Brian David Johnson’s research while affiliated with Arizona State University and other places

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Publications (46)


The Future of Shopping: An Eerie Silence?
  • Article

November 2017

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15 Reads

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1 Citation

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Brian David Johnson

Technology is poised to transform shopping in radical new ways. But could we be overautomating overselves into an eerie silence?




Challenge-Based Learning

January 2017

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184 Reads

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73 Citations

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Challenges and competitions offer a compelling platform for engaging students and lifelong learners in new technologies and skill development. This special issue explores a sampling of challenge-based approaches to education and community outreach.



So Long, and Thanks for All the Robots

December 2016

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11 Reads

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In this final Science Fiction Prototyping column, editor Brian David Johnson looks back while hinting at what's to come. The web extra at https://youtu.be/lZW2O5M9qVE is an audio recording of editor Brian David Johnson expanding on his final Science Fiction Prototyping column.


Science Fiction and the Coming Age of Sentient Tools

June 2016

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20 Reads

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4 Citations

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Sentient tools--powered by incredible advances in artificial intelligence, deep learning, and data mining--represent the next stage of intelligent, aware, and social machines designed specifically to work with people. The Web extra at https://youtu.be/XtMFZ0sDzIk is an audio recording in which Science Fiction Prototyping editor Brian David Johnson talks with Richard Sear, vice president of consulting at Frost and Sullivan, about the next stage of intelligent, aware, and social machines designed specifically to work with people.



Beyond Science Fiction: The American Dream

January 2016

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77 Reads

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3 Citations

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Science fiction gives us a language for talking about the future. But how do we empower those who are turned off by science fiction to imagine a different future? Futurist Brian David Johnson leaves Intel to discover the future of the American dream. The Web extra at https://youtu.be/AxEC2-lPQOA is an audio recording in which Science Fiction Prototyping editor Brian David Johnson discusses his latest venture: exploring the future of the American dream.


Steve the Steampunk Robot

July 2015

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18 Reads

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Science Fiction Prototyping column editor Brian David Johnson sits down with eight-year-old Cole to imagine a robot when he least expects it--on vacation. The Web extra at http://youtu.be/hltHbW8Q22s is an audio interveiw in which author Brian David Johnson sits down with eight-year-old Cole to imagine a robot when he least expects it--on vacation.


Citations (20)


... events that could happen in the near or distant future. While Popper (2008) claims that science fiction is driven by the need for adventure, Johnson (2011) argues that it is propelled by imaginaries of technological developments embedded in the narrative. The characters, the adversities they experience, and the technologies they use, enable audiences to connect with the stories, which often reflect the challenges close to the viewers, just taking place in the future. ...

Reference:

Post-Futures: A Speculative Design Method Integrating Data Fiction for Design-Futures Education
Science Fiction Prototyping: Designing the Future with Science Fiction
  • Citing Article
  • January 2011

Synthesis Lectures on Computer Science

... Some researchers refer to activities with characteristics similar to the one proposed in this contribution, with the term "competition-based learning" (CoBL). According to Kaye (Issa et al., 2014), which were among the firsts to propose this concept, the CoBL approach focuses mainly on proposing a competition (which can have lots of different denominations such as hackathons, code-a-thons, design projects) to the learners as a strategy to increase their motivation, their self-esteem and their learning achievements in accomplishing the task and in working together (Cantador & Conde, 2010;Lam et al., 2001;Lawrence, 2004;Willis et al., 2017). Along with these benefits, the use of competitions can also have negative effects on the learning process: it is difficult to assess the individual contribution within the groups, the attention toward the competition can result in a loss of interest in the regular educational proposal, some stu-dents can show hypercompetitiveness, stress, or performance anxiety (Issa et al., 2014;Lam et al., 2001) Teaching AI at Higher Education Levels ...

Challenge-Based Learning
  • Citing Article
  • January 2017

Computer

... Due to the advancements in AI, humans now faces two major existential threats: selfextinction brought about by planetary overshot and ecological collapse, as well as obsolescence as a result of AI and robotization. As such, in his 2017 work 'The Sentient Machine: The Coming Age of Artificial Intelligence,' Amir Husain cautions against hyperbole and advocates for the careful consideration of potential risks and benefits (Johnson, 2016). AI is believed to intensify the second threat, particularly with visionary intelligence such as Artificial General Intelligence (AGI), which can surpass humans in cognitive assignments and learn intelligent duties. ...

Science Fiction and the Coming Age of Sentient Tools
  • Citing Article
  • June 2016

Computer

... As obras de ficção científica em diversos casos estiveram associadas à emergência de teorias científicas e ao descobrimento de novos fatos sobre o universo em um dado período histórico: vale a pena, portanto, investigar as características e os fundamentos científicos sobre os quais algumas obras de FC se apoiam (KRAUSS, 1996). A FC, com frequência, fornece uma linguagem e um contexto para refletir acerca do futuro (JOHNSON, 2016). ...

Beyond Science Fiction: The American Dream
  • Citing Article
  • January 2016

Computer

... Research has shown that many people who engage in making practices do not self-identify as 'makers' [12]. This is especially true for women [3] and those who engage in arts [3] or traditional crafts [8]. To be open to the various ways individuals understand and describe themselves, we are referring to makers, crafters, and tinkerers, as well as people who do not make but have a connection to making topics or practices alike. ...

The World of Making
  • Citing Article
  • December 2014

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Jun Axup

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Abu Thomas

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Brian David Johnson

... The before mentioned Science Fiction Prototyping was coined and conceptualized by the director of future casting, interactions and experience research at the Intel Corporation as a method to forecast and design, by identifying and using (implementing or producing) already realizable ideas exploited from Science Fiction to generate value, new products and services (Johnson 2009(Johnson , 2011a(Johnson , 2011b. He also pointed towards the value that Science Fiction (and especially his SF prototypes) propose for scientific work (Johnson 2010). ...

Love and God and Robots: The Science Behind the Science Fiction Prototype "Machinery of Love and Grace"
  • Citing Article

... Time scales are another reason: It takes long periods of time for ecological systems to stabilize, rendering it (even more) impractical to proactively change their settings and to explore their dynamics. For these reasons, providing interactive simulations of isolated problem domains, or microworlds, has become an important methodological approach in education and education research (Miller et al. (1999); Druin et al. (2014)). ...

How can interaction with digital creative tools support child development?: (closing panel)
  • Citing Article
  • June 2014

... The connection between fiction and science however has it roots. Isaac Asimov was amongst the first writers who combined science-fiction and science-fact in the world of robotics ('Three Law of Robotics'), by incorporating logic and scientific approach into his stories (Johnson, 2014). Taking this further, another well-known author, Cory Doctorow argued that people have the power to change the future by telling (mythical) stories about the future (Schwarz, Kroehl, and von der Gracht, 2014). ...

A New Doorway into Time
  • Citing Article
  • May 2014

Computer

... As a result of the analysis of customer knowledge, technological improvements have become more profitable and appropriate. Humans will never know that the features consumers want and need to provide when they don't look at the specifics could significantly benefit them (Schlieski & Johnson, 2012). ...

Entertainment in the Age of Big Data
  • Citing Article
  • May 2012

Proceedings of the IEEE

... À l'instar de la modélisation et de la simulation, le design-fiction permet de tester divers scénarios et d'en évaluer les impacts potentiels sur les décisions stratégiques. Néanmoins, il se distingue des méthodes de ces techniques prospectives traditionnelles par l'utilisation d'éléments diégétiques, ces fameux prototypes science-fictionnels qui permettent d'explorer l'avenir de manière utopique ou dystopique (Dunne, Raby, 2024 ;Johnson, 2011Johnson, , 2013. Ces éléments concrets (objets, films, extraits de journaux, etc.) sont créés de toutes pièces pour soutenir la réflexion et l'analyse, offrant une cohérence narrative accessible à tous et servant de base commune pour la discussion. ...

Secret Science Fiction
  • Citing Article
  • May 2013

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