[Show abstract][Hide abstract] ABSTRACT: As virtual worlds and games grow in both personal and cultural importance, present limitations in access to them is increasingly limiting their ability to achieve their potential. Transmedial access, in which a given player's access to a game is made possible across different devices, offers a promising solution to this problem. It also inaugurates a new category of interaction design: transmedial interaction. This workshop explores the state of the art of transmedial interaction in games, which today unfortunately is often at most mere afterthought. It provides a participatory environment in which attendees can chart new paths forward, from developing viable business models and understanding the technical infrastructure to developing critical vocabularies and evaluative frameworks.
[Show abstract][Hide abstract] ABSTRACT: In this paper, we present a tool to increase the efficiency of public transport buses inside the metropolitan city of Madras (Chennai) in South India. The amount of people dropping out of the public bus system is growing at an alarming rate, and arresting this problem is at the root of our prototype. By increasing efficiency of the system, we hope that this problem will be stopped and will lead to more people entering the system, rather than abandoning it.