Alessandro Longobardi's research while affiliated with Scuola Normale Superiore di Pisa and other places
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Publications (3)
Iterative design is an expensive yet necessary task in the creation of coherent game levels. However, it often requires many resources, something that many projects, especially in the academic field, are usually lacking. This paper discusses the results of a test performed on EscapeTower, a pre-existing customer-ready research game where hand-craft...
In this paper we propose a development technique for low-power devices with limited computing capacity to obtain efficient, high-performance and non-CPU-invasive Augmented Reality (AR) applications. The paper will discuss how to exploit both the available hardware and software resources. Many boards on the market are equipped with CPUs with low com...
This paper has the purpose to show a stabilization video-streaming methodology feasible to low-power wearable devices. Thanks to an Inertial Measurement Unit (IMU) mounted together with the camera we are ready to stabilize directly on video-stream without the delay and the complexity due to image processing used by classic software stabilization te...