Arne Schröder’s scientific contributions

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Publications (1)


“We don’t want it changed, do we?” - Gender and Sexuality in Role Playing Games
  • Article

September 2008

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114 Reads

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23 Citations

Eludamos Journal for Computer Game Culture

Arne Schröder

Video games in virtual worlds serve as reference points in negotiations of socially efficacious meanings. Therefore they entail the potential either to reproduce and affirm or to challenge traditional concepts of identity. This article presents findings of an in-depth content analysis of three role playing games with a male avatar belonging to the Gothic-series that was published between 2001 and 2006. Focal points of the examination were issues of gender and sexuality, how they are incorporated in narrative, interactions and rules of the game series, and how they are being discussed on fan sites and player forums.

Citations (1)


... 2018). Some studies have focused on the gendered depiction of men and women, revealing a systematic overrepresentation of males, Whites, and heterosexuals, as well as young adults, and a systematic under-representation of females, queers, people of color, children, and the elderly (Arne Schröder 2008;Williams Dmitri, Nicole Martins, Mia Consalvo and James D Ivory 2009). From the earliest single-player games to recent MMORPGs, female characters have been portrayed stereotypically: as supporting, non-playable characters, sexual objects, and passive observers, leading to in-game harassment, sexism, and other forms of exclusion and marginalization (T. ...

Reference:

The (unlocated) in-game gender performativity in contemporary China: Exploring gender swapping practices in the online game sphere
“We don’t want it changed, do we?” - Gender and Sexuality in Role Playing Games
  • Citing Article
  • September 2008

Eludamos Journal for Computer Game Culture