Carlos Rosa’s scientific contributions

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Publications (1)


Figure 1: Level 1 -Escape from Home
Figure 2: Level 1 -Markers for collectible objects.
Figure 4: Level 2 -Escape from the City
Figure 5: Level 2 -Obstacles and dangers.
Figure 8: Level 3 -Survival

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A Serious Mobile Game for Tsunami Education and Preparedness
  • Article
  • Full-text available

February 2025

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68 Reads

Entertainment Computing

Carlos Rosa

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Steven Hawthorn

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[...]

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Maria Ana Baptista

Serious games serve as effective tools for imparting enduring skills through interactive learning experiences. This paper describes a serious game designed to educate players on tsunami preparedness and response by immersing them in a 3D environment simulating a tsunami event. The serious gaming experience is structured around a player evolution cycle, encompassing the game itself, point accumulation, and a virtual store.The game comprises three levels, each designed to teach distinct skills. Points are earned based on player decisions, survival outcomes, and the quality of decision-making. Accumulated points can be spent in the virtual store to acquire enhancements for future gameplay. This structured cycle guides players through a gradual progression, facilitating the acquisition of knowledge and skills necessary to survive a tsunami. A usability and user experience evaluation involving 10 participants was conducted. The results indicate that the implemented evolution system may pose challenges for users lacking prior gaming knowledge. However, despite this limitation, the evaluation demonstrates the game's success in delivering a positive experience and effectively conveying information on tsunami response strategies. The findings suggest that while the game may present challenges for novices, it fulfills its role in educating users while providing an enjoyable and informative experience. Abstract Serious games serve as e↵ective tools for imparting enduring skills through interactive learning experiences. This paper describes a serious game designed to educate players on tsunami preparedness and response by immersing them in a 3D environment simulating a tsunami event. The serious gaming experience is structured around a player evolution cycle, encompassing the game itself, point accumulation, and a virtual store. The game comprises three levels, each designed to teach distinct skills. Points are earned based on player decisions, survival outcomes, and the quality of decision-making. Accumulated points can be spent in the virtual store to acquire enhancements for future gameplay. This structured cycle guides players through a gradual progression, facilitating the acquisition of knowledge and skills necessary to survive a tsunami. A usability and user experience evaluation involving 10 participants was conducted. The results indicate that the implemented evolution system may pose challenges for users lacking prior gaming knowledge. However, despite this limitation, the evaluation demonstrates the game's success in delivering a positive experience and e↵ectively conveying information on tsunami response strategies. The findings suggest that while the game may present challenges for novices, it fulfills its role in educating users while providing an enjoyable and informative experience.

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