Cali M. Fidopiastis's research while affiliated with Design Interactive, Inc and other places

Publications (21)

Book
The main goal of the field of augmented cognition is to research and develop adaptive systems capable of extending the information management capacity of individuals through computing technologies. Augmented cognition research and development is therefore focused on accelerating the production of novel concepts in human-system integration and inclu...
Article
While virtual, augmented, and mixed reality technologies are being used for military medical training and beyond, these component technologies are oftentimes utilized in isolation. eXtended Reality (XR) combines these immersive form factors to support a continuum of virtual training capabilities to include full immersion, augmented overlays that pr...
Book
This book constitutes the proceedings of the 15th International Conference on Augmented Cognition, AC 2021, held as part of the 23rd International Conference, HCI International 2020, held as a virtual event, in July 2021. The total of 1276 papers and 241 posters included in the 36 HCII 2021 proceedings volumes was carefully reviewed and selected fr...
Book
This book constitutes late breaking papers from the 23rd International Conference on Human-Computer Interaction, HCII 2021, which was held in July 2021. The conference was planned to take place in Washington DC, USA but had to change to a virtual conference mode due to the COVID-19 pandemic. A total of 5222 individuals from academia, research inst...
Book
This book constitutes late breaking papers from the 22nd International Conference on Human-Computer Interaction, HCII 2020, which was held in July 2020. The conference was planned to take place in Copenhagen, Denmark, but had to change to a virtual conference mode due to the COVID-19 pandemic. From a total of 6326 submissions, a total of 1439 pape...
Chapter
Full-text available
Given the sometimes disparate findings and the increasing application of AR in both training and operations, as well as increased affordability and availability, it is important for researchers, user interface and user experience (UI/UX) designers, and AR technology developers to understand the factors that impact the utility of AR. To increase the...
Book
This book constitutes the refereed proceedings of 14th International Conference on Augmented Cognition, AC 2020, held as part of the 22nd International Conference on Human-Computer Interaction, HCII 2020, in July 2020. The conference was planned to be held in Copenhagen, Denmark, but had to change to a virtual conference mode due to the COVID-19 pa...
Book
This book constitutes the refereed proceedings of 14th International Conference on Augmented Cognition, AC 2020, held as part of the 22nd International Conference on Human-Computer Interaction, HCII 2020, in July 2020. The conference was planned to be held in Copenhagen, Denmark, but had to change to a virtual conference mode due to the COVID-19 pa...
Book
This book constitutes the refereed proceedings of the 13th International Conference on Augmented Cognition, AC 2019, held as part of the 21st International Conference on Human-Computer Interaction, HCII 2019, in Orlando, FL, USA in July, 2019. The 1274 full papers and 209 posters presented at the HCII 2019 conferences were carefully reviewed and...
Article
Objective: To examine the feasibility of utilizing electronic health records (EHR) to determine a metric for identifying physician diagnostic and treatment deviations in standards of care for different disease states. Methods: A Boolean-rule-based model compared deviations in standards of care across four disease states: diabetes, cardiovascular...
Book
This volume constitutes the proceedings of the 11th International Conference on Augmented Cognition, AC 2017, held as part of the International Conference on Human-Computer Interaction, HCII 2017, which took place in Vancouver, BC, Canada, in July 2017. HCII 2017 received a total of 4340 submissions, of which 1228 papers were accepted for publicati...
Book
This volume constitutes the proceedings of the 11th International Conference on Augmented Cognition, AC 2017, held as part of the International Conference on Human-Computer Interaction, HCII 2017, which took place in Vancouver, BC, Canada, in July 2017. HCII 2017 received a total of 4340 submissions, of which 1228 papers were accepted for publicati...
Book
This volume constitutes the refereed proceedings of the 10th International Conference on Foundations of Augmented Cognition, AC 2016, held as part of the 18th International Conference on Human-Computer Interaction, HCII 2016, which took place in Toronto, Canada, in July 2016. HCII 2016 received a total of 4354 submissions, of which 1287 papers were...
Book
This volume constitutes the refereed proceedings of the 10th International Conference on Foundations of Augmented Cognition, AC 2016, held as part of the 18th International Conference on Human-Computer Interaction, HCII 2016, which took place in Toronto, Canada, in July 2016. HCII 2016 received a total of 4354 submissions, of which 1287 papers were...
Article
This perspective paper explores the utility of active video gaming (AVGs) as a means of reducing sedentary behavior and increasing physical activity among youth with physical disabilities and limitations in lower extremity function who are typically excluded from mainstream exercise options. Youth with physical disabilities are disproportionately a...
Book
This book constitutes the proceedings of the 9th International Conference on the Foundations of Augmented Cognition, AC 2015, held as part of the 17th International Conference on Human-Computer Interaction, HCII 2015, which took place in Los Angeles, CA, USA, in August 2015. HCII 2015 received a total of 4843 submissions, of which 1462 papers and 2...
Conference Paper
Full-text available
An Intelligent Adaptive System (IAS) is a synergy between an intelligent interface and adaptive automation technologies capable of context sensitive interaction with operators. A well-designed IAS should enable flexible task allocation between the operator and the machine. Research suggests that the integration of real-time operator state assessmen...
Conference Paper
Full-text available
The field of Augmented Cognition (AugCog) has evolved over the past decade from its origins in the Defense Advanced Research Projects Agency (DARPA)-funded research program, emphasizing modulation of closed-loop human-computer interactions within operational environments, to address a broader scope of domains, contexts, and science and technology (...
Conference Paper
Simulation based training is one way to attain operational realism for training complex military tasks in a safe, task relevant manner. For successful transfer of knowledge, skills, and abilities to the dynamically changing military environment, the human-computer interface should minimally support learning during the training process and provide c...
Conference Paper
Simulation based training systems execute our 'intention to perform' an action in computer space by means of intermediary physical manipulations, such as pressing keys or directing a joystick. Transferring actions through these traditional input devices place an intermediary between the human operator and the simulation that can negatively affect u...
Book
This book constitutes the refereed proceedings of the 5th International Conference on Augmented Cognition, AC 2013, held as part of the 15th International Conference on Human-Computer Interaction, HCII 2013, held in Las Vegas, USA in July 2013, jointly with 12 other thematically similar conferences. The total of 1666 papers and 303 posters presente...

Citations

... With the exponential growth in computational power and recent technological advancements in artificial intelligence, intelligent agents are rapidly evolving. Stanney et al. (2022) highlighted the growing use of AI agents to implement as intelligent tutors to provide personalized guidance in the learning process. They can help in end-user training, analyzing learners' behavior, assessing performance, and adapting the new learning materials according to individual needs. ...
... EHRs that are designed to support professional learning have the potential to facilitate feedback of outcomes data to health professionals, so that they have access to objective information and patient narratives that can be used for self-evaluation of clinical performance [6]. Furthermore, EHR data has potential to link clinical outcomes with learning activities and guide health professionals towards training that is also likely to influence patients' quality of care [56]. ...
... Ecological approaches [4,5] have for a long time advocated the need to focus on human, task, and environmental interactions to understand behavior in realistic settings. Over the past decade, these concepts have been extended to understanding the interactions between brain functions and operational environ- ments6789101112131415161718 . Tools designed to examine these interactions have been and are continuing to rapidly advance through programs such as Augmented Cognition161718. ...
... Despite the capability of interpreting self-report data, the subjective methods suffer from recall and selective reporting biases (Stone and Shiffman 1994;Fuge 2015). Recent efforts have been geared towards an objective route (neurophysiology-oriented) by means of monitoring the participant's behavioural indicators or physiological signals (Schmorrow and Fidopiastis 2016). However, relying on one single channel of physiological measure alone can hardly be adequate to give a full picture of what cognitive states occur with the user (Siddhartha and Dagli 2013); and thus it is necessary to monitor diverse physiological signals collectively (Nicholson et al. 2005). ...
... Thus, the value in the testbed approach is in determining viable components of the ITS as part of the initial development cycle. The key is that transferring the simulation-based efficacy to the actual training effectiveness requires sensors and associated algorithms integrated within the real world context (Hou and Fidopiastis 2014). Three main design issues still faced are: (1) defining metrics derived from the multimodal data streams that reliably predict the learner's cognitive state, (2) determining the relationship of the metric and that of mitigation selection and (3) developing metrics to assess the construct validity of the ITS and the learning transfer to the operational environment. ...
... When ideas and approaches from AugCog are applied to the modulation of functionality and information flow in infocommunication systems, the links between the field and CogInfoCom are clear. Especially interesting applications are possible when results in AugCog are applied to the sensing of cognitive states in scenarios with multiple participants and multiple devices, as suggested, for example, in (Skinner et al. 2013). Such applications are eventually expected to lead to new kinds of "augmented sensors" that are capable of understanding distributed phenomena based on multimodal activities in ICT networks (possible examples include the filtering of relevant data from vast records of social network activity on e.g. ...
... The concept of gamifcation for therapeutic purposes has been motivated in several previous works [5][6][4] [7]. When it comes to wearables there are several examples: The wearable SONIS [1] presents a sock that, together with an app, checks gait quality during a workout in real time, whereas users receive visual and auditory cues as feedback. ...