Luigi Anolli

Università degli Studi di Milano-Bicocca, Milano, Lombardy, Italy

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Publications (40)37.73 Total impact

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    ABSTRACT: One of the most well-documented claims in the deception literature is that humans are poor detectors of deception. Such human fallibility is exacerbated by the complexity of both deception and human behavior. The aim of our chapter is to examine whether the overall organization of behavior differ when people report truthful vs. deceptive messages, and when they report stories in reverse vs. chronological order, while interacting with a confederate. We argue that recalling stories in reverse order will produce cognitive overloading in subjects, because their cognitive resources are already partially spent on the lying task; this should emphasize nonverbal differences between liars and truth tellers. In the present preliminary study, we asked participants to report specific autobiographical episodes. We videotaped them as they reported the stories in chronological order or in reverse order after asking to lie about one of the stories. We focused in analyzing how people organize their communicative styles during both truthful and deceptive interactions. In particular, we focused on the display of lying and truth telling through facial actions. Such infl uences on the organization of behavior have been explored within the framework of the T-pattern model. The video recordings were coded after establishing the ground truth. Datasets were then analyzed using Theme 6 beta software. Results show that discriminating behavioral patterns between truth and lie could be easier under high cognitive load condition. Moreover, they suggest that future research on deception detection may focus more on patterns of behavior rather than on individual cues.
    No preview · Chapter · Jan 2016
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    ABSTRACT: The main goal of this chapter is to discuss the potential of affective computing for improving the e-learning experience, both from a theoretical and a practical perspective. First, we focus on the important role emotions play in the (e-)learning process and on the rationale to include affect in e-learning design. Second, we briefly present three trends in the affective computing domain which represent the core features of the EU-funded project on technology-enhanced learning "Myself": the use of affective Embodied Conversational Agents as virtual tutors; the possibility of automatic recognition of - and adaptation to- the emotional and motivational state of the learner; the use of 3D simulations for web-based training of emotional competence. Finally, focusing on the feature of automatic recognition and adaptation, we present an account of the approach developed within the project and use it as a framework for discussing the main benefits and current limitations to the complex process of integration of affective computing features into e-learning systems.
    No preview · Article · Jan 2010
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    ABSTRACT: This article outlines an exploratory comparative study of the vocal expression of emotions in Chinese versus Italian cultures. Given a strong relationship between voice and emotion, it is of special interest to analyze whether and how this connection may covariate with cultural influences in shaping emotions. Forty-eight undergraduates (29 Chinese and 19 Italian) are asked to read aloud short stories inducing different emotions (joy, sadness, anger, fear, contempt, pride, guilt, and shame) within a scenario approach. Subsequently, acoustic (sonographic) analysis is carried out on the recorded readings. On the one hand, the results confirm that different emotions may be expressed via variations in the modulation of vocal cues, in both cultures; on the other hand, differences in the specific patterns of vocal cues in expressing emotions are identified between Chinese and Italian participants. Theoretical implications of these findings are discussed.
    No preview · Article · Sep 2008 · Journal of Cross-Cultural Psychology

  • No preview · Article · Dec 2006 · CyberPsychology & Behavior
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    Full-text · Article · Dec 2006 · CyberPsychology & Behavior

  • No preview · Article · Dec 2006 · CyberPsychology & Behavior
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    Luigi Anolli · Valentino Zurloni · Giuseppe Riva
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    ABSTRACT: The Linguistic Intergroup Bias (LIB) illustrates the disposition to communicate positive in-group and negative out-group behaviors more abstractly than negative in-group and positive out-group behaviors. The present research examined the function of language in reinforcing this bias in political communication. To illustrate the LIB, the Linguistic Category Model (LCM) was used, including a nouns category. Because social stereotypes are usually conveyed by nominal terms, the aim was to observe the relationship between stereotypes and language in political communication. Moreover, we were interested in analyzing the psychological processes that drive the LIB. Therefore, we verified whether the LIB is more related to language abstractness than to agent-patient causality. Several political debates and interviews, which took place before the latest Italian provincial elections, were analyzed. Results suggested that the language politicians use in communicating about political groups are conceptualized as stereotypes rather than as trait-based categories. Moreover, it seems that the LIB could not be explained only at a lexical level. Social implications of the present findings in interpersonal relations and causal attribution were discussed.
    Full-text · Article · Aug 2006 · The Journal of General Psychology
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    Alessia Agliati · Antonietta Vescovo · Luigi Anolli
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    ABSTRACT: The measurement of human behavior is a complex task, both for psychologists and human sciences researchers and with respect to technology, since advanced and sophisticated instruments may have to be implemented to manage the plurality of variables involved. In this article, an observational study is presented in which a quantitative procedure, the external variables method (Duncan & Fiske, 1977), was integrated with a structural analysis (Magnusson, 1993, 2000) in order to detect the hidden organization of nonverbal behavior in Italian and Icelandic interactions. To this aim, Theme software was introduced and employed. The results showed that both the frequency and the typology of gestures deeply change as a function of culture. Moreover, a high number of patterns was detected in both Italian and Icelandic interactions: They appeared to be complex sequences in which a huge number of events were constantly happening and recurring. In this domain, Theme software provides a methodological progression from the quantitative to the structural approach.
    Full-text · Article · Aug 2006 · Behavior Research Methods
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    ABSTRACT: This paper presents a multimodal database developed within the EU- funded project MYSELF. The project aims at developing an e-learning platform endowed with affective computing capabilities for the training of relational skills through interactive simulations. The database includes data coming from 34 participants and concerning physiological parameters, vocal nonverbal fea- tures, facial mimics and posture. Ten different emotions were considered (an- ger, joy, sadness, fear, contempt, shame, guilt, pride, frustration and boredom), ranging from primary to self-conscious emotions of particular relevance in learning process and interpersonal relationships. Preliminary results and analy- ses are presented, together with directions for future work.
    Full-text · Conference Paper · Oct 2005
  • Luigi Anolli · Patrizia Pascucci
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    ABSTRACT: This study investigated the distinct affective experiences of shame and guilt as well as the shame- and guilt-proneness in Indian and Italian young adults. Two undergraduate samples (132 Indian and 134 Italian) were administered the Emotional Experience Questionnaire (EEQ) and the Test of Self-Conscious Affect (TOSCA). Data showed that both emotion specificity and culture explain sizable amount of the variance in the emotion reports. Particularly, the distinction between shame and guilt as separate emotional experiences was confirmed. Moreover, Indian participants reported to react more intensely to shame, and Italian ones tended to react more intensely to guilt. However, considering the proneness, Indian young adults turned out to be more sensitive both to guilt and shame. These findings highlight the distinction between shame and guilt experiences and shame- and guilt-proneness. Further, they suggest a revision of the traditional hypothesis of a basic distinction between shame (Eastern) and guilt (Western) cultures.
    No preview · Article · Sep 2005 · Personality and Individual Differences
  • Luigi Anolli · Michela Balconi
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    ABSTRACT: Links between mental working models, attachment style, and linguistic strategies were analyzed in the present research, which focused on linguistic choices made by marital couples. Eight couples (16 Italian subjects, M age=49.1, SD=0.4) with drug-addicted sons and undergoing systemic therapeutic treatment were recruited. Conversational transcripts were coded by two judges. The research analyzed (a) the definition of a topics map derived from the Adult Attachment Interview, using the discursive level of the topic; (b) the systemic-functional analysis of the topics, through both the micro- and macro-unit levels and the lexical/semantic indexes of the discourse; (c) the within-couple convergence in terms of linguistic moves, and, more generally, of their cognitive strategies. Specifically, a hierarchical model of the topic organization was used to explain the recursivity of the thematic choices made by the participants. Secondly, the characterization of the topics in terms of their cognitive/emotive values (high/low "critical" topics) was explained, especially through some "linguistic markers" as disfluency or lexical/semantic indexes (i.e., linguistic variety and completeness indexes). Third, it was found that different and specific linguistic strategies were adopted by the couples in order to reiterate their internal working models. The high convergence of linguistic patterns inside the marital couple was discussed as representative of "dysfunctional" working models, from both the communicative and relational points of view.
    No preview · Article · Mar 2005 · Psychological Reports
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    Luigi Anolli · Daniela Villani · Giuseppe Riva
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    ABSTRACT: Conflicting claims have been presented in the literature about on-line management of personal relationships. The current research, carried out in a substantially descriptive design, aimed to consider psychological and social features of a particular electronic environment, the Chat room. One hundred fifty-eight participants filled out an on-line questionnaire set, designed to investigate the personality traits and the prevailing interpersonal values of those participants who set up interpersonal relationships on-line. The Web research showed that, if sampling control and validity assessment were provided, it could be a valid alternative to a more traditional paper-based procedure. The results highlighted that Chat users were not an homogenous group, but were composed of different personality types. Basically, however, this specific virtual environment proved to be crowded with rather close individuals, who were looking for independence but who needed also to be supported and encouraged. They created deep on-line relationships, but these remained limited to the virtual world.
    Full-text · Article · Mar 2005 · CyberPsychology & Behavior
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    ABSTRACT: The importance of emotions in learning process is more and more acknowledged. This paper presents preliminary work carried out within the EUfunded project MYSELF. The project aims at developing an e-learning platform endowed with affective computing capabilities for the training of relational skills through interactive simulations. Three main issues are at the moment under investigation: the implementation of a virtual tutor provided with emotional expressive synthesis abilities; a multimodal emotional detection module able to get information on user’s state along the learning path; the development of 3D interactive simulations and targeted exercises to improve emotional management, with specific focus on expression and recognition of emotions. Affective computing in Human-Computer Interaction can be defined as “computing that relates to, arises from, or deliberately influences emotion ” [1]. A growing amount of studies support the claim that affect plays a critical role in decision-making and learning performance as it influences cognitive processes [2,3]. For example, as suggested by Goleman [4] “the extent to which emotional upsets can
    Full-text · Article · Jan 2005
  • L. Anolli · G. Riva (eds · Rita Ciceri
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    ABSTRACT: Seductive interaction is here analyzed as a flexible plurality of behavioral patterns, corresponding to the variety of communicative intentions: exhibition, approaching the partner, deepening reciprocal knowledge, and reaching of a level of intimacy. The attention is moved from a structural analysis in which seduction is described as a timed flow of interactions characterized by different "steps", to a complementary approach which analyzes the communicative seductive behavior in each phase and shows some of the time-related dimensions, such as sequence, frequency, synchronization and simultaneity, which are required to describe seductive communication behavioral patterns. It particularly makes it possible to analyze the connections between different systems of expression (verbal and nonverbal) and to describe several seductive strategies of obliquity and to disguise tactical communication, which are defined as miscommunication forms. These communicative strategies -- paradoxical exhibition, forms of discursive obliquity, the multimodal message and nonverbal synchronization - are based on the "undefined content" of the message. It is because of this that seductive communication is tantalizing, leaving much to the partner's imagination and promising her more than she has already seen. Moreover, the fact that the content is "undefined" allows the content itself to be adapted and modified to best suit the situation, thus lessening the risk of being too invasive and of being rejected. Secondly, it is shown how these strategies are carried out concentrating on the "undefined form" of the message, or rather, on the synergy between different expressive signals which make up the message.
    No preview · Article · Feb 2004
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    ABSTRACT: The main goal of this chapter is the analysis of cyber-attraction: the emergence of Computer Mediated Communication (CMC) in the development of interpersonal attraction. According to recent theories and studies, it would seem that not only does CMC support emotional and intensely involving communication between people, but also that it would be characterized by and offer a specific allure, a special element that makes it so fascinating. In particular, different forms of miscommunication - implicit, say not to say, and obliquity -- play an important role in this process.
    No preview · Article · Feb 2004
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    G. Riva (eds · Luigi Anolli · Michela Balconi · Rita Ciceri
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    ABSTRACT: Deceptive communication has been recently studied by many scholars, both in naturalistic studies in the field and in experimental research programs carried out in the laboratory, but this scientific domain remains devoid of a viable theory.
    Full-text · Article · Feb 2004
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    ABSTRACT: Contemporary views on facial expression take for granted that there are some basic emotions that are manifested by a few typical facial expressions.
    No preview · Article · Feb 2004
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    ABSTRACT: This paper explores the risks and reward of ironic communication.
    No preview · Article · Feb 2004
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    ABSTRACT: More than 10 years ago, Tart (1990) described virtual reality (VR) as a technological model of consciousness offering intriguing possibilities for developing diagnostic, inductive, psychotherapeutic, and training techniques that can extend and supplement current ones. To exploit and understand this potential is the overall goal of the "Telemedicine and Portable Virtual Environment in Clinical Psychology"--VEPSY UPDATED--a European Community-funded research project (IST-2000-25323, www.cybertherapy.info). Particularly, its specific goal is the development of different PC-based virtual reality modules to be used in clinical assessment and treatment of social phobia, panic disorders, male sexual disorders, obesity, and eating disorders. The paper describes the clinical and technical rationale behind the clinical applications developed by the project. Moreover, the paper focuses its analysis on the possible role of VR in clinical psychology and how it can be used for therapeutic change.
    Full-text · Article · Sep 2003 · CyberPsychology & Behavior
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    ABSTRACT: The use of a multicomponent cognitive-behavioral treatment strategy for panic disorder with agoraphobia is actually one of the preferred therapeutic approaches for this disturbance. This method involves a mixture of cognitive and behavioral techniques that are intended to help patients identify and modify their dysfunctional anxiety-related thoughts, beliefs and behavior. The paper presents a new treatment protocol for Panic Disorder and Agoraphobia, named Experiential-Cognitive Therapy (ECT) that integrates the use of virtual reality (VR) in a multicomponent cognitive-behavioral treatment strategy. The VR software used for the trial is freely downloadable: www.cyberpsychology.info/try.htm. Moreover, the paper presents the result of a controlled study involving 12 consecutive patients aged 35-53. The selected subjects were randomly divided in three groups: ECT group, that experienced the Cognitive Behavioral Therapy-Virtual Reality assisted treatment (eight sessions), a CBT group that experienced the traditional Cognitive Behavioral approach (12 sessions) and a waiting list control group. The data showed that both CBT and ECT could significantly reduce the number of panic attacks, the level of depression and both state and trait anxiety. However, ECT procured these results using 33% fewer sessions than CBT. This datum suggests that ECT could be better than CBT in relation to the "cost of administration," justifying the added use of VR equipment in the treatment of panic disorders.
    Full-text · Article · Jul 2003 · CyberPsychology & Behavior

Publication Stats

565 Citations
37.73 Total Impact Points

Institutions

  • 2005-2008
    • Università degli Studi di Milano-Bicocca
      Milano, Lombardy, Italy
  • 2000-2006
    • University of Milan
      Milano, Lombardy, Italy
  • 2002-2003
    • Università Cattolica del Sacro Cuore
      Milano, Lombardy, Italy
  • 2001-2002
    • The Catholic University of America
      • Department of Psychology
      Washington, Washington, D.C., United States
  • 1997
    • Catholic University of the Sacred Heart
      • Centre for Research and Study on the Psychology of Communication
      Milano, Lombardy, Italy