Basile Pinsard’s research while affiliated with Centre de recherche informatique de Montréal and other places

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Publications (53)


Overview of the structural dataset for the Courtois project on neural modelling (CNeuroMod). Six participants were scanned up to 10 times over 3 years; note that this is an initial data release for 2022. The structural protocol consists of T1w, T2w, and T2*w scans to quantify brain and spinal cord (SC) morphometry. MP2RAGE (Magnetization Prepared 2 Rapid Acquisition Gradient Echoes), magnetization transfer (magnetization transfer ratio, MTR, and magnetization transfer saturation, MTsat), and diffusion-weighted images were used to compute metrics sensitive to demyelination in the white matter (WM).
Overview of the three analysis pipelines used in this project: qMRLab (top row), Tractoflow (middle row), and Spinal Cord Toolbox (bottom row). The brain datasets were processed using Nextflow-based pipelines (qMRLab for qMRI processing, and Tractoflow for diffusion processing), whereas spine datasets used a bash script-based pipeline using the Spinal Cord Toolbox software. Several additional software tools were used within these pipelines (e.g., ANTs, FSL, Scipy, MRTrix3, and sMRIPrep). A table listing the input and output files for each automated pipeline can be found in the Supplementary Material B. Note: for both spinal cord and brain imaging, two different T1w images were acquired with different protocol parameters for different uses: a structural T1w volume for tissue segmentation and registration, and a T1w volume for the MTsat protocol.
Brain qMRI metrics (excluding diffusion). Each point represents the mean metric within the white matter (WM) or grey matter (GM) for one subject and one session. Missing data points are due to unacquired sessions, the pipelines failing to produce an output, or were excluded due to quality control (See Quality Control section for more details). The brain volume segmented for MTsat data was slightly smaller than the MP2RAGE data volume (for MTsat, this reduction amounted to 8% for WM and 11% for GM) due to a slab-profile effect, as discussed in the Quality Assurance section. The dotted line represents the mean across all subjects and sessions, while the shaded region illustrates the range of values within one standard deviation (SD) of the mean (mean ± SD). The within- and between-subject coefficient of variations (wCV and bCV) for these metrics in WM and GM are shown inside each respective plot. Note: subject 4 stopped participating after their fifth session.
The mean diffusion metrics (fractional anisotropy – FA, mean diffusivity – MD, and radial diffusivity – RD) for each acquired session are shown for three atlas-based regions of the corpus callosum (genu in blue, body in red, splenium in yellow) of each subject. The dotted line represents the mean across all subjects and sessions, while the shaded region illustrates the range of values within one standard deviation (SD) of the mean (mean ± SD).
Spinal cord cross-sectional area (CSA) for each acquired subject and session (using either the T1w or T2w images) and in grey matter (GM) (using the T2*w images). The dotted line represents the mean across all subjects and sessions, while the shaded region illustrates the range of values within one standard deviation (SD) of the mean (mean ± SD).

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Longitudinal reproducibility of brain and spinal cord quantitative MRI biomarkers
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January 2025

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1 Citation

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Julien Cohen-Adad

Quantitative MRI (qMRI) promises better specificity, accuracy, repeatability, and reproducibility relative to its clinically-used qualitative MRI counterpart. Longitudinal reproducibility is particularly important in qMRI. The goal is to reliably quantify tissue properties that may be assessed in longitudinal clinical studies throughout disease progression or during treatment. In this work, we present the initial data release of the quantitative MRI portion of the Courtois project on neural modelling (CNeuroMod), where the brain and cervical spinal cord of six participants were scanned at regular intervals over the course of several years. This first release includes 3 years of data collection and up to 10 sessions per participant using quantitative MRI imaging protocols (T1, magnetization transfer (MTR, MTsat), and diffusion). In the brain, T1MP2RAGE, fractional anisotropy (FA), mean diffusivity (MD), and radial diffusivity (RD) all exhibited high longitudinal reproducibility (intraclass correlation coefficient – ICC ≃ 1 and within-subject coefficient of variations – wCV < 1%). The spinal cord cross-sectional area (CSA) computed using T2w images and T1MTsat exhibited the best longitudinal reproducibility (ICC ≃ 1 and 0.7 respectively, and wCV 2.4% and 6.9%). Results from this work show the level of longitudinal reproducibility that can be expected from qMRI protocols in the brain and spinal cord in the absence of hardware and software upgrades, and could help in the design of future longitudinal clinical studies.

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Figure 1 | Comparison between editions of the Algonauts Project challenge (2019-2015). a, Stimulus modalities. b, Hours of neural recordings per subject. c, Test set distributions with respect to the training distribution (ID = in-distribution; OOD = out-ofdistribution).
Figure 2 | Challenge data and phases. a, Multimodal movie stimuli, consisting of visual frames, audio samples, and time-stamped language transcripts. b, Whole-brain fMRI responses (time series) to the multimodal movies in four subjects. c, During the model building phase, models are trained using stimuli and corresponding fMRI responses for seasons 1 to 6 of the sitcom Friends and Movie10 (a set of four movies), and tested in-distribution (ID) on Friends season 7 (for which the fMRI responses are withheld) with unlimited submissions. During the model selection phase, the winning models are selected based on the accuracy of their predicted fMRI responses for out-of-distribution (OOD) movie stimuli (for which the fMRI responses are withheld) with up to ten submissions. The challenge will be followed by an indefinite post-challenge phase with unlimited submissions, which will serve as a public benchmark for both ID and OOD model validation.
The Algonauts Project 2025 Challenge: How the Human Brain Makes Sense of Multimodal Movies

December 2024

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59 Reads

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1 Citation

There is growing symbiosis between artificial and biological intelligence sciences: neural principles inspire new intelligent machines, which are in turn used to advance our theoretical understanding of the brain. To promote further collaboration between biological and artificial intelligence researchers, we introduce the 2025 edition of the Algonauts Project challenge: How the Human Brain Makes Sense of Multimodal Movies (https://algonautsproject.com/). In collaboration with the Courtois Project on Neuronal Modelling (CNeuroMod), this edition aims to bring forth a new generation of brain encoding models that are multimodal and that generalize well beyond their training distribution, by training them on the largest dataset of fMRI responses to movie watching available to date. Open to all, the 2025 challenge provides transparent, directly comparable results through a public leaderboard that is updated automatically after each submission to facilitate rapid model assessment and guide development. The challenge will end with a session at the 2025 Cognitive Computational Neuroscience (CCN) conference that will feature winning models. We welcome researchers interested in collaborating with the Algonauts Project by contributing ideas and datasets for future challenges.


A benchmark of individual auto-regressive models in a massive fMRI dataset

July 2024

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25 Reads

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3 Citations

Dense functional magnetic resonance imaging datasets open new avenues to create auto-regressive models of brain activity. Individual idiosyncrasies are obscured by group models, but can be captured by purely individual models given sufficient amounts of training data. In this study, we compared several deep and shallow individual models on the temporal auto-regression of BOLD time-series recorded during a natural video-watching task. The best performing models were then analyzed in terms of their data requirements and scaling, subject specificity, and the space-time structure of their predicted dynamics. We found the Chebnets, a type of graph convolutional neural network, to be best suited for temporal BOLD auto-regression, closely followed by linear models. Chebnets demonstrated an increase in performance with increasing amounts of data, with no complete saturation at 9 h of training data. Good generalization to other kinds of video stimuli and to resting-state data marked the Chebnets’ ability to capture intrinsic brain dynamics rather than only stimulus-specific autocorrelation patterns. Significant subject specificity was found at short prediction time lags. The Chebnets were found to capture lower frequencies at longer prediction time lags, and the spatial correlations in predicted dynamics were found to match traditional functional connectivity networks. Overall, these results demonstrate that large individual functional magnetic resonance imaging (fMRI) datasets can be used to efficiently train purely individual auto-regressive models of brain activity, and that massive amounts of individual data are required to do so. The excellent performance of the Chebnets likely reflects their ability to combine spatial and temporal interactions on large time scales at a low complexity cost. The non-linearities of the models did not appear as a key advantage. In fact, surprisingly, linear versions of the Chebnets appeared to outperform the original non-linear ones. Individual temporal auto-regressive models have the potential to improve the predictability of the BOLD signal. This study is based on a massive, publicly-available dataset, which can serve for future benchmarks of individual auto-regressive modeling.


Temporal cluster-based organization of sleep spindles underlies motor memory consolidation

January 2024

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81 Reads

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12 Citations

Sleep benefits motor memory consolidation, which is mediated by sleep spindle activity and associated memory reactivations during non-rapid eye movement (NREM) sleep. However, the particular role of NREM2 and NREM3 sleep spindles and the mechanisms triggering this memory consolidation process remain unclear. Here, simultaneous electroencephalographic and functional magnetic resonance imaging (EEG-fMRI) recordings were collected during night-time sleep following the learning of a motor sequence task. Adopting a time-based clustering approach, we provide evidence that spindles iteratively occur within clustered and temporally organized patterns during both NREM2 and NREM3 sleep. However, the clustering of spindles in trains is related to motor memory consolidation during NREM2 sleep only. Altogether, our findings suggest that spindles' clustering and rhythmic occurrence during NREM2 sleep may serve as an intrinsic rhythmic sleep mechanism for the timed reactivation and subsequent consolidation of motor memories, through synchronized oscillatory activity within a subcortical–cortical network involved during learning.


Training Hyperparameters
Behavioral Imitation with Artificial Neural Networks Leads to Personalized Models of Brain Dynamics During Videogame Play

November 2023

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1 Citation

Artificial Neural networks (ANN) trained on complex tasks are increasingly used in neuroscience to model brain dynamics, a process called brain encoding. Videogames have been extensively studied in the field of artificial intelligence, but have hardly been used yet for brain encoding. Videogames provide a promising framework to understand brain activity in a rich, engaging, and active environment. A major challenge raised by complex videogames is that individual behavior is highly variable across subjects, and we hypothesized that ANNs need to account for subject-specific behavior in order to properly capture brain dynamics. In this study, we used ANNs to model functional magnetic resonance imaging (fMRI) and behavioral gameplay data, both collected while subjects played the Shinobi III videogame. Using imitation learning, we trained an ANN to play the game while closely replicating the unique gameplay style of individual participants. We found that hidden layers of our imitation learning model successfully encoded task-relevant neural representations, and predicted individual brain dynamics with higher accuracy than models trained on other subjects' gameplay or control models. The highest correlations between layer activations and brain signals were observed in biologically plausible brain areas, i.e. somatosensory, attention, and visual networks. Our results highlight the potential of combining imitation learning, brain imaging, and videogames to uncover idiosyncratic aspects of behavior and how those relate with individual brain activity.


Open design of a reproducible videogame controller for MRI and MEG

November 2023

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91 Reads

Videogames are emerging as a promising experimental paradigm in neuroimaging. Acquiring gameplay in a scanner remains challenging due to the lack of a scanner-compatible videogame controller that provides a similar experience to standard, commercial devices. In this paper, we introduce a videogame controller designed for use in the functional magnetic resonance imaging as well as magnetoencephalography. The controller is made exclusively of 3D-printed and commercially available parts. We evaluated the quality of our controller by comparing it to a non-MRI compatible controller that was kept outside the scanner. The comparison of response latencies showed reliable button press accuracies of adequate precision. Comparison of the subjects’ motion during fMRI recordings of various tasks showed that the use of our controller did not increase the amount of motion produced compared to a regular MR compatible button press box. Motion levels during an ecological videogame task were of moderate amplitude. In addition, we found that the controller only had marginal effect on temporal SNR in fMRI, as well as on covariance between sensors in MEG, as expected due to the use of non-magnetic building materials. Finally, the reproducibility of the controller was demonstrated by having team members who were not involved in the design build a reproduction using only the documentation. This new videogame controller opens new avenues for ecological tasks in fMRI, including challenging videogames and more generally tasks with complex responses. The detailed controller documentation and build instructions are released under an Open Source Hardware license to increase accessibility, and reproducibility and enable the neuroimaging research community to improve or modify the controller for future experiments.


Gamer in the scanner : Event-related analysis of fMRI activity during retro videogame play guided by automated annotations of game content

October 2023

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39 Reads

In recent years, videogames have gathered interest in cognitive neuroscience for their potential to study cognition in dynamical and naturalistic contexts. Yet, inherent game complexity can push traditional modeling to its limits, and current annotation methodologies may not fully capture the depth of their content. Neuroimaging studies have resorted to manual annotations or employed modified game versions that offer greater experimental control, both approaches limiting and labor-intensive. Here, we introduce an innovative approach using the gym-retro Python library to emulate a retro action-platformer, Shinobi III: Return of the Ninja Master (Sega, 1993), which enables automated annotations from the game's memory states. We demonstrate how this method facilitates the study of the neural basis of game events, including player actions (jumping, hitting) and feedback events (killing an enemy or being hit). Four individuals played Shinobi while undergoing functional magnetic resonance magnetic imaging (fMRI). We used automated game annotation to derive event-based general linear models of the BOLD signal in each subject, and showed common and subject-specific activation patterns in visual and sensori-motor cortices. Multi-voxel pattern analysis (MVPA) conducted on session-level annotation-derived activation maps achieved highly accurate brain decoding across all annotations. Given that the gym-retro emulation platform supports over a thousand games, this study underscores the potential of automated game annotations to study complex cognitive processes in dynamic settings across a broad game spectrum.





Citations (24)


... Platforms for sharing data and comparing models across research groups have gained traction in vision research across species and brain regions. For example, Brain-Score compares neurally mechanistic models of primate ventral stream visual function with respect to their neural and behavioural alignment [48]; the Sensorium Challenge evaluates ANNs of large-scale neuronal activity in the mouse early visual cortex [26]; and the Algonauts Project [49] ranks ANN models of human whole brain processing of multimodal input. These initiatives reflect a shift in computational cognitive and systems neuroscience towards collaborative and comparative modelling and benchmarking. ...

Reference:

openretina: Collaborative Retina Modelling Across Datasets and Species
The Algonauts Project 2025 Challenge: How the Human Brain Makes Sense of Multimodal Movies

... First, it is known that auto-regressive models of fMRI activity improve their performance even for very context windows. Our group recently published a study using the Friends dataset where we found the best model to use 286 seconds (4min and 46s) of fMRI data to predict the next time point (Paugam et al., 2024). There is thus evidence of long term memory processes in fMRI brain data. ...

A benchmark of individual auto-regressive models in a massive fMRI dataset

... Further, the first significant sign of mature sleep, which is recorded on the EEG during the 12 months after birth, is the SS [37]. SS are present on the EEG during NREM sleep stage 2. Sometimes they appear at 43-44 weeks of CA, in most cases they are registered at 46-48 weeks of CA and must be present by 3 months of life [20,[38][39][40]. SS is represented by spindle-shaped increasing and decreasing in amplitude rhythmic groups of oscillations in the form of wave runs with a frequency of 11-16 Hz in the central leads with an amplitude of up to 20 μV [41]. ...

Temporal cluster-based organization of sleep spindles underlies motor memory consolidation

... The second testing dataset (test-set-2) is the Courtois-NeuroMod dataset (https://github . com / courtois -neuromod / anat), an open-access dataset of healthy subjects scanned at regular intervals at the same 3T scanner (Siemens Prisma Fit) ( Boudreau et al., 2023). In the context of this study, we used T2-weighted images (0.8 mm isotropic) of a single subject (sub-01, male, 46 y.o.) scanned 10 times at regular intervals over three years. ...

Longitudinal stability of brain and spinal cord quantitative MRI measures

... To adapt the pretrained model to a specific fMRI decoding task, fine-tuning or feature alignment is typically required to map between modalities [131], [132]. Fine-tuning usually involves modifying the last few layers of the original model and training it with specific fMRI data. ...

Brain Decoding of the Human Connectome Project Tasks in a Dense Individual fMRI Dataset
  • Citing Article
  • October 2023

NeuroImage

... There are other large-scale visual fMRI datasets that have OOD components. One such OOD component comes from the Algonauts Project 2025 challenge dataset (58,59) which consists of fMRI responses to multimodal movies including visual, auditory and linguistic stimulation. In this dataset, the test split was chosen to be OOD compared to the train split based on different movie dimensions (e.g., emotional valence, movie genre, language, background music, visual style). ...

The Courtois NeuroMod project: quality assessment of the initial data release (2020)
  • Citing Conference Paper
  • January 2023

... One proposed mechanism for the relationship between spindles and memory consolidation is that spindles could facilitate the reactivation of a memory engram and the integration of a memory trace into relevant brain networks during sleep 14,20,[42][43][44][45] . Clustered spindles have been proposed to be more efficient than isolated spindles as they might reflect enhanced functional connectivity in cortical-subcortical networks involved in learning 46 . In addition to the potential importance of the temporal organization of spindles for information processing, some evidence suggests that spindles occurring inside trains could have certain characteristics, such as higher amplitude and longer duration, that reflect a process beneficial for memory consolidation 26,28 . ...

Clustering and temporal organization of sleep spindles underlie motor memory consolidation

... These fibres were then transformed into MNI space, utilizing Lead-DBS (80). The methodology was designed to employ algorithms demonstrated to be optimal, minimizing falsepositive fibres, as underscored in recent open challenges (81,82). ...

Author Correction: The challenge of mapping the human connectome based on diffusion tractography

... This kind of learning rule, known in the machine-learning literature as an 'off-policy' reinforcement learning algorithm, incentivizes subcomponents of a larger system (here the DLS module vis à vis the entire model) to assume autonomous control of behavior when possible 46 . Such an objective is a plausible mechanism for encouraging subcortical consolidation in the motor system and is supported by experimental evidence 20,[47][48][49] . Biologically, this learning rule requires an efference copy of the motor command to be provided to DLS [50][51][52] and reward-triggered dopamine release that modulates striatal plasticity 45,53 . ...

Consolidation alters motor sequence-specific distributed representations

eLife