January 2025
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This study aims to develop an educational game, namely the Multiplication Suit game in the concept of multiplying integers. This research was conducted at MIS Tahfidzul Qur'an Darun Najah Padangsidimpuan with 26 class II students. This research is a development research using the ADDIE development model with data analysis techniques using quantitative description techniques. This study uses an analysis of learning outcomes (effectiveness test). Based on the results of data analysis it can be concluded that the Multiplication Suit game is needed in learning to provide effective, efficient and of course interesting learning. The effectiveness of developing the Multiplication Suit game can be seen from the results of the effectiveness test using paired samples t test on student evaluations at the pretest and posttest which showed an increase in the average student score from initially 77.31 to 84.85 meaning that there was an increase of 7.54. This significant increase was also seen in calculations with SPSS with a significance value (2-tailed) of 0.000 <0.05, which means that the pretest and posttest results changed significantly before and after the test. Therefore, it can be concluded that the use of the Multiplication Suit game is effective because it can improve the multiplication counting skills of grade II SD/MI students in learning mathematics.