Carlos Andrés Parra Acevedo’s research while affiliated with Pontifical Xavierian University and other places

What is this page?


This page lists works of an author who doesn't have a ResearchGate profile or hasn't added the works to their profile yet. It is automatically generated from public (personal) data to further our legitimate goal of comprehensive and accurate scientific recordkeeping. If you are this author and want this page removed, please let us know.

Publications (2)


Figure 1: Miller's pyramid: Framework for clinical assessment. Adapted from (Miller, 1990).
Figure 2: Pilot test of RealTeeth.
Figure 6: Main screen of the x-ray examination diagnostic route.
Figure 7: Analysis screen of the x-ray examination diagnostic route.
Figure 8: Case diagnosis screen.

+1

Development of Diagnostic Skills in Dentistry Students using Gamified Virtual Patients
  • Conference Paper
  • Full-text available

May 2019

·

783 Reads

·

5 Citations

Sneyder J Sanchez

·

·

·

[...]

·

The use of serious games, virtual patients, and other forms of digital learning technologies are starting to emerge in dentistry schools around the world. However, because of their novelty, there is still a need for literature discussing the different challenges of computer-supported education in this field. This paper presents the design, development, and pilot validation of a serious game for the development of diagnostic skills in dentistry students. Called RealTeeth, this game puts the student in a job interview context and asks him to diagnose 10 endondontic cases. Each case allows the student to follow 5 different diagnostic routes with different information and resources. At the end of the 10 cases, the student will receive a job offer in accordance with his or her performance on the cases. This game was tested with a cohort of student of the pre-clinic course of endodontics in the Pontificia Universidad Javeriana in Bogotá, Colombia. The results of this pilot validation were positive in terms of user acceptance and attitude, reinforcing the potential of computer supported education in the field of dentistry.

Download

Citations (2)


... While clinical reasoning and diagnostic skills can be developed through gamified virtual patient experiences [16][17][18], there has been no serious game designed specifically to develop competence in diagnosis and treatment planning of oral lesions. Consequently, this research was conducted to develop an online simulation-based serious game for training dental undergraduates in the diagnosis and treatment planning of oral lesions, as well as to evaluate its educational impact in terms of knowledge improvement and retention along with user satisfaction. ...

Reference:

The development of an online serious game for oral diagnosis and treatment planning: evaluation of knowledge acquisition and retention
Development of Diagnostic Skills in Dentistry Students using Gamified Virtual Patients

... An opportunity was found to build a system that considers [16,17]: (i) the process of prediction and simulation of the spread of infectious diseases that are not subject to official control affecting the ecosystem; (ii) the use of machine-learning algorithms in the predictive model; (iii) the actors of the bovine ecosystem and their preferences; (iv) an adaptation model that contains the profile of the disease, the context, and the user; and (v) the visualization of information considering the actors. Moreover, EiBeLec offers various services: (i) the map referencing service; (ii) the route service; and (iii) the notification service. ...

Adaptive System to Support Decision-making of Dairy Ecosystem in Boyacá Department