Anja Weisel’s research while affiliated with University of Cologne and other places

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Publications (1)


Virtual reality and the psyche. Some psychoanalytic approaches to media addiction: Virtual reality and the psyche
  • Article

April 2015

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86 Reads

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4 Citations

Journal of Analytical Psychology

Anja Weisel

This paper explores the ramifications of excessive use of media on personality development, the development of symbolic and thinking functions and on psychic reality. In doing so, the questions of whether there are specific media objects possessing an intrinsic symbolic quality, and which attachments in the inner world of a child/adolescent can be mobilized or destroyed are discussed. By selecting specific material, computer gamers use their game to activate the field of a personal psychic reality. Hereby, they attempt some kind of self-healing. However, after leaving the game, conflicts and traumata re-enacted but unresolved in the game disappear from their temporary representation without generating any resonance in the gamer's psychic experience. Consequently, although states of mind and affects are activated in the computer game, their processing and integration fail; the game results in a compulsive repetition. The construction and consolidation of retrievable maturation and structural development, the representation of the unrepresentable, succeed in the context of the triangulating analytic relationship, initially through a jointly performed symbolic and narrative re-experience or the recreation of the game. Theoretical considerations are illustrated by means of clinical vignettes. © 2015, The Society of Analytical Psychology.

Citations (1)


... Finally, while Second Life offers many opportunities with varied partners to engage in social interactions requiring ER, these opportunities are not structured for best learning, scaffolded to the individual's current level of ER skills, and do not provide sufficient, immediate feedback with the opportunity to correct and re-practice the missed ER discrimination that is characterized by the most successful ER programs with individuals with ASD. Last, these social platforms of virtual social reality, where users in VR interact with other people with the environment (Heeter 1992), may present additional challenges in social-based addiction (Weisel 2015), threats to privacy and autonomy (O'Brolcháin et al. 2016), as well as social exclusion and porting poor social behaviors to the real world (Papagiannidis et al. 2008). ...

Reference:

Employing Virtual Reality to Teach Face-Based Emotion Recognition to Individuals with Autism Spectrum Disorder
Virtual reality and the psyche. Some psychoanalytic approaches to media addiction: Virtual reality and the psyche
  • Citing Article
  • April 2015

Journal of Analytical Psychology