Chananchida Yuktirat’s research while affiliated with King Mongkut's Institute of Technology Ladkrabang and other places

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Publications (1)


Fig. 1. M-learning task model (Source: [5], [7])
Fig. 2. M-learning analytics model (Source: The Author)
Fig. 3. M-learning quick response (QR) map Source: The Authors-https://www.facebook.com/IALmodel/
Table 6 .
M-learning for the Art of Drawing: Informal Learning for a Digital Age
  • Article
  • Full-text available

September 2018

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691 Reads

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13 Citations

International Journal of Interactive Mobile Technologies (iJIM)

Chananchida Yuktirat

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Krissana Kiddee

p> Abstract — Mobile learning (M-learning) has become part of a rich mix of new features and facilities in the teaching and learning process, and with the advent and proliferation of the smartphone, M-learning is reaching new heights. I n the art world, M-learning is also being explored, and as students can be connected to their teacher from anywhere in the world, there is no longer the need for a physical studio to learn the magic of art. The researchers therefore set out to create a course using digital technologies for teaching the Art of Drawing online. Initially, the researchers made use of the Delphi method to query a panel of 19 experts in the fields of art education, educational technologists and artists to gather their input for an online, M-Learning course model. After which, 248 Facebook members belonging to the ‘Society of the Professional Art Teachers Development of Thailand’ were selected by use stratified random sampling. From these members, 201 opted to participate in a 2-month M-learning course concerned with the Art of Drawing. Results revealed that both the experts and the course students found the use of digital tools such as the iPad, tablet, and smartphone as very appropriate in learning the Art of Drawing. The same was true for the applications as well.</p

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Citations (1)


... This article aims to provide an overview of a recent systematic review that examines the impact of technological advancements in art education research. The use of technology in art education has evolved significantly over the past decade, with the advent of digital tools [4][5][6], software [7][8][9][10] and applications that offer new possibilities for artistic creation and learning [11][12][13]. These advancements have sparked a renewed interest in exploring how technology can enhance art education in various educational settings. ...

Reference:

A Recent Systematic Review of Technological Advancements in Art Education Research
M-learning for the Art of Drawing: Informal Learning for a Digital Age

International Journal of Interactive Mobile Technologies (iJIM)