Andrew Hudson-Smith's research while affiliated with University College London and other places
What is this page?
This page lists the scientific contributions of an author, who either does not have a ResearchGate profile, or has not yet added these contributions to their profile.
It was automatically created by ResearchGate to create a record of this author's body of work. We create such pages to advance our goal of creating and maintaining the most comprehensive scientific repository possible. In doing so, we process publicly available (personal) data relating to the author as a member of the scientific community.
If you're a ResearchGate member, you can follow this page to keep up with this author's work.
If you are this author, and you don't want us to display this page anymore, please let us know.
It was automatically created by ResearchGate to create a record of this author's body of work. We create such pages to advance our goal of creating and maintaining the most comprehensive scientific repository possible. In doing so, we process publicly available (personal) data relating to the author as a member of the scientific community.
If you're a ResearchGate member, you can follow this page to keep up with this author's work.
If you are this author, and you don't want us to display this page anymore, please let us know.
Publications (7)
Despite the recent hype around the Metaverse, Social VR worlds remain in a 'mythical territory' of habitat only used by a small subset of computer users. The comparatively small number of virtual residents have been building 3D graphic representations and computer mediated communication networks for over a decade in the perspective of VR mass compu...
dmi:ADMC 2022, Toronto
[Track 3 Session 3 Social Value] Full paper presentation
Wednesday 3 August 1:30 - 2:30 pm
In this editorial linked to the thematic issue on “Gaming, Simulations, and Planning: Physical and Digital Technologies for Public Participation in Urban Planning,” we explore how urban planning has been, arguably, slow on the uptake of modern technologies and the move towards the next media revolution: The Metaverse is now on the horizon. By artfu...
The planning process has been, arguably, slow to adapt and adopt new technologies: It is perhaps only now that it is starting to move into a more digitally focused era. Yet, it is not the current thinking around the digital that is going to change planning; it is the emerging metaverse. It is a change on the near horizon that is there but is curren...
Non-fungible tokens (NFTs) make it technically possible for digital assets to be owned and traded, introducing the concept of scarcity in the digital realm for the first time. Resulting from this technical development, this paper asks the question, do they provide an opportunity for fundraising for galleries, libraries, archives and museums (GLAM),...
Urban Internet of Things (IoT) is in an early speculative phase. Often linked to the smart city movement, it provides a way of sensing and collecting data—environmental, societal, and transitional—both automatically, remotely, and with increasing levels of spatial and temporal detail. From city-wide data collection down to the scale of individual b...
Human living environments are rapidly changing for the digital evolution that now embarks into its 5G era. The change has not just emerged by technologies, but also synthesised by human interaction, experience, and social perception about values. The city as machine perspective has been debating the systematic nature of urban transformation that is...
Citations
... Public institutions are increasingly expected to become more accessible, inclusive, diverse, and sustainable. In this respect, the tokenization of masterpieces from major institutions such as the British Museum and the State Hermitage Museum (Valeonti et al. 2021), through collaborations with private firms, is questionable. 11 Recently, NFTs of Hokusai's works were put up for sale through the LaCollection platform, 12 while the digital asset company Ezel.life ...
... IoT is broadly used in smart city applications [67][68][69], providing the protocols on which many of the wireless communications technologies that we discussed in Sections 3.2 and 3.3 take place. Dourish [70] and Hudson-Smith et al. [71] have suggested that IoT is so pervasive in smart city applications that we might even have cause to distinguish an independent "Internet of Urban Things". Spandonidis et al. [72] have also recently introduced a novel concept for the "Internet of Vehicles". ...
Reference: Smart and Sentient Retail High Streets
... As a result, we suggest that Escheresque urban design solutions have emerged along the effort. The experimental spatial design proposal successfully optimised a cross-channel VR shopping navigation experience, and an efficient locomotion logic in the VRChat recursive spaces (Kwon & Hudson-Smith, 2020). ...