Beat Rossmy's research while affiliated with Ludwig-Maximilians-University of Munich and other places

Publications (19)

Conference Paper
Full-text available
Communication is crucial for interpersonal connection, but sometimes we simply cannot find the right words. Some data, such as complex emotions, are either hard to quantify or are otherwise difficult to communicate. We have access to numerous personal statistics from quantified self devices, but hidden data are either untracked or require abstracti...
Article
Full-text available
Orchestrating collaborative learning activities is a challenge, even with the support of technology. Tangibles as orchestration tools represent an ambient and embodied approach to sharing information about the learning content and flow of the activity, thus facilitating both collaboration and its orchestration. Therefore, we propose tangibles as a...
Article
Full-text available
The augmentation of the built and urban environment with digital media has evolved and matured over recent years. Cities are seeing a rapid rise of various technologies; a trend also accelerated by global crises. Consequently, new urban interfaces are emerging that integrate next-generation technologies, such as sustainable interface materials and...
Conference Paper
Full-text available
Concrete is a ubiquitous material in urban environments and increasingly used by industry and the maker movement. However, there is little research about its affordance and its potential for embedded User Interfaces (UI). In our ongoing work, we investigate different manufacturing processes and design strategies to change and adapt the affordances...
Article
Full-text available
Light is an important means of information representation and feedback in Human–Computer Interaction (HCI), and light-emitting interaction elements are omni-present. We address here the interplay of light and tangible interaction with specifically designed objects. The goal of such designs is to support an embodied, emotional and engaged interactio...
Conference Paper
To give robots, which are black box systems for most users, feedback we have to implement interaction paradigms that users understand and accept, for example reward and punishment. In this paper we present the first HRI experience prototype which implements gradual destructive interaction, namely breaking a robot’s leg as a punishment technique. We...
Conference Paper
Traces of use in public environments show the behaviour patterns of the masses. Taking advantage of this quality, we want to use such traces as design tool to indicate pos-sible interactions in e.g. newly built areas while keeping a natural and calm environment. Due to current lacking knowledge about such traces, this work aims at understand-ing th...
Conference Paper
This paper describes a demo prototype of a tangible user interface (TUI) concept that is derived from the expressive play of musical string instruments. We translated this interaction paradigm to an interactive demo which offers a novel gesture vocabulary (strumming, picking, etc.). In this work we present our interaction concepts, prototype descri...
Conference Paper
This paper introduces a tangible user interface (TUI) concept designed for child-oriented musical interaction and education by the name of COMB. The interaction concept of the interface is based upon the natural behavior and metaphors found in children's play during construction with building-blocks. This paradigm is used to increase the accessibil...
Conference Paper
Displays are ubiquitous in our everyday lives. Since most smart phones or tablets try to avoid control elements, touch screens are primarily the only remaining component of interaction. Beyond the restriction of input methods, static screens define the frame for our applications. Designers and developers, as well as users have to align with standar...

Citations

... Different technologies are increasingly being employed in mathematics classrooms for various purposes, such as supporting teaching and learning, improving learning outcomes, and increasing motivation and enjoyment. The potential benefits of technologies for classroom communication and social interaction have also received attention from education and research communities [1,2]. Despite growing interest, there are still concerns that technology-enhanced learning environments may hinder students' communication and interaction [1,3]. ...
... Salvini et al. [4] reported unexpected events of robot abuse in field trials. Since then various robot abuse phenomena have been reported (e.g., [5,6]). Hitchbot was found with its head and arms ripped off in Philadelphia [7]. ...
... Feeling material properties via tangible interfaces facilitates understanding and increases engagement [19,23]. Researchers also explored storytelling through interactive VR [62] or AR [15,29,47]. However, ...
... Within the investigated applications we identified the following design decisions with the potential for usability issues. They complicate uninstructed learning, or stand in contrast to UI design principles [14]. ...
... Musical grid interfaces are a widespread standard among music-tech industry [1] [2] and independent musicians, artists, and developers [3] [4]. This is among other things due to the technological freedom and flexibility which is associated with these generic, update-able interfaces and with the relation to the DIY movement and availability of parts and openness of protocols which enable to create and repurpose grids as individual interfaces for musical performance and practice [5] [6]. ...
... It is a powerful tool, not necessarily for adding new layers of information, but also for highlighting displayed information and structures. The emphasize of movement is related to research on change blindness [32], which expresses the necessity to express changes in the interface with stronger means, such as with movement, colors, or changes in shape. We consider this as especially important in the context of low resolution media, since changes are immediate due to the distinct rasterization. ...
... They are ill-suited to the repeated usage and potential abuse within the public realm. Other forms of tangible interactions for public consumption rely primarily on non-living materials and their robust application in the public space, such as concrete and fberglass [5,8]a touch-based system that is robust enough to endure public use is therefore challenging. With this, we concluded that it would be best if the plants used in the exhibition were dried prior to the installation to prolong the overall longevity of the experience. ...
... For example, Guerino and Valentim (2020) conducted a systematic mapping study to investigate usability and user experience evaluation technologies used by researchers and developers in software with natural user interfaces. Li et al. (2020), in turn, carried out a systematic literature review and investigated the essence, process and result of how tangible interaction with light is conceptualized. Other examples of systematic literature review in the HCI domain are the work by Maalej and Kallel (2020), which reports the effectiveness of using keystroke dynamics biometrics in recognizing emotions, and the paper by Gubert et al. (2020), which addresses the use of context-awareness in health, defining a taxonomy and identifying challenges and open questions. ...
... The implications for hierarchy and (in)equality between conscious entities present rich design spaces for HCI, who could build for a variety of positions on this issue. Some sceptics may show their conviction in their denial of machine consciousness by arguing against equal rights for such machines, or even showing violence towards them ("I would never hurt something that could actually experience pain") [100]. Others may justify the use of machines because their consciousness is 'lesser' than that of humans, while others may lobby for equal rights for machines. ...
... Additionally, behavioral settings have not been explicitly considered in prior frameworks. Still, they are integrated into the cultural and personal background of a user that essentially influences the interpretation of PE traces [2,32]. In addition to these iterations of the framework, we adapted it further after (N=4) initial expert interviews, which are described at the end of this section. ...