Angelique Nasah's research while affiliated with Solers Research Group and other places

Publications (9)

Chapter
It has been suggested that game technology can be successfully used to aid in social skills development among those with special needs. Based on the body of research available, such technology has been used in social skills development with children with autism spectrum disorders (ASD). Furthermore, there is research to suggest that certain game te...
Chapter
It has been suggested that game technology can be successfully used to aid in social skills development among those with special needs. Based on the body of research available, such technology has been used in social skills development with children with autism spectrum disorders (ASD). Furthermore, there is research to suggest that certain game te...
Chapter
The abundance of opinions about Millennials has made it very difficult to separate reality from conjecture, especially with regard to the suppositions made about their propensity towards technology. Labeled as digital natives, Millennials are thought to posses learning traits never before seen as a result of growing up in the digital information ag...
Chapter
The abundance of opinions about Millennials has made it very difficult to separate reality from conjecture, especially with regard to the suppositions made about their propensity towards technology. Labeled as digital natives, Millennials are thought to posses learning traits never before seen as a result of growing up in the digital information ag...
Chapter
There is a growing interest among educators to use video games in the classroom as part of the curriculum to meet the educational needs of today’s students. This may be justified, in part, by claims in recent years about today’s technology-savvy students and their adept use of information and communication technology (ICT). However, such claims hav...
Article
Full-text available
Research suggests students’ use of information and communication technology (ICT) may be more a matter of digital literacy and access rather than a generational trait. We sought to identify ICT preferences of post-secondary students (N = 580) through a Digital Propensity Index (DPI), investigating communication methods, Internet practices and the c...
Method
The Digital Propensity Index (DPI) measures how often individuals use various forms of communication technology in their everyday lives (Henderson and Hirumi 2005, as cited in Norman 2008). The 50-item DPI provides a rating on a continuum from 34 to 170 as a numerical representation of the likelihood an individual has a high propensity towards tech...
Article
Instant messaging with Internet-based software is a ubiquitous form of communication in industrialized nations. In fact, many educators are observing that students engage with instant messaging while simultaneously engaged in academic activity. Though this type of multitasking is pervasive, educational researchers have not examined how the practice...

Citations

... The term generation Y is often used to refer to people born in the 1980s and later. Dacosta et al. (2012) observe that this category of people has been variously referred to as "the millennial generation," "generation M," "digital natives," and "the net generation" in the literature. ...
... Namely, as propensity toward ICT increases, interest in the nontraditional learning styles described in this study increases, and as propensity toward ICT decreases, interest in these learning styles decreases. For example, digital natives are thought to place greater importance on learning that is play-rather than work-centric, whereas digital immigrants are thought to place greater importance on learning that is work-rather than play-oriented (see DaCosta, Nasah, Kinsell, & Seok, 2011, for an analysis of these characteristics). As a consequence, although we did not explicitly use the digital native and immigrant vernacular, the explanation of the learning styles offered in the discussion and analysis to follow is presented in the context of Prensky's work. ...
... Many young people belong to the category of people that have been referred to as digital natives (see Dacosta, et al.,2012). They are born in the era of the Internet and digital technologies. ...
... The researchers used the Ministry of Education of Ghana (MoE) and the National Council for Tertiary Education's (NCTE) standards in Ghana to measure literacy and illiteracy. A correspondence table given by UNESCO was used to match different codes from different correspondence MoE and (NCTE) levels [40] . Table 1, Model 1, indicates that the participants who are exposed to some form of negative audio formatted news stories did not regard it as fake news compared to those that are exposed to video formatted news stories on Facebook regarded it as fake news. ...
... Un posible motivo para esta diferencia puede ser el potencial uso de esta aplicación como herramienta de comunicación en actividades aca démicas. Esta idea es apoyada por Nasah [15], quien señala que la mensajería instantánea ha incremen tado su uso en el ámbito académico. Por su parte, Ross [16] ha encontrado que los estudiantes con mayor uso de redes sociales y mensajería instantá nea muestran un impacto positivo en sus relaciones interpersonales, lo que entiende como una mejora del capital social. ...