January 2025
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19 Reads
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January 2025
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19 Reads
July 2024
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13 Reads
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1 Citation
July 2024
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21 Reads
Acta Astronautica
March 2024
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15 Reads
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1 Citation
March 2024
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10 Reads
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2 Citations
January 2024
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4 Reads
July 2023
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16 Reads
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2 Citations
Acta Astronautica
April 2023
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48 Reads
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4 Citations
IEEE Pervasive Computing
Humanity's burgeoning crewed and uncrewed presence in space is creating increasing opportunity for ideas and approaches gestated for terrestrial use to be adapted and deployed in space applications. To illustrate this from the perspective of the Pervasive Community, this article overviews a selection of recent and ongoing space-oriented projects in the MIT Media Lab's Responsive Environments Group, and chronicles the roots that most of them had in our prior Pervasive Computing research program. These projects involve wearables, smart fabrics, sensor networks, cross-reality systems, pervasive/reactive displays, microrobots, responsive space habitat interiors, and self-assembling systems for in-space infrastructure. Many of them have been tested in zero-gravity and suborbital flights, on the International Space Station, or will be deployed during an upcoming lunar mission. Assessed together, this portfolio of work points forward to the broad role that some of the tenets of Pervasive Computing (e.g., novel sensing technologies, “smart materials”, and best-in-class modern HCI infrastructure) will play in our near-term space future. This work marks an important inflection point in the space industry, where academic research experiments are rapidly maturing—on the scale of months, not years—to influence the products, tools, and human experiences in low earth orbit and beyond.
April 2023
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14 Reads
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1 Citation
IEEE Pervasive Computing
Imagine “astronauts working in a lunar habitat with Internet of Things devices.” In response to such a simple prompt, within seconds a generative AI rendered the image above, which enamored this issue's guest editors with its fanciful, seemingly humorous depiction of what appears to be a pair of space-suited engineers engaged in something like a hackathon while sitting in the lunar dust with coffee cups nearby. Beyond being a fun way to kick off this Special Issue on Pervasive Computing in Space, this image underscores how quickly world-changing technology is now being unleashed. Just within the last year or so, AI has moved beyond mastering niche applications and into popular use with increasingly sophisticated chatbots and image-generating environments that win art contests alongside humans. Regardless of the intensifying discussion this sparks about machine creativity and intelligence, AI has now become a quickly moving landscape. We do not know how far this ride will go and where the next roadblocks, always close-at-hand in previous years, will manifest.
November 2022
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114 Reads
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1 Citation
Technology|Architecture + Design
MIT Space Exploration Initiative/Aurelia Institute Massachusetts Institute of Technology Cambridge, Massachusetts Established: 2016 Initiative Leadership: Ariel Ekblaw (Founding Director) Initiative Structure: Academic Faculty: 3 Research Staff: 10 Postdoctoral Researchers: 1 Graduate Students: 15 Visiting Faculty and Students: 50+
... While we are currently employing these techniques in smart telescopes [2] and will be applying them in the coming months to the automatic detection of meteorites from radio data captured in Belgium and Luxembourg 1 , we start to design similar approaches for resource detection on extra-planetary mapping images (Moon, Mars, etc.) using Mixed Reality (MR) hardware. In fact, devices such as Meta Quest 3 or Microsoft HoloLens 2 could be used by to help upstream in the planning of robotic missions tasked with exploring non-terrestrial bodies [1], by using virtual environment enriched by AI embedded models' outputs. For example, visualising and then detecting points of interest, such as possible topographical problems, would help to better organise or even remotely pilot robots or automated vehicles. ...
March 2024
... VR field trips spark curiosity and engagement in students by granting first-person perspectives of the astronaut experience [38]. VR problem-solving scenarios and interactive space equipment integrate effective pedagogies for higher retention. ...
July 2023
Acta Astronautica
... Space: The contexts of space and place were also an early subject of research in mobility. Andersen (2001) outlined futuristic expectations concerning pervasive computing and space. He argued that future computational devices would have a higher degree of autonomy and tried to predict the interaction scenarios between moving devices and stationary ones based on their habitats (a combination of three spaces -the physical, the informational and the conceptual). ...
April 2023
IEEE Pervasive Computing
... Nilsson et al. [22] reported qualitative findings, from interviews with astronauts and space experts, regarding the capabilities of virtual environments to facilitate user-centered approaches to operational performance and human factors in relation to system design for space missions. We refer the readers to Ekblaw et al. [5] for more examples of research at the intersection of HCI, pervasive computing, and space, and Lee et al. [14] for a vision of an interplanetary metaverse intended to connect users from Earth and Mars. ...
April 2023
IEEE Pervasive Computing
... Beyond localization, a robot's awareness of its surroundings is useful in generating a representation of the environment. Some example applications include the assessment of structural surface conditions [2], [3] or the estimation of pollution sources [4]. In these situations, leveraging a swarm robotic system can overcome prohibitive costs in time and resources that accompany single-robot solutions: a lone robot is likely slower to complete such areal coverage tasks and could demand more resources to operate. ...
October 2022
Lecture Notes in Computer Science
... Moreover, private space companies have emerged as integral players in space exploration, enhancing the democratization and accessibility of space travel. Advancements in human-computer interaction (HCI) systems are being designed to support a diverse range of missions, enabling better human integration in space environments [57]. Additionally, innovative research in areas such as space life sciences is expanding our understanding of how biological systems adapt to space conditions, furthering efforts to cultivate food in space through fermentation processes [58]. ...
April 2022
... Technically, AM operates by constructing three-dimensional objects by layering materials according to a digital model. This innovative technique has demonstrated its prowess in crafting intricate components for high-tech applications, such as rocket engines [14,15], satellites [14], and space drones [16]. While AM utilizes diverse materials to fabricate parts tailored to specific needs [17], the process itself is complex. ...
March 2021
... Building on the foundation of the Shuttle, which facilitated significant technological advancements and international collaboration, current programs are now focusing on returning humans to the Moon through NASA's Artemis initiative. This program aims not only to establish a sustainable base on the Moon but also to prepare for future crewed missions to Mars [56]. ...
May 2021
... Halushko, A.F. Petrovskyi, I.A. Yemelyanova, D.O. Chaika and others [3][4][5] as well as foreign scientists -Scott Peters, Mark Pivac, Markus Kayser, Nery Oxman, Joseph Paradiso, Daniela Rus, Nikita Chen-Yun-Tai, etc. [6][7][8]. They are engaged in automation and robotics of production processes and mathematical modelling for automation in various areas of industrial and construction products. ...
April 2020
... For example, they have been the essential components for satellites, exoplanet rovers and space telescopes [4,5]. They will continue to play a vital role in the future for in-orbit fabrication [6,7] and space habit construction [8][9][10]. Here on Earth, deployable structures are ideal for making military and civilian shelters [11,12] and are even used to develop novel soft robots [13][14][15][16]. ...
October 2019