Anke Brocker's research while affiliated with RWTH Aachen University and other places

Publications (11)

Article
Toolkits like the Arduino system have brought embedded programming to STEM education. However, learning embedded programming is still hard, requiring an understanding of coding, electronics, and how both sides interact. To investigate the opportunities of using a different programming paradigm than the imperative approach to learning embedded codin...
Conference Paper
Full-text available
Social interactions are multisensory experiences. However, it is not well understood how technology-mediated smell can support social interactions, especially in collaborative tasks. To explore its effect on collaboration, we asked eleven pairs of users to work together on a writing task while wearing an interactive jewellery designed to emit scent...
Book
Full-text available
D-Drucker, Lasercutter, Mikrocontroller: Start-ups, Maker*innen und andere Kreative verwirklichen mit diesen Werkzeugen der digitalen Fabrikation heute eigene Produktideen. Fab Labs sind Offene Werkstätten, die erklären, wie diese Tools funktionieren. Inzwischen gibt es über 2000 Fab Labs, und ihre Zahl verdoppelt sich alle zwei Jahre, seit ein MIT...
Conference Paper
Fab Labs and "Maker" practices have been recognized in research and practice as contexts that facilitate creativity, knowledge sharing and collaboration [4], [10]. Personal digital fabrication is getting increasing attention from various fields like education, engineering, innovation, design, humanitarian aid or regional development [6], [1], [7],...
Conference Paper
With Maker-friendly environments like the Arduino IDE, embedded programming has become an important part of STEM education. But learning embedded programming is still hard, requiring both coding and basic electronics skills. To understand if a different programming paradigm can help, we developed Flowboard, which uses Flow-Based Programming (FBP) r...
Conference Paper
Full-text available
This contribution describes the current state of the ongoing German federal research project 'FAB101' which explores Fab Labs and their role in German academia for three years by way of a real-world, action-oriented research infrastructure of four existing (Fab) Labs at universities. Currently, the results point to infrastructure, collaboration asp...
Conference Paper
Tangibles on multitouch tabletops increase speed, accuracy, and eyes-free operability for individual users, and verbal and behavioral social interaction among multiple users around smaller tables with a shared focus of attention. Modern multitouch tables, however, provide sizes and resolutions that let groups work alongside each other in separate w...

Citations

... Researchers have extensively explored developing robots for built environments [23]. From actuated surfaces to fully transformable space-making robots [2], the study of these robots have uncovered their implications as actors in human-agent interactions with participants perceiving environmental non-anthropomorphic robots as intelligent. By leveraging on these studies, we can design in the confdence that our symbiotic robots would be able to appeal to the wide range of audiences inherent in the public realm. ...
... Working with Arduino microcontrollers in visual coding environments, students showed excitement towards Arduino-enabled engineering lab activities (Moya, 2018) and had more positive experiences in engineering labs (Oliveira & Hedengren, 2019), perhaps because the ability to physically manipulate real-life objects through visual code makes learning more interesting and rewarding (Przybylla & Romeike, 2014). The visual coding lab environment also promotes experiences with electronic components, hardware, and tools and offers the opportunity to learn how to use them (Brocker, Voelker, Zhang, Müller, & Borchers, 2019;Hawkins, Lewis, Robinson, & Foreman, 2019). This hands-on technical experience affords students who are activity centric an opportunity to be physically engaged with hands-on construction tasks that scaffold both the coding and Arduino experiences. ...
... However, integrating and sustaining such a Lab in an academic context can be challenging and there are gaps in (published) knowledge about such organizations [8]. There is a need for applied research into and more exchange between academic (Fab) Lab stakeholders regarding matters such as governance, infrastructure and didactic considerations. ...
... Still, shared tabletops cannot fully support collocated collaboration with 3D artifacts in ways comparable to working in entirely physical environments, because rendering three-dimensional artifacts on two-dimensional screens does not enable the same affordances for such artifacts' presentation and manipulation. One of the proposed solutions is to combine interactive tabletop systems with tangible physical 3D blocks that represent artifacts of design or their elements [19,24,30]. This setup, however, reintroduces the limitations of the physical settings into the collocated design and is suitable only for specific use cases, making it less attractive as a universal 3D design solution. ...