Andersen Caribé De Oliveira's scientific contributions
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Publications (3)
No mundo contemporâneo os jogos digitais estão presentes em diferentes espaços, sejam nas casas, na rua e nas escolas. A interação com os dispositivos móveis e o assunto jogos digitais é objeto de discussão entre jovens educandos nos intervalos e nas salas de aula. Para além destes espaços, os jogos digitais, também tornaram-se objetos de pesquisa,...
Entre os mais recentes games que abordam conflitos e guerras, Valiant Hearts – The Great War destaca-se por trazer no seu contexto o episódio da Primeira Guerra Mundial no ano que completamos 100 anos de início da mesma. Com uma interface amigável e um visual de jogo indie, o game se diferencia dos demais games de guerra. Atualmente identificamos c...
O projeto "Um dia com o mundo encantado dos jogos digitais na brinquedoteca Paulo Freire" foi idealizado pelos alunos de pós-graduação UNEB-CAMPUS I, como iniciativa de promover na semana da criança um momento lúdico de interação com o mundo dos jogos digitais nas diferentes plataformas: tablets, consoles e computadores. Esta iniciativa foi fruto d...
Citations
... Digital Game-Based Learning (DBGL) can be understood in three different approaches: the production of digital games by the students themselves, the design and production of educational games (serious games) and the use of commercial digital games in particular teaching and learning situations. The claim that commercial games should also be used in educational contexts is gathering supporters [18]. ...