , on topics of inclusion when Nahuatl spoken in regions where English the dominant language . This leads native people to in some way forget their mother language in favor of Spanish. ...

A Usability and Persuasion Evaluation of Mobile Apps for Diabetes Type 2
  • Citing Article
  • December 2022

Programming and Computer Software

... Strongly Agree 6 (Source: Beglar & Nemoto, 2014) Data Analysis Technique This study use AMOS in Structural Equation Modeling (SEM), Researchers have used SEM along with AMOS to explore a variety of topics, including sustainable entrepreneurship, corporate social responsibility, and consumer behavior (Zahrani, 2022;Gastelum-Acosta et al., 2022). Using SEM, researchers can assess the validity and reliability of developed instruments, test assumptions, and analyze complex relationships among variables (Khoiriyah et al., 2023;Ahmad et al., 2022). ...

Assessing the adoption of critical success factors for lean six sigma implementation
  • Citing Article
  • July 2021

Journal of Manufacturing Technology Management