Article

Early Childhood Computer Experience and Cognitive and Motor Development

American Academy of Pediatrics
Pediatrics
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Abstract

To explore the association between early computer experience (both accessibility and frequency of use) and cognitive and psychomotor development among young children. The participants were 122 preschool children enrolled in a rural county Head Start program in the United States during 2001-2002. The following tests were administered to the children: the Bender Visual Motor Gestalt Test; the Boehm Test of Basic Concepts, Third Edition Preschool; the Test of Gross Motor Development, Second Edition; and a short form of the Wechsler Preschool and Primary Scales of Intelligence-Revised. Information pertaining to family characteristics and children's early computer experience was collected from parents. Both bivariate and multivariate analyses were used to assess the association between early computer experience and cognitive and motor development. Of the participating children, 53% had a computer at home. Among families who had a computer, 83% had children's software on the computer. According to parents' reports, 29% of these children played on the home computer on a daily basis, and an additional 44% of the children played on the computer at least weekly. Of those families who did not have a home computer, 49% reported that their children had access to a computer somewhere outside home. Among these children, 10% had daily access to the computer and 33% had weekly access. The presence of a computer in the home was significantly associated with the family's income and the educational attainment of the parents. There was no gender difference in computer accessibility and frequency use among the participating children. Children who had access to a computer performed better on measures of school readiness and cognitive development, controlling for children's developmental stage and family socioeconomic status. The data in the current study did not suggest a relationship between computer experience and visual motor or gross motor skills among the participating children. The findings in the present study suggest that early computer exposure before or during the preschool years is associated with development of preschool concepts and cognition among young children. However, frequency of use did not reveal such a relationship; neither did the ownership of other child electronic or video games in the household.

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... According to Colker (2011), Clements & Sarama (2002, computer literacy skills are essential in today's society. Figure 1 Theoretical model of ICT in children's educational process (designed by the authors, according to Colker, 2011, Clements & Sarama, 2002, Bolstad, 2004, Hatzigianni & Margetts, 2012, Li & Atkins, 2004 The effectiveness of the use of ICT in children's educational process ( Fig. 1) is based on research data emphasizing factors in children's perception (Shawareb, (Li & Atkins, 2004), and motivation to teach/learn (Hatzigianni & Margetts, 2012). As Shawareb (2010) notes, "children who have access to a computer at home have more developed cognitive skills than those who do not use a computer at home". ...
... According to Colker (2011), Clements & Sarama (2002, computer literacy skills are essential in today's society. Figure 1 Theoretical model of ICT in children's educational process (designed by the authors, according to Colker, 2011, Clements & Sarama, 2002, Bolstad, 2004, Hatzigianni & Margetts, 2012, Li & Atkins, 2004 The effectiveness of the use of ICT in children's educational process ( Fig. 1) is based on research data emphasizing factors in children's perception (Shawareb, (Li & Atkins, 2004), and motivation to teach/learn (Hatzigianni & Margetts, 2012). As Shawareb (2010) notes, "children who have access to a computer at home have more developed cognitive skills than those who do not use a computer at home". ...
... Self-confidence gives children the knowledge that the computer will not criticize for mistakes, respect their pace of learning, give them enough time to think and choose the answer ensures selfconfidence (Hatzigianni & Margetts, 2012). Hatzigianni & Margetts (2012) and Li & Atkins (2004) highlights the advantages of computers for early education: satisfaction of interests, motivation to learn, memory development, higher personal efficiency, better learning outcomes. According to Lieberman et al. (2011), active video games can improve student learning results, reduce cases of missing classes, and improve behaviour in the classroom. ...
Article
The application of ICT in today’s context of constant change and sustainable development of mankind is a necessity, expressed in the importance, timeliness and meaning of its integrity in the educational process for children. The latter acquire the knowledge needed for the use of ICT more deeply than adults and can easily apply it to various activities. Computer literacy is one of key aspects of societal development, ensuring the need for ICT skills for the present and future. In the face of the Covid-19 pandemic and the challenges of distance learning and teaching, the researches into the interaction of children with ICT, and especially the importance of computer games for the development and education of children, is becoming of paramount importance.The study aims to reveal the attitudes of pre-school teachers towards impact of ICT and computer games on students. The results of the research, based on the assumption, represent the attitudes of teachers on the application of ICT tools in pre-school education. A qualitative approach was applied to the study – focus groups with 48 pre-school teachers. The results of the research reveal that the ICT and computer games has significant impact on preschool children in the self-learning process, by changing their knowledge, skills, behaviour and attitudes.
... There are studies in the literature similar to the consequence of this study in which there is a positive and significant relationship between the ICT use for entertainment and PISA mathematics achievement (e.g., Bilican-Demir & Yıldırım, 2016;Demir, Kılıç, & Ünal, 2010;Dumais, 2009;Hu, Gong, Lai, & Leung, 2018;Petko et al., 2017;. It is emphasized that the usage of computers for entertainment such as playing games on computer which is thought by parents as a waste of time is important in the cognitive development of students (Becker, 2000;Hamlen, 2011;Li & Atkins, 2004) and in visual intelligence development (Subrahmanyam, Greenfield, Kraut, & Gross, 2001), which can positively affect achievement. Also, entertainment can help overcoming their stress and anxiety and thus, it can enable them to focus on their learning; besides, it can contribute to students' effective and critical thinking (Wittwer & Senkbeil, 2008;Ziya, Doğan, & Kelecioğlu, 2010). ...
... One of the other results of this study is that the explained variance ratio in mathematics achievement caused by the ICT variables at school level was greater than by the ICT variables at student level. This situation can be affected by the factors such as the principals' awareness of the ICT applications, the school culture, the cooperation regarding how ICT is used in schools, the teachers' ICT proficiency, the teacher education on teaching methods (Pandolfini, 2016) and the pedagogical developments (Ertmer & Ottenbreit-Leftwich, 2010 (Grüsser et al., 2006) and the parents' views of the ICT use (Becker, 2000;Hamlen, 2011;Li & Atkins, 2004). ...
... Araştırmada öğrenci düzeyinde ele alınan değişkenlerden BİT'in eğlence amaçlı kullanımı ile PISA matematik başarısı arasında pozitif ve manidar bir ilişkinin olduğu saptanmıştır. Bilgisayarda oyun oynama gibi bilgisayarın eğlence amaçlı aktiviteler için kullanımı aileler tarafından zaman kaybı olduğu düşünülse de bu tür aktivitelerin aslında öğrencilerin bilişsel gelişiminde (Becker, 2000;Hamlen, 2011;Li & Atkins, 2004) ve görsel zekayı geliştirmede (Subrahmanyam, Greenfield, Kraut, & Gross, 2000) getirmek amaçlı BİT kullanımının daha çok ödev içermesi ve öğrencilerin de genelde matematik ödevlerinde zorlanmaları (Güven & Demirçelik, 2013;MEB, 2011) ve bu durumun hem matematik dersine hem de ödevlere karşı olumsuz tutumlar oluşturması ile açıklanabilir (Yenilmez & Dereli 2009). Öğrencinin evde ve okulda BİT'e dayalı materyallere sahip olması ile PISA matematik başarısı arasındaki ilişkinin pozitif ve manidar olduğu sonucu, öğrencinin konu ile ilgili çeşitli kaynaklardan daha fazla bilgiye erişebilmeleri ile açıklanabilir (Kubiatko & Vlckova, 2010). ...
Article
Full-text available
The purpose of this study is to investigate the effects of access and usage of information and communication technologies (ICT) on Turkish students' mathematics achievement implemented in PISA 2009 and PISA 2012. A correlational research model was used in this study. In this study, the data which were obtained from the PISA 2009 and PISA 2012 mathematics achievement tests and from the information and communications technologies familiarity questionnaire (ICTFQ) in Turkey were used. In this study, three student level variables and two school variables of ICTFQ which are common indexes both in PISA 2009 and PISA 2012 were selected to compare the effect of ICT variables on PISA mathematics achievement implemented in different years. Two-level Hierarchical Linear Modeling (HLM) analysis was performed in the analysis of the data. As a result, the student level variables had a small or a trivial effect on mathematics achievement. The effect size value of the ENTUSE variable was similar in the PISA 2009 and the PISA 2012 implementation, but the effect size value of the HOMSCH variable and the ICTHOME variable on mathematics achievement in PISA 2012 was lower than in PISA 2009. The ICTSCH and the USESCH variables at the school level had a large effect on mathematics achievement in two implementations of PISA 2009 and PISA 2012. The effect size value of the ICTSCH variable on mathematics achievement in PISA 2012 was higher than in PISA 2009. The effect size value of the ICTSCH variable, having a negative relationship with mathematics achievement in PISA 2012, was lower than in PISA 2009. In this study, the explained variance ratio of mathematics achievement by the school ICT variables level was greater than by the student ICT variables level.
... There are studies in the literature similar to the consequence of this study in which there is a positive and significant relationship between the ICT use for entertainment and PISA mathematics achievement (e.g., Bilican-Demir & Yıldırım, 2016;Demir, Kılıç, & Ünal, 2010;Dumais, 2009;Hu, Gong, Lai, & Leung, 2018;Petko et al., 2017;. It is emphasized that the usage of computers for entertainment such as playing games on computer which is thought by parents as a waste of time is important in the cognitive development of students (Becker, 2000;Hamlen, 2011;Li & Atkins, 2004) and in visual intelligence development (Subrahmanyam, Greenfield, Kraut, & Gross, 2001), which can positively affect achievement. Also, entertainment can help overcoming their stress and anxiety and thus, it can enable them to focus on their learning; besides, it can contribute to students' effective and critical thinking (Wittwer & Senkbeil, 2008;Ziya, Doğan, & Kelecioğlu, 2010). ...
... One of the other results of this study is that the explained variance ratio in mathematics achievement caused by the ICT variables at school level was greater than by the ICT variables at student level. This situation can be affected by the factors such as the principals' awareness of the ICT applications, the school culture, the cooperation regarding how ICT is used in schools, the teachers' ICT proficiency, the teacher education on teaching methods (Pandolfini, 2016) and the pedagogical developments (Ertmer & Ottenbreit-Leftwich, 2010 (Grüsser et al., 2006) and the parents' views of the ICT use (Becker, 2000;Hamlen, 2011;Li & Atkins, 2004). ...
... Araştırmada öğrenci düzeyinde ele alınan değişkenlerden BİT'in eğlence amaçlı kullanımı ile PISA matematik başarısı arasında pozitif ve manidar bir ilişkinin olduğu saptanmıştır. Bilgisayarda oyun oynama gibi bilgisayarın eğlence amaçlı aktiviteler için kullanımı aileler tarafından zaman kaybı olduğu düşünülse de bu tür aktivitelerin aslında öğrencilerin bilişsel gelişiminde (Becker, 2000;Hamlen, 2011;Li & Atkins, 2004) ve görsel zekayı geliştirmede (Subrahmanyam, Greenfield, Kraut, & Gross, 2000) getirmek amaçlı BİT kullanımının daha çok ödev içermesi ve öğrencilerin de genelde matematik ödevlerinde zorlanmaları (Güven & Demirçelik, 2013;MEB, 2011) ve bu durumun hem matematik dersine hem de ödevlere karşı olumsuz tutumlar oluşturması ile açıklanabilir (Yenilmez & Dereli 2009). Öğrencinin evde ve okulda BİT'e dayalı materyallere sahip olması ile PISA matematik başarısı arasındaki ilişkinin pozitif ve manidar olduğu sonucu, öğrencinin konu ile ilgili çeşitli kaynaklardan daha fazla bilgiye erişebilmeleri ile açıklanabilir (Kubiatko & Vlckova, 2010). ...
Article
Full-text available
The purpose of this study is to investigate the effects of access and usage of information and communication technologies (ICT) on Turkish students' mathematics achievement implemented in PISA 2009 and PISA 2012. A correlational research model was used in this study. In this study, the data which were obtained from the PISA 2009 and PISA 2012 mathematics achievement tests and from the information and communications technologies familiarity questionnaire (ICTFQ) in Turkey were used. In this study, three student level variables and two school variables of ICTFQ which are common indexes both in PISA 2009 and PISA 2012 were selected to compare the effect of ICT variables on PISA mathematics achievement implemented in different years. Two-level Hierarchical Linear Modeling (HLM) analysis was performed in the analysis of the data. As a result, the student level variables had a small or a trivial effect on mathematics achievement. The effect size value of the ENTUSE variable was similar in the PISA 2009 and the PISA 2012 implementation, but the effect size value of the HOMSCH variable and the ICTHOME variable on mathematics achievement in PISA 2012 was lower than in PISA 2009. The ICTSCH and the USESCH variables at the school level had a large effect on mathematics achievement in two implementations of PISA 2009 and PISA 2012. The effect size value of the ICTSCH variable on mathematics achievement in PISA 2012 was higher than in PISA 2009. The effect size value of the ICTSCH variable, having a negative relationship with mathematics achievement in PISA 2012, was lower than in PISA 2009. In this study, the explained variance ratio of mathematics achievement by the school ICT variables level was greater than by the student ICT variables level.
... Moreover, studies have proven that internet access is beneficial to young children's cognitive development (Fish et al., 2008;Johnson, 2006), reading skills (Jackson et al., 2006), and school readiness (Li & Atkins, 2004). Fish et al. (2008) found that preschool children who have internet access at home perform better cognitively than children who have no or limited access. ...
... In terms of children's reading abilities, Jackson et al. (2006) also found that children who use the internet for six months score higher on reading tests because the digital literacy environment promotes early literacy development. For school readiness, Li and Atkins (2004) found that internet access in the preschool years is related to elementary (primary) school readiness and later school achievement. Therefore, in a country like the United States, social policy initiatives support children's use of the internet as being developmentally appropriate and as having benefits for children's development (Sandvig, 2003). ...
... Given the reality that more and more children from a young age are accessing the internet in this era, and the varied scholarly work (i.e. Fish et al., 2008;Johnson, 2006;Li & Atkins, 2004) on encouraging the use of the internet to facilitate learning, the nature and ways of applying it in early childhood settings are still not well known. This study has investigated early childhood teachers' views on and preferences for using the various functions of a CIBE in classroom activities, and whether their technological teaching knowledge can predict their preferences. ...
Article
IT IS OF CONCERN THAT the professionalism of early childhood teachers (PECT) is nebulous in the eyes of the public, and parents' perceptions of PECT may become an obstacle to the school–home partnership. This study explores teachers' versus parents' perceptions of the various characteristics of PECT to identify gaps among them and suggest ways to close these gaps. A mixed-methods research methodology was employed with 219 teacher and parent participants in Singapore. The quantitative findings indicate first that the teachers perceived PECT to be composed of two dimensions as two levels of capacity: fundamental pedagogical capacity and accumulated classroom studies of children. In contrast, the parents perceived PECT as a single dimension. Second, the gaps between teachers' and parents' perceptions were identified as four factor items of PECT, including characteristics of understanding a child's needs, being able to create good relations with children, professional development and valuing of ethics. We discuss these findings and suggest how to reach coherent views on PECT and create better dynamics between the two parties.
... There are studies in the literature similar to the consequence of this study in which there is a positive and significant relationship between the ICT use for entertainment and PISA mathematics achievement (e.g., Bilican-Demir & Yıldırım, 2016;Demir, Kılıç, & Ünal, 2010;Dumais, 2009;Hu, Gong, Lai, & Leung, 2018;Petko et al., 2017;Skryabin et al., 2015). It is emphasized that the usage of computers for entertainment such as playing games on computer which is thought by parents as a waste of time is important in the cognitive development of students (Becker, 2000;Hamlen, 2011;Li & Atkins, 2004) and in visual intelligence development (Subrahmanyam, Greenfield, Kraut, & Gross, 2001), which can positively affect achievement. Also, entertainment can help overcoming their stress and anxiety and thus, it can enable them to focus on their learning; besides, it can contribute to students' effective and critical thinking (Wittwer & Senkbeil, 2008;Ziya, Doğan, & Kelecioğlu, 2010). ...
... One of the other results of this study is that the explained variance ratio in mathematics achievement caused by the ICT variables at school level was greater than by the ICT variables at student level. This situation can be affected by the factors such as the principals' awareness of the ICT applications, the school culture, the cooperation regarding how ICT is used in schools, the teachers' ICT proficiency, the teacher education on teaching methods (Pandolfini, 2016) and the pedagogical developments (Ertmer & Ottenbreit-Leftwich, 2010 (Grüsser et al., 2006) and the parents' views of the ICT use (Becker, 2000;Hamlen, 2011;Li & Atkins, 2004). ...
... Araştırmada öğrenci düzeyinde ele alınan değişkenlerden BİT'in eğlence amaçlı kullanımı ile PISA matematik başarısı arasında pozitif ve manidar bir ilişkinin olduğu saptanmıştır. Bilgisayarda oyun oynama gibi bilgisayarın eğlence amaçlı aktiviteler için kullanımı aileler tarafından zaman kaybı olduğu düşünülse de bu tür aktivitelerin aslında öğrencilerin bilişsel gelişiminde (Becker, 2000;Hamlen, 2011;Li & Atkins, 2004) ve görsel zekayı geliştirmede (Subrahmanyam, Greenfield, Kraut, & Gross, 2000) getirmek amaçlı BİT kullanımının daha çok ödev içermesi ve öğrencilerin de genelde matematik ödevlerinde zorlanmaları (Güven & Demirçelik, 2013;MEB, 2011) ve bu durumun hem matematik dersine hem de ödevlere karşı olumsuz tutumlar oluşturması ile açıklanabilir (Yenilmez & Dereli 2009). Öğrencinin evde ve okulda BİT'e dayalı materyallere sahip olması ile PISA matematik başarısı arasındaki ilişkinin pozitif ve manidar olduğu sonucu, öğrencinin konu ile ilgili çeşitli kaynaklardan daha fazla bilgiye erişebilmeleri ile açıklanabilir (Kubiatko & Vlckova, 2010). ...
Article
Full-text available
The purpose of this study is to investigate the effects of access and usage of information and communication technologies (ICT) on Turkish students’ mathematics achievement implemented in PISA 2009 and PISA 2012. A correlational research model was used in this study. In this study, the data which were obtained from the PISA 2009 and PISA 2012 mathematics achievement tests and from the information and communications technologies familiarity questionnaire (ICTFQ) in Turkey were used. In this study, three student level variables and two school variables of ICTFQ which are common indexes both in PISA 2009 and PISA 2012 were selected to compare the effect of ICT variables on PISA mathematics achievement implemented in different years. Two-level Hierarchical Linear Modeling (HLM) analysis was performed in the analysis of the data. As a result, the student level variables had a small or a trivial effect on mathematics achievement. The effect size value of the ENTUSE variable was similar in the PISA 2009 and the PISA 2012 implementation, but the effect size value of the HOMSCH variable and the ICTHOME variable on mathematics achievement in PISA 2012 was lower than in PISA 2009. The ICTSCH and the USESCH variables at the school level had a large effect on mathematics achievement in two implementations of PISA 2009 and PISA 2012. The effect size value of the ICTSCH variable on mathematics achievement in PISA 2012 was higher than in PISA 2009. The effect size value of the ICTSCH variable, having a negative relationship with mathematics achievement in PISA 2012, was lower than in PISA 2009. In this study, the explained variance ratio of mathematics achievement by the school ICT variables level was greater than by the student ICT variables level.
... . Media Literacy and the Challenge of New Information and Communication Technologies. The CommunicationReview,7,[3][4][5][6][7][8][9][10][11][12][13][14] str. 4. greške -što obezbeĎuje kako intelektualnu slobodu tako i ostvarivanje pune graĎanske participacije u demokratskom društvu". 30 Nove tehnologije se i dalje doživljavaju kao neprijatelji knjige. ...
... Novi Sad: Zmaj, str. 616.13 Marinković, S. (1995). ...
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Kultura izražavanja ima veliku važnost u razvoju dečje pismenosti uopšte i zato se na njenom sprovoĎenju treba krenuti od samog početka školovanja. Zbog toga se u ovom radu istražuje značaj unapreĎenja kulture izražavanja pre svega na nivou nižeg osnovnoškolskog uzrasta, sa posebnim fokusom na uticaj medija na pismeno izražavanje i pismenost dece. Mediji, a pre svega novi mediji, zahtevaju razvijanje novih vrsta pismenosti, u čemu škola ne sme zaostajati, jer svaka komunikaciona tehnologija predstavlja ogledalo i izraz kulture u okviru koje je nastala, ali u isto vreme ona u sebi nosi klicu promene i preobražaja te kulture.
... Mokslinių tyrimų duomenimis pagrindžiama, kad informacinės ir komunikacinės technologijos skatina vaikų suvokimą ir mokymosi motyvaciją (kas gali prisidėti ir prie noro lankyti mokyklą, pozityvios klasės aplinkos kūrimo), lavina atmintį, tenkina vaikų interesus, sudaro prielaidas aukštesniam asmeniniam efektyvumui, geresniems mokymosi rezultatams (Li, Atkins, 2004;Hatzigianni, Margetts, 2012;Huang et al., 2021;Karuniakhalida et al., 2019;Lieberman et al., 2011). Kompiuteris ir interaktyvios mokymosi programos "padeda vaikams mokytis, prisideda prie suvokimo vystymosi, skatina protinių gebėjimų vystymąsi" (Shawareb, 2010). ...
... pav. Teorinis IKT taikymo vaikų edukaciniame procese modelis(parengta pagal Colker, 2011;Clements & Sarama, 2002;Bolstad, 2004;Hatzigianni & Margetts, 2012;Li & Atkins, 2004; ...
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... Studi tersebut menemukan bahwa anak yang memiliki significantly better on the block design, picture completion, information, and similarities tests on the Wechsler Preschool and Primary Scale of Intelligence -Revised (WPPSI-R). Even more, the children performed much better in picture completion tasks and block design tasks if they used a computer frequently, as compared to children who used a computer much less frequently (monthly or less; Li & Atkins, 2004). Traditionally, the Wechsler Preschool and Primary Scale of Intelligence -Revised (WPPSI-R) performance test measures fluid reasoning, spatial processing, attentiveness to detail, and visual motor integration (Lichtenberger, 2005). ...
... Even though empathizing levels in Indonesian children did not predict by the average of duration on total screen-based media activities, the time they devoted komputer di rumah tampil lebih baik secara signifikan pada desain blok, penyelesaian gambar, informasi, dan tes kesamaan pada Wechsler Preschool and Primary Scale of Intelligence -Revisi (WPPSI-R). Terlebih lagi, anak jauh lebih baik dalam tugas penyelesaian gambar dan tugas desain blok jika mereka sering menggunakan komputer, dibandingkan dengan anak yang jarang menggunakan komputer (secara bulanan atau kurang dari ini; Li & Atkins, 2004). Secara tradisional, tes Wechsler Preschool and Primary Scale of Intelligence -Revisi (WPPSI-R) mengukur penalaran fluid, pemrosesan spasial, perhatian terhadap detail, dan integrasi motorik visual (Lichtenberger, 2005). ...
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This study aims to examine the relationship between screen-based media use and autistic features. The present study involved 207 parents of Indonesian children 4-6 years old and 10-12 years old. Parents completed several questionnaires addressing children screen-based activities and level of autistic traits. The questionnaires are: (1) a screen-based media survey; (2) Empathizing-Systemizing Quotients (EQ-SQ Child); and (3) The Autism Spectrum Quotient (AQ-Child). An online survey was utilized to collect all study data. The results showed that children spent more than four hours on average per day with media use. The regression analysis indicated that total time spent by children on media use shows a positive correlation with systemizing. The total time spent by children on media use also positively correlated with the extreme male brain condition. The total time spent on screen-based media use did not significantly contribute to explaining the variance of empathizing. However, empathizing is negatively correlated with time devoted in watching activities (television, videos, and movies) and playing video games. The more children spend time playing in video games, the more the autism quotient (AQ) score increases. Finally, the current study provides empirical evidence for a relation of screen-based media use and autistic features in children. The findings suggest that the duration of screen-time are significant predictors of systemizing and extreme male behavior, albeit the significance for empathizing depends on the type of media. The results highlight the clinical importance of examining screen-based media use among children. Studi ini bertujuan untuk menguji hubungan antara penggunaan media berbasis layar dengan karakteristik autisme. Studi ini melibatkan 207 orang tua di Indonesia yang memiliki anak berusia 4-6 tahun dan 10-12 tahun. Orang tua menyelesaikan beberapa survei secara daring. Kuesioner tersebut terdiri dari: (1) survei mengenai durasi penggunaan media berbasis layar pada anak; (2) skala Empathizing-Systemizing Quotient (EQ-SQ Child); dan (3) skala Autism Spectrum Quotient (AQ-Child). Hasil studi menunjukkan bahwa anak menghabiskan waktu secara rerata lebih dari empat jam per hari dengan penggunaan media. Analisis regresi menunjukkan bahwa durasi total penggunaan media berkorelasi positif dengan tingkat sistemisasi anak dan extreme male brain behavior, namun tidak berkontribusi secara signifikan dalam menjelaskan tingkat empati anak. Tingkat empati secara spesifik berkorelasi negatif dengan waktu yang digunakan untuk aktivitas menonton (televisi, video, dan film) dan bermain video game. Semakin lama durasi anak bermain video game, maka skor autism quotient (AQ) juga meningkat. Dengan demikian, studi ini memberikan bukti empiris mengenai hubungan penggunaan media berbasis layar dengan karakteristik autisme pada anak. Durasi penggunaan media berbasis layar adalah prediktor yang siginifikan untuk tingkat sistemasi dan extreme male brain behavior, sedangkan tingkat berempati anak lebih dipengaruhi oleh jenis media. Hasil studi ini menyoroti pentingnya memperhatikan dampak dari penggunaan media berbasis layar pada anak.
... Logical reasoning has been linked to mathematical learning in 6-year-old children, even after controlling for general cognitive ability and working memory (Nunes et al., 2007). Li and Atkins (2004) found that children who had access to a computer at home achieved better results on the measure of cognitive development and school readiness, even after controlling for children's developmental stage and family socioeconomic status (Li & Atkins, 2004). Furthermore, in a recent review of studies on the impact of touch screen devices on learning and development, Herodotou (2017) found that the majority of studies reported positive effects on mathematics, science and problemsolving, among other things. ...
... Logical reasoning has been linked to mathematical learning in 6-year-old children, even after controlling for general cognitive ability and working memory (Nunes et al., 2007). Li and Atkins (2004) found that children who had access to a computer at home achieved better results on the measure of cognitive development and school readiness, even after controlling for children's developmental stage and family socioeconomic status (Li & Atkins, 2004). Furthermore, in a recent review of studies on the impact of touch screen devices on learning and development, Herodotou (2017) found that the majority of studies reported positive effects on mathematics, science and problemsolving, among other things. ...
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Evidências empíricas mais recentes demonstram e reforçam a (omni) presença material e funcional de novos e velhos média nos lares portu- gueses. A discussão deste capítulo decorre de entrevistas com famílias com contextos socioculturais e demográficos distintos, cujos pais começaram a utilizar a internet e a jogar videojogos por volta dos seus treze-catorze anos. Como estão estes novos pais a acomodar os equipa- mentos móveis, conectados e convergentes, cada vez mais indissociáveis da vida moderna? E como lidam com os desafios daí resultantes? Sem pretender à generalização, as suas histórias e contextos retratam te- mas e perspetivas que encontram eco em outros pais que se identificam com as mesmas encruzilhadas: tempo de ecrã, conteúdos que as crianças apreciam, motivações e envolvimento das famílias nos usos dos ecrãs, estratégias de mediação parental, reflexões e inconsistências dessa me- diação e a agência das crianças são alguns dos temas a que dão voz. Contrariando expectativas, as intervenções parentais continuam forte- mente influenciadas por debates clássicos e são reveladoras do que ain- da há por fazer no sentido de empoderar as famílias a tirarem partido deste novo mundo de possibilidades. O recorte de dados analisados faz parte do primeiro estudo longitudinal de natureza qualitativa envolvendo famílias com crianças menores de oito anos.
... Turning to direct measures of motor skills, Li and Atkins (2004) examined frequency of computer usage in a sample of 122 preschoolers but found no evidence for links with gross motor skills. However, Kaiser-Jovy et al. (2017) found lower gross motor skills associated with more media usage in 10-14 years old children. ...
... In summary, a few exceptions aside ( Bedford et al., 2016 ;Li & Atkins, 2004 ), initial evidence suggests a negative link between media usage and FMS. However, for 3 reasons, previous work does not stringently link media usage to FMS. ...
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Media form an integral part of children's environments and represent, amongst other domains, altered sensorimotor experiences. Fine motor skills (FMS) represent a fundamental prerequisite for learning and cognition and initial work has begun to show links with screen media usage-although work is scarce and the directionality is uncertain. Therefore, using a cross-lagged-panel design with 2 waves 1 year apart, we examined longitudinal links between media usage and FMS in 141 preschool children. Results show a negative cross-lagged path from media usage to FMS, which was also statistically significant when only newer media were examined, after controlling for parental educational attainment, immigrant status , device ownership, age of first use, working memory, and vocabulary. The study contributes to our understanding of links between media usage and FMS development.
... Thus, compared to earlier eras, young children are exposed to different kinds of stimuli during a developmental phase characterized by exceptional neural and cognitive plasticity. The short and long-term consequences of such exposure are largely unknown (but see Bedford, Saez de Urabain, Celeste, Karmiloff-Smith, & Smith, 2016;Herodotou, 2018;Li & Atkins, 2004). ...
... Our aims across these two studies were to examine associations between mobile device use and attentional control and socio-emotional skills in preschool children, and to investigate the mechanisms underlying these associations by assessing how exposure to fast and slow digital games and a non-digital game affects attentional control in preschoolers. Although correlational studies are available (e.g., Bedford et al., 2016;Li & Atkins, 2004), there areto the best of our knowledgenone, wherein MTSD use was experimentally and systematically manipulated (but see, for systematic investigations of videogames and TV programs e.g., Sestir & Bartholow, 2010;Kostyrka-Allchorne et al., 2017a). ...
Article
Mobile touch screen devices (MTSDs; i.e., smartphones and tablets) are now being used at an early and neuroplastic age by an ever-growing number of children, with this use likely affecting cognitive development. In a cross-sectional study, we investigated whether frequent MTSD user preschoolers exhibit different attentional and socio-cognitive skills compared to non-users. In a second, experimental study, we tested whether exposure to digital and non-digital games is associated with differences in attentional performance, and whether game pace moderates observed effects. Findings of both studies indicate pre-existing and experimentally-induced MTSD use was associated with global precedence in selective attention tasks, but an atypical, local precedence in a divided attention task. Further, playing with a fast digital game eliminated the advantage of selective attention over divided attention observed in the non-digital and slow digital game conditions. MTSD use was not associated with emotion recognition but was associated with worse theory of mind. We argue that the observed correlates and effects of MTSD use, and specifically of games, can be explained by a combination of MTSD characteristics (e.g., screens are rich in local and multiple modes of information, relatively limited social experience) and game characteristics (e.g., fast speed). Our results may be informative for the design and optimization of game structure and function, and may even call for influencing parameters of MTSD use that could affect mental functioning in this sensitive age.
... Zinc is crucial for neurodevelopment; deficiency is linked to cognitive impairments, such as learning disabilities and delays [134] Zinc supplementation improves cognitive function in zinc-deficient populations and is linked to better developmental outcomes [135] Zinc supports motor development, with deficiency potentially contributing to delayed motor skills in children [136] Global prevalence and public health ...
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Zinc is a vital micronutrient that plays a key role in our growth, development, and immune health. Zinc deficiency is a significant health issue around the globe, especially affecting vulnerable groups like children, pregnant women, and older adults. This review emphasizes the serious effects of zinc deficiency, which weakens the immune system, increases the risk of infections, slows growth, and negatively affects cognitive and motor skills. Studies show that taking zinc can boost immune health, reduce the severity of infections, and help with developmental challenges. Plant‐based solutions, particularly in regions where animal‐based diets are limited, provide sustainable ways to tackle zinc deficiency. Foods rich in nutrients, like chickpeas, spinach, and pumpkin seeds, along with biofortified grains such as wheat and rice, can significantly boost zinc intake. Moringa leaves, amaranth, and guava help our bodies absorb zinc more effectively. Despite progress, challenges remain, such as phytates reducing the availability of zinc and the risks linked to excessive zinc consumption. In the future, it would be beneficial for researchers to explore how plant‐based supplements, dietary inhibitors, and genetic factors influence zinc metabolism. It's important to create biofortification and personalized treatments to help people in need.
... Preschool children did not be able to concentrate for a long time to complete the test, leading to errors in the research results. Therefore, the cognitive ability of the participants in this study were evaluated by two trained researchers using a short form of C-WYCSI, and this simplified test was also widely adopted in previous studies investigating cognitive function [36][37][38]. The simplified test consists of four subtests: the Information subtest, the Vocabulary subtest, the Picture Completion subtest, and the Block Design subtest. ...
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Research has supported the association between movement behaviors and cognitive ability in preschool children. However, most of the research has independently examined the various movement behaviors (e.g., physical activity, sedentary behavior, and sleep) without considering the dynamic composition of these behaviors in a 24-hour daily cycle. Therefore, this study aimed to explore the relationship between 24-hour movement behaviors and cognitive ability in preschool children. The participants were 191 Chinese preschool children from Zhuzhou aged 3–6 years. We measured light physical activity (LPA), moderate-to-vigorous physical activity (MVPA), and sedentary behavior (SB) using the Actigraph Accelerometers and evaluated the children’s sleep time based on reports from parents and teachers. The Chinese version of the Wechsler Young Children Scale of Intelligence (C-WYCSI) was used to assess cognitive ability. Compositional analysis and isotemporal substitution were performed to examine the influence of 24-hour movement behaviors on children’s cognitive ability. After controlling for demographics (e.g., age and sex), the composition of 24-hour movement behaviors was significantly associated with the verbal intelligence quotient (VIQ), performance intelligence quotient (PIQ), and full intelligence quotient (FIQ). Importantly, preschool children demonstrated greater cognitive behavior when time in MVPA replaced that spent in LPA, SB, or sleep than when time spent in LPA, SB, and sleep replaced that spent in MVPA within the 24-hour cycle. Physical activity engaged in a 24-hour daily cycle has a significant effect on cognitive ability in preschool children, with increased MVPA and LPA being associated with higher PIQ and FIQ and increased sleep being associated with lower VIQ, PIQ, and FIQ. Replacing time in SB and LPA with MVPA is promising for children’s cognitive development.
... For children born today, technology is an inextricable part of their early exploration and development. There is growing evidence that adding interactive computer use to a child's life at a young age (i.e., preschool) can support problem solving [1][2][3][4]. However, research is still emerging related to how interaction with digital tools and technology can support early development for toddlers, and how the choice of input device influences their interactions. ...
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Developmentally appropriate access to technology can support toddlers in learning and play. While touch screens are a popular interaction modality for children under the age of three, they may not be appropriate for all children or all tasks. We know comparatively little about how toddlers interact with joystick-based technology, and more fundamental research is required to understand joystick interactions at different ages and developmental stages. We quantified how 36 nondisabled toddlers used a joystick to play a cause-and-effect game on a computer. Children demonstrated a strong preference for moving the joystick forward first, regardless of the target direction. On average, the oldest children navigated the joystick to the target 5 seconds faster than the youngest children, and were nearly twice as efficient in their joystick path. These findings inform the design of assistive algorithms for joystick-enabled computer play and developmentally appropriate technologies for toddlers.
... The C-WYCSI contains a standard assessment of a child's verbal and operational IQ, quantifying the child's cognitive ability level (25). This instrument has been utilized in various previous studies (37,38). According to our findings, the IQ scores of children can be enhanced through any form of exercise, which also responded to an improvement in the subjects' cognitive ability. ...
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This study aimed to explore the potential effects of 8-week parents-accompanied swimming on the physical capacity and intelligence of preschool children in China. Thirty-six boys (mean age 3.56 ± 0.27 years) were divided into three groups: the traditional physical exercise group (TP, n = 12), the accompanied swimming group (AS, n = 12) and the independent swimming group (IS, n = 12). Participants’ physical capacity was assessed before and after the intervention using the following indicators: height, weight, distance of tennis ball throw, standing long jump distance, time for the 10-meter shuttle run, time for a two-legged continuous jump, sit-and-reach distance, and time on the walking balance beam. Intelligence was assessed at three points: pre-test, mid-test after 4 weeks, and post-test. Data were analyzed using a two-way repeated measures ANOVA, Bonferroni test (p < 0.05) and effect size. The time of the AS and IS groups to walk the balance beam was significantly lower than the TP group, with a difference of 1.81 s (p < 0.01, [95% CI −3.22 to −0.40], ES = 1.53) and 1.25 s (p < 0.05, [95% CI −2.66 to 0.16], ES = 0.81). At the mid-test, the IQ scores of the TP group were lower than the AS group (p < 0.05, [95% CI −12.45 to −0.96], ES = 0.89). Additionally, at post-test, the IQ scores of the TP group were significantly lower than those of both AS (p < 0.01, [95% CI −14.12 to −2.74], ES = 1.15) and IS groups (p < 0.01, [95% CI −12.53 to −3.31], ES = 1.21). Swimming enhances children’s balance and IQ scores more than traditional physical exercises. Involving parents in swimming leads to a more significant increase in IQ scores within 4 weeks of initial swimming exercise.
... For example, Cadoret et al. (2018) showed that children who engaged in more screen time at ages four and five had lower FMS proficiency at age 7 years. Additionally, Li and Atkins (2004) also indicated that preschoolers who had more frequent computer use also had poorer locomotor skills and poorer overall FMS performance. Conversely, Poitras et al. (2017) did not find significant associations between time spent in sedentary behavior and FMS levels. ...
Article
Objective The aim was to (1) estimate the relationship between physical fitness (PF) and object control fundamental movement skills (FMS), (2) identify child characteristics that relate with PF and FMS, and (3) examine associations between the school environment, PF, and FMS. Methods The sample included 1014 Portuguese children aged 6–10 years from the REACT project. PF was assessed via running speed, shuttle run, standing long jump, handgrip, and the PACER test. Object control FMS were assessed with stationary dribble, kick, catch, overhand throw, and underhand roll. Test performances were transformed into z ‐scores, and their sum was expressed as overall PF and FMS. Child‐level variables included body mass index (BMI) z ‐scores, accelerometer‐measured sedentary time and moderate‐to‐vigorous physical activity, and socioeconomic status (SES). School size, physical education classes, practice areas, and equipment were also assessed. Results Approximately, 90% of the variance in object control PF and FMS was at the child level, and 10% at the school level. The correlation between PF and object control FMS was .62, which declined to .43 with the inclusion of covariates. Older, more active, and higher SES children had higher object control PF and FMS, and boys outperformed girls. BMI was negatively associated with PF but not with object control FMS. Sedentary time and number of physical education classes were not significant predictors. Most school predictors did not jointly associate with PF and object control FMS. Conclusion PF and object control FMS z ‐scores were moderately related. Not all child characteristics were associated with both PF and object control FMS, and their effect sizes were different. School characteristics only explained 10% of the total variation in PF and object control FMS.
... Others, on the other hand, require academic skills to be won and allow community play for their success, fostering social skills [52]. Computer use can increase attention skills, visuo-motor coordination, and alertness in processing sensory stimuli [53,54], while prolonged viewing of television or DVDs can adversely affect short-term memory, attention, language development, and vocabulary range [6,55,56]. So, the authors point out that a distinction must also be made between the type of media used, as well as by the time of exposure. ...
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Screen time refers to the amount of time a child is exposed to a screen, that is, television, computer, smartphone, or any other digital medium. Prolonged screen time in the first years of life may affect a child’s cognitive abilities, especially language acquisition. A systematic review was conducted, following the PRISMA-P guidelines, with the aim to explore the available literature relating to the impact of screen time on children’s language development. This review identified 18 articles. The articles reviewed showed that prolonged screen time and exposure to screens in the first 2 years of life can negatively affect language development and communication skills, in terms of comprehension and vocabulary range. In addition, overexposure to screens in the early years can affect overall cognitive development, especially attention to environmental stimuli, social experiences, problem solving, and communication with others, e.g., the alternance of rhythms and roles in a conversation. In conclusion, our systematic review supports the idea that preschool screen time has negative effects on children’s cognitive and language development. Television seems to be the medium most detrimental to children’s skills, as it is used in a passive manner and is often characterised by language and content that do not suit the child’s processing mode. Future studies should increasingly focus on the digital media that children possess at an early age, such as mobile phones and tablets, and on how children relate to the online world, such as social networks.
... Although some forms of screen use (for example, excessive television viewing) may be detrimental to health and well-being 7,8 , evidence for other forms of screen exposure (for example, video games or online communication, such as Zoom) remains less certain and, in some cases, may even be beneficial 9,10 . Thus, according to an editorial in Nature 11 , research to determine the effect of screen exposure on youth is "a defining question of our age" 11 . ...
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The influence of electronic screens on the health of children and adolescents and their education is not well understood. In this prospectively registered umbrella review (PROSPERO identifier CRD42017076051), we harmonized effects from 102 meta-analyses (2,451 primary studies; 1,937,501 participants) of screen time and outcomes. In total, 43 effects from 32 meta-analyses met our criteria for statistical certainty. Meta-analyses of associations between screen use and outcomes showed small-to-moderate effects (range: r = –0.14 to 0.33). In education, results were mixed; for example, screen use was negatively associated with literacy (r = –0.14, 95% confidence interval (CI) = –0.20 to –0.09, P ≤ 0.001, k = 38, N = 18,318), but this effect was positive when parents watched with their children (r = 0.15, 95% CI = 0.02 to 0.28, P = 0.028, k = 12, N = 6,083). In health, we found evidence for several small negative associations; for example, social media was associated with depression (r = 0.12, 95% CI = 0.05 to 0.19, P ≤ 0.001, k = 12, N = 93,740). Limitations of our review include the limited number of studies for each outcome, medium-to-high risk of bias in 95 out of 102 included meta-analyses and high heterogeneity (17 out of 22 in education and 20 out of 21 in health with I² > 50%). We recommend that caregivers and policymakers carefully weigh the evidence for potential harms and benefits of specific types of screen use.
... Previous research suggests that moderate use of video games can improve psychological functioning, including working memory, learning, and procedural knowledge 2 . Video games would also enhance social skills in patients with anxiety disorders and introverted personalities or alleviate cognitive symptoms in neurodevelopmental disorders 2,[5][6][7] . However, these potential benefits may be hindered by excessive play, which may sometimes characterize a behavioral addiction. ...
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Objective To investigate the prevalence of internet gaming disorder (IGD) symptoms in a sample of Brazilian adults, and its association with personality, psychiatric symptoms and psychosocial measures. Methods We evaluated 219 adults online recruited using questionnaires and psychometric scales. We evaluated the behavior and pattern of internet games using the Game Addiction Scale (GAS). We tested the association of the previous measures with the GAS scores by spearman correlations and multiple regression analysis. Results Of our sample, 74% played games online. We found correlations between IGD symptoms and most symptoms of mental disorders, with small or moderate effect sizes, as well as correlations with the personality traits of agreeableness (r = -0.272; p < 0.001), conscientiousness (r = - 0.314; p < 0.001), and neuroticism (r = 0.299; p < 0.001). Additionally, we found a negative association with psychosocial outcomes such as quality of life (r = -0.339; p < 0.001) and life satisfaction (r = - 0.202; p < 0.003). The multivariate model included the personality traits of conscientiousness and agreeableness and symptoms of dissociation and somatization as predictors. The prevalence of IGD was 9% in those who played online games. Conclusion IGD is correlated with different areas of the individual’s life, such as personality, quality of life, and several common symptoms of mental disorders. The prevalence can be considered high among players (9%). Conscientiousness, agreeability, somatic symptoms, and dissociative symptoms were associated with the symptoms of IGD. Electronic games; video games; mental health; behavioral addictions; internet gaming disorder
... These rates show that internet usage is quite common. On the other hand, the rapid progress of digital technology affects not only the lives of adults, but also the behavior of children and adolescents in playing, listening to music, writing, learning and habits of studying (Li & Atkins, 2004). Madell and Muncer (2004) conducted a study among 1340 secondary school students aged 11-16 years. ...
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As children spend more time in the digital world, numerous researchers have studied access to and use of the internet. They pointed out the positive and negative consequences of that. However, despite the importance of children’s conscious use of the internet and parental guidance, the awareness and needs of parents in this area have not been discovered. In order to provide a correct and healthy counselling service, it is useful for the person providing it to be aware of the need for the service to be offered and then to examine his or her self-efficacy in this area. To address the gap in the relevant literature, in this embedded mixed-methods study, we first interviewed parents (n = 40) to explore their digital parenting and identify their needs. We then developed a digital parenting training program to address these needs and sought to raise parents’ awareness. We tested the effect of the program we developed using the experimental design pretest-posttest-follow-up-tested control group. We used the risk protection subdimension of the Digital Parenting Awareness Scale as a data collection tool. At the end of the training, we found that parents in the experimental group (n = 14) showed a significant increase in protection from risks in digital parenting. In a follow-up measurement three months after the end of the training program, we found that the scores of parents in the experimental group had not changed significantly in terms of protection against digital risks, i.e., this change persisted. As part of the findings, we made professionals who provide family education and counseling aware of the digital parent training program and suggested that they use the program we developed in the family trainings they organize.
... Computer-assisted education allows children to learn and participate even when they are not directly concerned by teachers [18], and to work on basic skills promptly and develop skills faster than other methods of learning [19]. The involvement of pre-school children in using the computer gave greater readiness for school [20][21][22], and an increase in the child's vocabulary. For this, Haugland recommends that children under the age of three years should familiarize themselves with computers [23]. ...
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Individual differences must be considered for a good learning environment, and students with autism are known to differ from normal students and among themselves in that they do not benefit from traditional teaching methods. Therefore, to teach these students, it is necessary to use special and diverse teaching strategies and methods that suit their abilities and needs. In this study, a self-adaptive model for teaching mathematics and English language was created so that the student can receive information on several adaptive ways according to the diversity of their abilities. 100 students with autism were selected and divided into two groups, the control group taught in flipped learning and the experimental group which was divided into two groups, group (1) and group (2). And both of them taught in an inverted adaptive learning environment. For 28 weeks the students worked in this environment. This paper focus on learning concepts. Also, in this paper the unique data has been used and analyzed by ANN.
... On the other hand, earlier research has shown that playing screen-based video games can improve visual discrimination, visual scanning speed, and selective attention [30] . The results of the current study contradict earlier findings since children in the tablet group performed worse on tests of visual perception than children in the non-tablet group. ...
... On the other hand, many studies have revealed a positive influence of digital devices on cognitive development and reading (Li and Atkins 2004;Espinosa et al. 2006), as well as an increase in short-term visual memory (Bavelier et al. 2010). However, the effects of screentime exposure are dependent on the age of the child, the extent of the exposure, the content of the programmes, and the interaction between the child and the caregiver during the exposure (Bavelier et al. 2010;Radesky et al. 2015;Supanitayanon et al. 2020). ...
Article
Purpose/aim of the study: The purpose of this study was to analyse the relationship between digital media use and expressive language skills in the semantic and morphosyntactic domains, of pre-school-aged children (3 years-and-0 months to 5 years-and-11 months). Materials and methods: Verbal oral expression (VOE) tasks of the Pre-school Assessment of Language Test (Teste de Linguagem-Avaliação da Linguagem Pré-Escolar) were administered to 237 pre-school children with no previous identified neurological or developmental conditions associated with language disorders to assess expressive language skills in the semantic and morphosyntactic domains. Parents completed a questionnaire about their children's medical conditions, development (using the milestones of the Survey of Well-being of Young Children and the Pre-school Paediatric Symptom Checklist), and exposure to screens (using ScreenQ). Correlations between VOE and continuous variables such as ScreenQ were computed and a regression model incorporating all variables significantly associated with total language verbal expression was created. Results: ScreenQ revealed a negative and significant correlation with children's verbal oral expression as well as significance in the regression model. Parents' education was the most significant predictor in this regression model. Conclusions: This study emphasizes the importance of parents establishing limits for digital media use and promote good practices such as co-viewing.
... The rate of households with internet access has increased rapidly over the years. [7][8][9] At the same time, it has become possible to conduct research on various subjects by using search engines. In this sense, it has become possible to access information on a wide variety of subjects through search engines. ...
Article
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The aim of this research is to evaluate the websites containing “coccydynia, coccyx trauma or fracture” in terms of readability, reliability, accuracy, and quality. Searches for “coccydynia, coccyx trauma, coccyx fracture” were carried out in the 3 most used search engines in the USA: Google, Yahoo, and Bing in February 2022. A total of 141 websites were rated by 2 different neurosurgeons for the “Global Quality Score” and “Alexa Popularity Rank.” 97.2% of the sites examined include the definition of the disease, 66% include the importance of the disease, 92.9% include the symptoms of the disease, 88.7% include the treatment of the disease, 78% include the signs of the disease, 77.3% include the mechanism of the disease It has been determined that the websites examined within the scope of the research have high global quality score (GQS) and APR and are enriched with images to a large extent.
... Hal ini diperkuat dari hasil penelitian Piek, Bradbury, Elsley, & Tate (2008: 144); yang menunjukkan bahwa beberapa anak yang mengalami masalah pada motoriknya juga akan berdampak pada aspek sosial dan emosionalnya, oleh sebab itu sangat penting peran guru dalam mengawal perkembangan anak pada usia dini yang meliputi sosial, emosional dan kognitifnya. Selain itu, penelitian Noll, Zucker, Fitzgerald, & Curtis (1992: 665) dan Li & Atkins (2004: 1715 menunjukkan pentingnya peran guru di sekolah dan orang tua di rumah untuk memaksimalkan perkembangan anak. Jadi mengontrol perkembangan anak adalah tugas dari guru dan orangtua. ...
Article
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The objectives of this study are: 1) to describe the implementation of the Islamic story method in early childhood cognitive development in Mardi Peni 2 Karanganyar Kindergarten, Demak Regency. 2) describe the results of the implementation of the Islamic story method in early childhood cognitive development at Mardi Peni 2 Karanganyar Kindergarten, Demak Regency. This research is a qualitative descriptive study. Collecting data using observation, interviews and documentation. This study uses inductive data analysis. The data analysis process in this study took several stages, namely: data collection, codification and categorization. The results showed that the application of the Islamic storytelling method to develop children's cognitive was done by preparing teaching materials and telling stories to students with teacher improvisation so that learning became interesting and students felt happy listening to stories. Islamic stories that are often read to students are stories of the prophet, the struggles of Muslims, and advice in the Qur'an. The results of the implementation of the Islamic storytelling method are very helpful for students' cognitive development, starting from the sensory-motor stage, pre-operational stage, and concrete operational stage.
... A day is a constant 24-Hour; the more time one spends on a particular behavior, the less time is spent on other behaviors, so higher amounts of ST might decrease the time children spend engaging in PA [61]. This would lead to lower FMS scores in preschoolers [12,62]. In our study, only 50.7% of preschoolers met the ST recommendations, while most preschoolers met the sleep recommendations. ...
Article
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Background: Few studies have investigated associations between meeting 24-Hour Movement Guidelines and preschool children's fundamental movement skills (FMS). This study aimed to investigate the associations between Chinese preschoolers meeting various combinations of the Guidelines and FMS, as well as examining gender differences across those outcomes. Methods: A total of 322 preschool children (181 boys and 141 girls) aged 3-6 years old were recruited from five early-childhood education and care services in China. Children's 7-day physical activity (PA) was assessed using accelerometry, and screen time (ST) and sleep duration were reported by their parents. FMS were assessed by Test of Gross Motor Development 3. Descriptive statistics and gender differences in children's meeting the Guidelines and FMS were calculated using t-tests for continuous variables and Chi-square tests for categorical variables. Results: Most preschoolers met the sleep and ST guidelines, but only 22.3% met the PA guidelines; 4% of preschoolers did not meet any of the recommendations, while 9.3% met all three recommendations. Boys reported significantly higher compliance with all combined recommendations. There were positive associations between meeting the PA guidelines and both locomotor (β = 0.49; p < 0.001) and object control skills (β = 0.21; p < 0.001). A significantly positive relationship was identified between meeting PA + sleep guidelines and locomotor skills (β = -0.16; p = 0.02). A significantly negative association was observed between preschoolers' meeting sleep + ST guidelines and locomotor skills (β = 0.31; p = 0.001). Conclusion: Few preschoolers met all three movement behavior guidelines. The findings suggest that PA levels, especially MVPA, are important for the promotion of FMS. Meanwhile, the impacts of ST and sleep on motor development cannot be neglected.
... nonverbal intellectual abilities were evaluated using the short form of China-Wechsler Younger Children Scale of Intelligence, [12] which has been widely adopted in previous studies investigating cognitive function. [22] The short-form items [12,23] included 2 tests: Verbal Intelligence Quotient (Information and Vocabulary) test and PIQ (Picture Completion and Block Design) test. The Information subtest required participants to answer questions about everyday knowledge, and participants were given a score of 1 or 0 on a scale of 0 to 23 for each correct or incorrect answer, respectively. ...
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During the coronavirus disease 2019 pandemic, we considered the case of a child with developmental language disorder (DLD) who could not go to the hospital on time to receive timely rehabilitation treatment due to disrupted hospital operations. The application of cloud-based rehabilitation platforms has provided significant advantages and convenience for children with DLD in-home remote rehabilitation. Among them, the JingYun Rehab Cloud Platform is the most widely used in mainland China. It is an interactive telerehabilitation system developed by Weixin Huang that delivers personalized home rehabilitation for special education children. In this study, we used the JingYun Rehab Cloud Platform to investigate the extent to which cloud-based rehabilitation is effective for children with DLD in terms of language and cognitive outcomes. This was a prospective cohort study including all children who were evaluated and diagnosed with DLD through Sign-Significant Relations and were followed up at the rehabilitation clinic of our institute. We followed 162 children with DLD for 3 months, including 84 children with DLD who participated in remote cloud-based rehabilitation on the JingYun Rehab Cloud Platform and 78 children with DLD as the control group who underwent home-based rehabilitation. Language abilities of both groups were assessed using the Chinese version of the Peabody Picture Vocabulary Test-Revised. Several measures of training performance (language, memory, and cognition tasks) were assessed before and after cloud-based rehabilitation in the remote cloud-based rehabilitation group. Children with DLD in the cloud-based rehabilitation group performed significantly better in language abilities, as assessed by the Peabody Picture Vocabulary Test-Revised, than children with DLD in the control group. Furthermore, for children who participated in remote cloud-based rehabilitation, the frequency of training sessions was proportional to their performance on language, memory, and cognition tasks. This study demonstrated the effectiveness of cloud-based rehabilitation on the JingYun Rehab Cloud Platform in treating children with DLD.
... It has been suggested though that this might have been the effect of the tool used to measure fine motor skills, which required skills exercised during the training of the control group. In line with those findings, an observational study of pre-school children demonstrated that those with higher computer use had worse outcomes of locomotor skills and overall fundamental motor skills [66]. Results from a recent prospective observational trial suggest that screen time was positively associated with the worsening of fine motor skills, especially those responsible for writing and drawing. ...
Article
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Screen media are ubiquitous in human life across all age, cultural and socioeconomic groups. The ceaseless and dynamic growth of technological possibilities has given rise to questions regarding their effect on the well-being of children. Research in this area largely consists of cross-sectional studies; experimental and randomized studies are rare, which makes drawing causative conclusions difficult. However, the prevailing approach towards the use of screen media by children has focused on time limitations. The emerging evidence supports a more nuanced perspective. It appears that the older the child, the more important how the screen media are used becomes. Concentrating on the quality of the screen, time has become increasingly relevant in the recent COVID-19 pandemic, which necessitated a transfer of educational and social functioning from real-life to the digital world. With this review, we aimed at gathering current knowledge on the correlations of different screen media use and development outcomes, as well as providing an overview of potential benefits that new technologies may provide to the pediatric population. To summarize, if one cannot evade screen time in children, how can we use it for children’s maximum advantage?
... Thus, this study suggests that visual stimulants can be effective in developing visual-spatial perception mechanisms. Li and Atkins (2004) stated in their studies that there was a statistically significant relationship between the visual perceptions, sub-dimensions and conceptual skills. ...
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Background: To understand how the human brain organises the information, how prototypes are handled in the categorisation system, researchers have pointed out that there may be a relationship between visual perception and concept acquisition. Aim: This study was conducted to examine the effect of a concept education programme, developed on the basis of a configured concept map, on the visual-spatial perception mechanisms of children between the ages of 48 and 60 months who were selected through random sampling from central kindergartens. Setting: The experimental group and control group each included 59 children. For data collection, the Frostig developmental test of visual perception and the Boehm Test of Basic Preschool Concepts-3 were used. Methods: The experimental group and control group each included 59 children. For data collection, the Frostig developmental test of visual perception and the Boehm Test of Basic Preschool Concepts-3 were used.Additionally, the concept education programme based on configured concept map was developed by consulting expert opinions, and this programme was applied to the experimental group. Results: In assessing the relationship between pre- and post-test scores, the findings indicate that a significant increase occurred in favour of the post-test results. However, a significant relationship favouring the experimental group was present between the post-test scores of experimental and control groups. No significant difference was found between the post-test/monitoring measurements regarding visual-spatial perception and Boehm-3 concept skills. The data suggest that the concept education programme supported the development of children’s visual perception skills. Conclusion: On the basis of the study results, parents, teachers and researchers are recommended to use concept maps in the learning processes, particularly those related to visual-spatial perception.
... The impact of screen-time on child development is being extensively studied. Some studies reveal a positive impact of technologies on readiness and cognitive development [1,2] and better visual short-term memory [3]. But most of the evidence points to a negative impact on several components of child development, namely cognitive and language delays [4][5][6], difficulties in attention and self-regulation [3], and physical, nutritional, and behavioral problems [7]. ...
Article
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Children’s exposure to screens has been increasing in recent years and so has the concern about its impact on children’s development. This study aims to analyze preschool teachers’ and parents’ views on the influence of screen-time exposure on children’s development. Semi-structured interviews with preschool teachers (n = 9), as well as data from a previous quantitative study, based on an online questionnaire applied to parents of children in preschool (n = 266) were used for data collection. For this study, eminently of qualitative nature, the following dimensions were analyzed: children’s habits of exposure to screens at home, changes in children’s play habits at school, strategies/methodologies used by preschool teachers, use of technologies at school and children’s language development. The results from the study with parents show that screen-time exposure of children is between 1 h to 2 h of television per day, mostly to watch cartoons. Parents also report that most of the children use vocabulary in other languages at home. Most preschool teachers agreed that children are changing their play habits and mainly their behaviors and attitudes, influenced by screen-time exposure. They believe that language development is also changing, mentioning more language problems in children. Changes in pedagogic strategies and specialized training on educational technology are needed to get closer to children’s interests.
... According to Grubb (2000), introducing children to technological devices in the early stages of concept acquisition will enrich their learning environments, which will contribute to how children acquire concepts. In the study conducted by Li and Atkins (2004), it was determined that children who had access to a computer learned concepts better. In the study conducted by Oluwadare (2015), it was determined that using information and communication technologies in the preschool period contributed to children's understanding of concepts related to numbers and natural sciences. ...
Article
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During the period of the pandemic in particular, children who are not able to leave their homes have been spending more time using multimedia devices. This research was carried out in order to determine the role of multimedia in preschool children's concept learning, as expressed by their parents. For this purpose, the research was designed qualitatively, and the case study model was used. The study's working group consisted of 21 parents living in seven different geographical regions of Turkey. The parents were determined using the maximum variation sampling method. A semi-structured interview form was used as a data collection tool in the research. The content analysis technique was used to analyze the data obtained in the research. As a result of the research, it was determined that the multimedia devices that children spent most time on were televisions, smartphones and tablets. Children preferred to use multimedia mostly for fun and games. The vast majority of parents thought that adult supervision was needed when children spent time using multimedia devices. In the research, the benefit of multimedia use that the parents most emphasized was concept learning. According to the parents, their children learned many basic concepts through accessing multimedia content. Parents also expressed their opinion that the multimedia content and apps contributing most to the children's concept learning were animated cartoons, YouTube and digital games. As a result of the research, it can be said that technological devices that offer children multimedia content positively affect children’s learning of basic concepts.
... For socioeconomically-disadvantaged individuals, the lack of a stimulating environment leads them to lag behind in terms of thinking skill development (Gıngsburg, Lee, and Boyd 2008). Raising children in an environment and family with rich stimuli positively affect their cognitive skills and intellectual development (Li and Atkins 2004). Chung (2015) notes that socioeconomic status (SES) is associated with children's cognitive and language skills and academic performance. ...
Article
The present study investigated the relative importance of verbal memory, rapid naming, receptive language and phonological awareness for Turkish children from low-versus middle and high-socio economic status (SES) backgrounds. A total of 132 kindergarten children were assessed on verbal memory, rapid naming, receptive language and phonological awareness in Turkish. Results revealed that low-SES children exhibited lower levels of verbal memory, rapid naming, receptive language and phonological awareness than their middle and high-SES counterparts. Regression analyses also indicated that verbal memory and receptive language made significant contributions to phonological awareness. Overall, findings show the potential importance of SES inequalities, verbal memory skills and receptive language input to their children for phonological awareness.
... With regard to early media use, some studies indicate that use of digital media might positively influence attitudes to learning and reading skills (13)(14)(15)(16)(17)(18). At the same time, digital media and especially computer games are entertainment products with clinical relevance. ...
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Background: The aim of this study was to evaluate the role of early Emotional Dysregulation (ED) at preschool age as a risk factor or predictor of later media use behavior and Gaming Disorder (GD) in school age. Methods: 80 patients (63.7% male; mean age = 4.2, SD = 1.23) who had attended a special outpatient program for preschoolers at measuring point time t1 were contacted at measuring point time t2 (mean age = 9.2, SD = 2.03). At t1, the comprehensive clinical assessment comprised Child Behavior Checklist—Dysregulation Profile (CBCL-DP). At t2, parents completed a questionnaire on their children's media availability, usage times, and GD. Results: ED predicts a more intense use of digital media in the future. The daily average screen-use time at t2 varies significantly between the groups (148 min for children with ED at t1 and 85 min for children without ED at t1). The intensity of media use can be considered a significant predictor for the presence of a GD in dimensional assessment. When GD is classified categorically, according to the DSM-5 criteria, there is no significant correlation between ED and later GD diagnosis, neither between screen-use time and GD diagnosis. However, at dimensional level, preschool children with ED show significantly higher GD symptom scores at 9 years of age. Conclusion: ED at preschool age is strongly associated with time spent video gaming and GD symptoms 5 years later. Our results strongly indicate that emotion dysregulation in preschool children is a risk factor for later problematic video game playing behavior. This strengthens the concept of ED in the etiology of media use and provides potential targets for early GD prevention.
... From an educational perspective, the internet helps children exploit enormous information possibilities for schooling purposes and increase learning through communication (Fuchs & Wobmann, 2005). Li & Atkins (2010) noted that computer exposure during the pre-school years was associated with subsequent school readiness. Kumtepe (2011) observed that computer-literate children were rated by their teachers as demonstrating better social skills than children less computer proficient. ...
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The study is an examination of children's competence, access and usage of the internet, with a focus on select primary school children in South East, Nigeria. The research design was survey. Data were obtained, using questionnaire. Information gathered showed that most children in South East Nigeria are competent in using the internet and use the internet for their educational, entertainment and recreational needs. The findings further revealed that in the course of using the internet, the children come across inappropriate materials that were violent and pornographic in nature. It was, therefore, recommended among others that there should be constant supervision of the children as they use the internet, to avoid them having access to harmful internet materials.
... We hypothesized that computers would act as scaffolding agents, providing assistance for children's learning and leading to enhanced cognitive development in verbal, perceptual, quantitative, and memory skills. Existing literature has also shown that family income, child's age, gender, and home computer use can have an impact on cognitive outcomes and achievement (Bittman, Rutherford, Brown, & Unsworth, 2011;Chatterji, 2006;Fiorni, 2010;Fish et al., 2008;Li & Atkins, 2004;Mathews, Ponitz, & Morrison, 2009). Therefore, these variables were examined as covariates. ...
Article
Research Findings: The current study examined the impact of daily classroom computer use on the cognitive development of preschool children in 14 urban Head Start classrooms. The sample consisted of 208 predominantly African American low-income children with a mean age of 48.8 months. A quasi-experimental design was used in which 7 classrooms had computers and 7 classrooms served as the control. Assessments were made at baseline and at 6, 12, and 18 months. Hierarchical linear modeling was used to assess differences between the computer and control groups on cognitive developmental trajectories. Children in the computer condition displayed significantly greater increases in quantitative development than did children from the control condition. Practice or Policy: Children’s access to computers at home and at school has become increasingly prevalent. However, there is still a substantial disparity in access to technology between different socioeconomic groups. The preschool years may offer a promising opportunity to close this gap in access; however, little is known about the impact of computers on the developing minds of children, particularly those from low-income African American families. Findings from the current study suggest that daily use of computer centers in the Head Start classroom may benefit quantitative outcomes for young children.
... Çocukların dünyayı keşfetmeleri için mükemmel ortam olan bilgisayar ve internet kullanımı çocuklar için büyük bir eğlence, iletişim, öğrenme ve eğitim kaynağı haline gelmiştir. Çocuklar bilgisayar ve interneti oyun oynama, müzik dinleme, yazı yazma, ders çalışma gibi farklı amaçlar için kullanmaktadır (1,2). Ancak, internet kullanımının özellikle çocuklara yönelik gözlenen bir takım riskler taşıdığı unutulmamalıdır (3,4). ...
... On the other hand, it is recommended that publications with these views do not completely restrict the use of computers and the internet; it is emphasized that some controlled and efficient experiences are needed in order to give children a perspective on computers and the internet to create familiarity with them (Buldu and Ceyhan, 2011). For example, Li and Atkins (2004) emphasized that dealing with computers and the internet in preschool period plays an important role in preparing for school. According to Akbulut (2013), prohibiting to go swimming instead of teaching children to swim supports those who claim its beneficial effect. ...
Article
The aim of the current study is to investigate the use of screen in young children before and during the pandemic and the attitudes of mothers towards their children's screen-viewing time. To achieve this, 20 mothers who have children between 1.5 and 6 years-old included in the study. The design of this qualitative study is phenomenology to collect more extensive and rich descriptions of experiences. These mothers were selected through convenient sampling method and due to the Covid-19 pandemic; interviews were carried out with one-on-one phone call. 21 open-ended interview questions were used to get information about the participants’ views and practices. The findings showed that there are differences between mothers' expectations and practices about the screen meeting of their children, they could not implement their expectations on their own children, and their children met the screen at an earlier age. Also, findings revealed that mothers are conscious about the influences of screen-viewing and it has both physical and behavioral consequences for their children.
... Analiza rezultata istraživanja potvrđuje da deca predškolskog uzrasta u porodičnom kontekstu koriste širok spektar tehnoloških produkata kao što su televizori, mobilni telefoni, računari, CD i DVD plejeri, digitalne kamere, štampači, iPod uređaji, programirane igračke i slično (Genc, 2014;Lepičnik & Samec, 2013;Li & Atkins, 2004;Natsiopoulou & Bletsou, 2011;Nikolopoulou et al., 2010;Rideout et al., 2003: 17;Sălceanu, 2014). Dakle, može se uočiti da se broj korisnika savremene tehnologije u populaciji dece predškolskog uzrasta neprestano povećava (Australia Bureau of Statistics, 2009, prema Natsiopoulou et al., 2013. ...
Article
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The application of modern technology in educational work refers to the creation of an adequate approach and model of use of technology products at all levels of the education system. Informatization of modern society leads to a change in educational standards, as well as methods and tools used in educational work. The aim of this paper is to determine, on the basis of theoretical analysis of scientific literature, in which countries in the world ICT technology is applied in educational work with preschool children, as well as to present the results of studies that indicate the effects of technological products on the development, behavior and learning of preschool children. In addition to the analysis of the results regarding the application of modern technology in preschool institutions, the results of research related to the application of ICT technology in the family context were also analyzed.
... Num estudo realizado nos Estados Unidos (Li & Atkins, 2004), as crianças com acesso a um computador estavam mais prontas para a escola e tiveram maior desenvolvimento cognitivo. Os resultados deste estudo sugerem que a exposição precoce ao computador antes ou durante os anos de escolaridade primária promove o desenvolvimento de conceitos e cognição nas crianças. ...
Research Proposal
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Com as crianças cada vez mais envolvidas no mundo tecnológico e digital, surge a oportunidade de introduzir a tecnologia no ensino e promover resultados como: maior motivação, compreensão e envolvimento dos alunos nas matérias lecionadas. As dificuldades na aprendizagem de Matemática revelam-se nas crianças desde o início do seu percurso académico e, apesar de todos os esforços dos agentes do ensino, persiste uma significativa percentagem de insucesso. A Realidade Aumentada já demonstrou em vários estudos, resultados positivos a nível da motivação e do envolvimento dos alunos e poderá ser a chave para colmatar as falhas no ensino de Matemática.
... There were 65 references that examined child-specific inherent characteristics. These references included: anthropometry (138 sampling events), birth outcomes (67 sampling events), and child health (40 sampling events) [29,36,79,[81][82][83][84]88,89,97,[99][100][101][102][103][104][106][107][108]113,115,116,119,120,122,123,[126][127][128]133,[136][137][138][139]142,143,[146][147][148][149][150]152,153,[155][156][157]159,. ...
Article
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General cognitive ability, often referred to as ‘general intelligence’, comprises a variety of correlated abilities. Childhood general cognitive ability is a well-studied area of research and can be used to predict social outcomes and perceived success. Early life stage (e.g., prenatal, postnatal, toddler) exposures to stressors (i.e., chemical and non-chemical stressors from the total (built, natural, social) environment) can impact the development of childhood cognitive ability. Building from our systematic scoping review (Ruiz et al., 2016), we conducted a meta-analysis to evaluate more than 100 stressors related to cognitive development. Our meta-analysis identified 23 stressors with a significant increase in their likelihood to influence childhood cognitive ability by 10% or more, and 80 stressors were observed to have a statistically significant effect on cognitive ability. Stressors most impactful to cognition during the prenatal period were related to maternal health and the mother’s ability to access information relevant to a healthy pregnancy (e.g., diet, lifestyle). Stressors most impactful to cognition during the early childhood period were dietary nutrients (infancy), quality of social interaction (toddler), and exposure to toxic substances (throughout early childhood). In conducting this analysis, we examined the relative impact of real-world exposures on cognitive development to attempt to understand the inter-relationships between exposures to both chemical and non-chemical stressors and early developmental life stages. Our findings suggest that the stressors observed to be the most influential to childhood cognitive ability are not permanent and can be broadly categorized as activities/behaviors which can be modified to improve childhood cognition. This meta-analysis supports the idea that there are complex relationships between a child’s total environment and early cognitive development.
... Aşırı koruyucu annelik tutumu düşünüldüğünde ebeveynler çocuklarını televizyona yönlendirerek kontrol altında tutmakta bu da çocuk üzerinde olumlu ve/veya olumsuz bazı sonuçlara yol açmaktadır. Televizyon izlemek çocuğun çevresiyle olan psiko-sosyal etkileşimini sınırlandırmakta (Öztürk & Karayağız, 2007;Sevinç, 2005), motor gelişimine ket vurmakta (Bagley, Salmon, & Crawford, 2006), obesiteye yol açmakta buna karşın dil ve bilişsel gelişimlerine de olumlu yönden katkı sağlamaktadır (Lobstein & Dibb, 2005;Chen & Kennedy, 2005;Li & Atkins, 2004;Kennedy, Strzempko, Danford & Kools, 2002). ...
Article
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z Bu çalışmada 5-6 yaş çocukları ve ebeveynlerinin, kitap, dergi, makale vb. yazılı materyalleri okuma, televizyon izleme ve bilgisayar kullanma alışkanlıkları ile ebeveynlerin çocuk yetiştirme tutumları arasındaki farklılıkların incelenmesi amaçlanmıştır. Bunun yanı sıra ebeveynlerin eğitim durumları, çocuklarının cinsiyetleri ve doğum sıraları ile çocuk yetiştirme tutumları arasında anlamlı bir farklılık olup olmadığı da incelenmiştir. Örneklemi 5-6 yaş grubundan 153 çocuğun ebeveyni oluşturmuştur. Veri toplama araçları olarak Aile Hayatı ve Çocuk Yetiştirme Tutumu Ölçeği (PARİ), demografik bilgi formu ile yazılı materyal okuma, televizyon izleme ve bilgisayar kullanma alışkanlıkları üzerine geliştirilen bir anket kullanılmıştır. Verilerin değerlendirilmesinde t-testi ve çok yönlü varyans analizi (MANOVA) kullanılmıştır. Bulgularda ebeveynlerin çocuklarıyla birlikte televizyon izlemeye ayırdıkları sürelere bakıldığında ev kadınlığı rolünü reddetme, evlilik çatışması ve sıkı disiplin alt boyutlarında istatistiksel olarak anlamlı bir farklılık saptanmıştır. Ebeveynlerin işle ilgili yazılı materyalleri okuma ve bilgisayar kullanma süreleri açısından da sıkı disiplin ve aşırı koruyucu annelik tutumu alt boyutlarında istatistiksel olarak anlamlı bir farklılık belirlenmiştir. Çocukların özellikle psiko-sosyal gelişimlerini desteklemek amacıyla, anne-babaların çocuklarını iç kontrol odaklı kişiler olarak yetiştirmeleri yönünde tutumlar sergilemeleri önerilebilir. Anahtar Kelimeler: Ebeveyn tutumları, yazılı materyaller okuma, televizyon izleme, bilgisayar kullanma, alışkanlıklar. Abstract This study aims to investigate the differences between parents' and 5-6 year-old children's reading habits of written materials such as books, magazines, articles etc., and their habits of TV watching and computer use of as well as parents' child rearing attitudes. Moreover, it is examined whether or not there is a statistically significant difference between the parenting styles and parents' educational status, gender of children, and their birth order. The sample included parents of 153 children aged between 5 and 6. Data collection instruments were the Parental Attitude Research Instrument (PARI), a demographic information form and a questionnaire form which includes reading materials, TV watching and computer use habits. The data were analyzed using t-test and multiple analysis of variance (MANOVA). The findings show that when the time parents spend on watching television with their children is considered, a statistically significant difference has been found in the rejection of the homemaking role, marital conflict, and strict discipline subdimensions. A statistically significant result has also been observed in terms of parents' reading work-related printed materials and computer use time in the strict discipline and maternal overprotection subdimensions. As a result, parents are recommended to adopt attitudes to raise their children as individuals with internal control orientation, particularly to support their psycho-social development.
Article
Bu çalışma, 0-6 yaş arası çocukların ev ortamındaki dijital maruziyetin dil gelişimleri üzerindeki etkisini araştırmak ve ebeveynlere yönelik öneriler geliştirmek amacıyla yapılmıştır. Araştırma, günümüzde teknolojik gelişmelerin etkisiyle kontrolsüz ekran maruziyetinin arttığı ve bu durumun çocukların gelişimine olumsuz etkileri olabileceği gerçeğinden yola çıkmaktadır. Çocukların dil gelişimini etkileyen faktörler incelenirken, ekran başında geçirilen sürenin uzunluğu ve bu süreyi azaltmaya yönelik müdahale çalışmaları ele alınmıştır. Çalışmanın bulguları, ekran kullanımının dikkat dağıtıcı ve pasif bir etkisi olduğunu, bu durumun gerçek hayattaki deneyimlerle desteklenmesinin dil ve beyin gelişimi açısından önemli olduğunu ortaya koymaktadır. Ayrıca, ebeveynlerin çocuklarına model olma sorumluluğuna vurgu yaparak, teknolojik aletlerin bilinçli ve denetimli bir şekilde kullanılmasının önemine dikkat çekilmiştir. Bilinçsiz teknoloji kullanımının aile içi iletişimi olumsuz etkilediği ve aile bireylerini bireyselleştirdiği belirtilmiş ve ebeveynlerin teknoloji bağımlılığı, medya okuryazarlığı ve güvenli internet uygulamaları konusunda bilinçlendirilmesi gerektiği vurgulanmıştır. Sonuç olarak, çalışma kanıta dayalı öneriler sunarak, ebeveynlere ve eğitmenlere çocukların dil gelişimi için sağlıklı teknoloji kullanımı konusunda rehberlik etmektedir.
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The aim of this study is to determine to what extent adolescents' cyber victimization, peer bullying, dark triad personality traits, risk behavior and prosocial behaviors predict cyberbully and non-cyberbully adolescents. This research is a descriptive quantitative research conducted in a cross-sectional design and designed in an exploratory correlational model. A total of 952 students studying at 9 faculties and 1 vocational school at İnönü University in the 2021-2022 academic year participated in the research. Revised Cyberbullying/Victimization Inventory 2, Peer Bullying Scale, Short Dark Triad Scale Turkish Form, Risk Behaviors Scale, Prosocial Tendencies Scale and personal information form were used as data collection tools in the study. The data of the study were analyzed by percent-frequency analysis and logistic regression analysis. Before performing the logistic regression analysis, it was determined that the sample was large enough, outlier data were not included in the analysis, and the correlation coefficients between the variables were examined and it was seen that there was no multicollinearity problem. As a result of the research, it was determined that 47% of the adolescents in the sample were involved in the cyberbullying process as a bully, victim or bully/victim (both bully and victim); 53% of them were not involved in cyberbullying. It was determined that 30% of the adolescents are cyberbullies, 40% are cyber victims, 7% are only cyberbullies, 17% are only cyber victims, and 23% are bullies/victims. In the logistic regression model obtained, it was determined that there was a relationship between cyberbullying and the predictive variables in the study, that the goodness of fit of the model was sufficient and it explained 25% of the variance in cyberbullying. It was determined that the model accurately classified cyberbully and non-cyberbully adolescents at the rate of 79%, and cyber victimization, peer bullying, alcohol use, antisocial behaviors and nutrition habits made significant contributions to the prediction of cyberbully and non-cyberbully adolescents.
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Num mundo cada vez mais influenciado pela tecnologia, crescem as dúvidas sobre o papel que as novas tecnologias passam a ter nas nossas vidas e sobre as possíveis consequências negativas que podem acarretar. Considera-se dependência de tecnologia quando o indivíduo não consegue controlar o uso da tecnologia, principalmente quando esse uso está tendo impacto negativo nas principais áreas da vida (relacionamentos interpessoais, desempenho nos estudos/trabalho, saúde física, etc.). Trata-se de um fenômeno global, que parece afetar em torno de 6% da população e que pode ter apresentações bastante heterogêneas. Os subtipos de dependência de tecnologia de maior relevância na prática clínica são: dependência de jogos eletrônicos, de redes sociais e de smartphones. Na maioria dos casos de dependência de tecnologia é possível identificar a presença de comorbidades psiquiátricas. Além de uma avaliação completa e centrada no diagnóstico, uma escuta atenta para as especificidades dos jogos e das redes sociais utilizadas pelos pacientes, assim como para as motivações para o seu uso, pode também fornecer informações relevantes para o atendimento dos pacientes.
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Inwieweit nutzen jüngere Kinder elektronische Medien? Und überhaupt – welche Bedeutung haben die neuen Medien und die zunehmende Medialisierung der kindlichen Lebenswelt für die Entwicklung und Gesundheit eines Kindes? Ein Überblick über aktuelle Studien und Handlungsempfehlungen.
Chapter
Developing a typology for internet grooming offenders is complex and difficult to achieve as online offenders can cross typologies or work through different stages of typologies, therefore any typology associated with online child sex abusers should be seen as fluid. The creation of the internet and the advancement in technology of mobile and portable devices has led to a new set of tools being made available for children to use and a new set of interactions for children to participate in (Berryman et al. in Developmental Psychology and You. Blackwell, Oxford, 2002; Li and Atkins in Pediatrics 113:6, 2004; Rogoff and Morelli in Developmental Psychology – A Reader. Arnold, London, 1998; Vygotsky in Mind in Society: The Development of Higher Psychological Processes. Harvard University Press, London, 1978). Through research involving 859 Scottish school pupils, aged 10–17 years, Vygotsky’s (Mind in Society: The Development of Higher Psychological Processes. Harvard University Press, London, 1978) theory of the Zone of Proximal Development (ZPD) and Wood et al.’s (Journal of Child Psychology and Psychiatry 17, 1976) development of the concept of scaffolding were identified as offering an explanation of the behaviour of both child victims and child sex abusers when online. How these tools could be implemented by child sex abusers to communicate with children within their zone of proximal development can explain the fluid nature of online grooming. It is argued therefore that ZPD and scaffolding provide a promising way to understand the way children and young people’s normal developmental processes can be exploited by unscrupulous people.
Article
Objetivos: Investigar se o desempenho de crianças com e sem deficiência em testes de conceitos básicos é influenciado pelo formato da avaliação, comparando-se testes psicoeducacionais com avaliações em formato de histórias infantis. Método: Participaram 102 crianças com idades entre quatro e 13 anos - 61 com desenvolvimento típico e 41 com paralisia cerebral. Oito conceitos básicos foram avaliados por quatro instrumentos: Boehm Test of Basic Concepts (Third Edition-Preschool), Bracken Basic Concept Scale (Third Edition-Receptive) e duas histórias infantis, Feliz Aniversário e A Casa dos Bichos. Cada história foi desenvolvida em conformidade com características de um dos testes, respectivamente, como o tamanho do caderno de figuras e a disposição das alternativas. Resultados: Considerando-se todos os sujeitos, os melhores desempenhos foram obtidos na história A Casa dos Bichos (50,49% de acertos) e no teste de Bracken (50,25%), seguidos pela história Feliz Aniversário (46,20%) e pelo teste de Boehm (44,73%). Obteve-se diferença significante nas comparações entre as médias dos dois primeiros instrumentos em relação aos dois últimos. Discussão: Diferentes características dos instrumentos podem ter influenciado os resultados, como a disposição das alternativas e o domínio conceitual em que cada conceito era aplicado; o contexto da história parece ter influenciado as crianças com paralisia cerebral, cujos desempenhos foram inferiores somente no teste de Boehm. Conclusão: Embora o contexto das histórias não tenha sido relevante em todas as comparações, os resultados indicam que o desempenho das crianças varia em função do instrumento de avaliação, devendo-se considerar esse aspecto no desenvolvimento de testes de conceitos básicos.
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Teachers are the spearhead in maximizing early childhood development. The purpose of this study is to determine the efforts of teachers in developing children's potential, and want to know the obstacles experienced by teachers on children's cognitive, social and motor development. this research included in field research (field research). The approach used is a descriptive qualitative approach. For primary data is data obtained from interviews with class B1 group teachers and school principals, as well as the results of observations of learning both inside and outside class B1 group RA Ar-Rahmah Papringan Caturtunggal, Depok District, Sleman Regency. The results showed that teachers need to understand the ideal development of a child in terms of cognitive, social and motor aspects. RA Ar-Rahmah group B1 has different character and development, some are smart in counting, active in moving and playing, active in answering, responsive to teachers and friends, and others. The learning done by teachers in group B1 children is more varied in using learning methods such as singing, habituation, exemplary, advice, and others in accordance with what material is intended to be taught to children. Interlude between one material with another learning material is also important in learning conducted at RA Ar-Rahmah. Excellent programs owned by RA Ar-Rahmah also encourage teachers to think together so that the desired goals of the school are achieved. Developmental delay in children is indeed one of the obstacles in optimizing children's development. The need for good collaboration between teachers at school and parents at home in optimizing children's cognitive, social and motor development.
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For the past decade, the number of computers in the home have been steadily increasing. Yet relatively little is known about how children are actually using computers at home. This article elaborates on the results of a survey in which 291 parents of an urban elementary school (K-6) participated. Parents reported on their computer equipment at home, the type and frequency of their children's educational software and Internet use, and shared their ideas how better connections between computer use at home and school might be created. The results indicate that most of students' computer use was dedicated to game playing followed by various other software activities. Students reported more limited Internet activities. While home computer ownership is not necessarily contingent upon gender, some software and Internet use tended to be gender specific activities. Many of the parents' suggestions for connecting school and home focused on the ways in which information about students might be obtained from the school and support through exchanges with teachers. In our discussion we address in which ways these results replicate earlier observations of children's academic home computing. Furthermore, we discuss problematic issues and potential directions in academic home computing.
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Assessed the effects of learning computer programming on the cognitive style (reflectivity, divergent thinking), metacognitive ability, cognitive development (operation competence, general cognitive measures), and ability to describe directions of 18 1st graders. Ss were pretested to assess receptive vocabulary (PPVT—R), impulsivity/reflectivity, and divergent thinking (the Figural Test of the Torrance Tests of Creative Thinking). Ss were randomly assigned to computer programming or computer-assisted instruction for 12 wks. Posttesting included the McCarthy Screening Test and measures of awareness of comprehension failure, operational competence, and describing directions. Results show that the programming group scored significantly higher on measures of reflectivity and divergent thinking. This group outperformed the computer-assisted group on measures of metacognitive ability and ability to describe directions. No differences were found on measures of cognitive development. It is concluded that computer programming can increase some aspects of problem-solving ability. (26 ref) (PsycINFO Database Record (c) 2012 APA, all rights reserved)
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Computers are increasingly a part of the lives of young children. This article reviews empirical studies that have investigated the implementation and use of computers in early childhood mathematics, from birth to grade 3. Major topics include general issues of children using computers, the use and efficacy of various types of computer programs for teaching and learning mathematics, and effective teaching strategies using computers. Children Using Computers Most schools have some computer technology, with the ratio of computers to students changing from 1:125 in 1984 and 1:22 in 1990 to 1:10 in 1997 (Clements & Nastasi, 1993; Coley et al, 1997). However, schools having computers does not mean children use computers. In one study, just 9% of fourth graders (they did not collect data on younger children) said they used a computer for schoolwork almost every day; 60% said they never used one. A study of preschool and kindergarten classrooms indicated low use by most teachers (Cuban, 2001). Nevertheless, there seems to be an increasing potential for children to use computers in early childhood settings. Is such use appropriate? An old concern is that children must reach the stage of concrete operations before they are ready to work with computers. Research, however, has found that preschoolers are more competent than has been thought and can, under certain conditions, exhibit thinking traditionally considered 'concrete' (Gelman & Baillargeon, 1983). Furthermore, research shows that even young pre-operational children can use appropriate computer programs (Clements & Nastasi, 1992). A related concern is that computer use demands symbolic competence; that is, computers are not concrete. This ignores, however, that much of the activity in which young children engage is symbolic. They communicate with gestures and language, and they employ symbols in their play, song, and art (Sheingold, 1986).
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In recent years, electronic games, home computers, and the Internet have assumed an important place in our lives. This paper presents a review of the research on the impact of home computer use on the development of children and adolescents. Time use data are presented along with a discussion of factors such as age, gender, and ethnicity, which impact the time spent on computers as well as the activities engaged in. Research on the impact of computer use on cognitive skill and academic development, social development and relationships, and perceptions of reality and violent behavior is reviewed. The special role of the Internet in the lives of adolescents is brought out using data from the HomeNet study. The paper concludes with recommendations for future study in order to better understand the growing impact of computers on our youth.
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The increasing amount of time children are spending on computers at home and school has raised questions about how the use of computer technology may make a difference in their lives--from helping with homework to causing depression to encouraging violent behavior. This article provides an overview of the limited research on the effects of home computer use on children's physical, cognitive, and social development. Initial research suggests, for example, that access to computers increases the total amount of time children spend in front of a television or computer screen at the expense of other activities, thereby putting them at risk for obesity. At the same time, cognitive research suggests that playing computer games can be an important building block to computer literacy because it enhances children's ability to read and visualize images in three-dimensional space and track multiple images simultaneously. The limited evidence available also indicates that home computer use is linked to slightly better academic performance. The research findings are more mixed, however, regarding the effects on children's social development. Although little evidence indicates that the moderate use of computers to play games has a negative impact on children's friendships and family relationships, recent survey data show that increased use of the Internet may be linked to increases in loneliness and depression. Of most concern are the findings that playing violent computer games may increase aggressiveness and desensitize a child to suffering, and that the use of computers may blur a child's ability to distinguish real life from simulation. The authors conclude that more systematic research is needed in these areas to help parents and policymakers maximize the positive effects and to minimize the negative effects of home computers in children's lives.
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This paper reports on an ACCESS NETWORK project regarding interface design methodology. The research examined whether software for preschool and kindergarten children, which was designed in accordance with certain cognitive-developmental principles, would result in better learning compared to software teaching the same content but not incorporating such principles. The features of the software designed in accord with cognitive-developmental principles included, for instance, cues for coordination between monitor and keyboard and instructional material presented in a meaningful context via graphics. The key findings were that both preschool and kindergarten children working with software designed in accord with cognitive-developmental principles had significantly higher mean percentage correct responses than a group of kindergarten children working with software not incorporating such principles. When a voice synthesizer was added to the software designed in accord with cognitive principles, performance was inferior compared to that for the same software, no-voice version. The voice synthesizer appeared to make the programs too slowly paced and frustrating for some of the children. The findings provide suggestive evidence for some of the features that should be included in the design of software for the young child.
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A comprehensive computer curriculum designed to teach pre-math/spatial skills was used to examine the performance of preschool children using computer-assisted instruction (CAI) and Logo software. Forty preschool children received approximately 80 percent of pre-math/spatial instruction via computer and approximately 20 percent via teacher instruction. The following pretest/posttest measures were used to assess gains in skill: pre-math knowledge (TEMA), comprehension monitoring (Flavell scale), spatial ability (color identification and pointing), and ability to transfer (mazes). Overall, field independent (FI) and field dependent (FD) children did not perform significantly different from each other on posttest measures. Reflective (Ref) children performed significantly better than impulsive (Imp) children on several measures including fewer trials on a maze task, more correct answers on color and color/direction questions, and less time on color/direction questions. Both FI/FD and Ref/Imp groups improved performance from pretest to posttest and made gains in pre-math knowledge and comprehension monitoring. Key factors of the computer instructional method are discussed.
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This study was designed to investigate whether the use of Logo accelerates the cognitive development of five- to seven-year-old children in a kindergarten class as measured by Piagetian-based tests of conservation of length, measurement and the ability to identify Euclidean shapes. The students in the study were exposed to an expanded form of “Instant Logo” programming language using a guided discovery instructional approach. The training period lasted for six months. Posttest results indicated no significant differences between groups on all the measures, however the Logo teachers reported favorable impacts on the specific academic skills of left/right discrimination, knowledge of shape names, letter recognition and artwork. The results are discussed within a Piagetian framework and directions for future research are given.
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This article advances a framework for computer implementation based on Vygotsky's theory of socially mediated cognitive development. The approach suggested by this framework, teacher-assisted computer implementation, acknowledges the critical role of the adult or more skilled partners in task performance and knowledge construction. An application of this approach, designated as software with enhancement, is described as it was used to provide language enrichment with Head Start children. Implications of this approach for computer implementation in early childhood classrooms are discussed.
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This article reports findings of an evaluation study examining the instructional effectiveness of varying software environments for 120 preschool special needs children. Cognitive distancing principles were applied to classify children according to symbolic competence prior to instruction and to classify child-software interactions during instruction. An aptitude-by-treatment interaction design contrasted children's learning in either Logo or instructional software contexts with a control condition. Dependent measures included indicators of preschool problem solving, skill acquisition, language development, cognitive development and affective development. Results indicated that a Logo-based environment enhanced children's problem-solving skills and their acquisition of linguistic pragmatics as compared to counterparts in a control condition. In contrast, an instructional software condition promoted children's acquisition of specific skills. Neither software environment enhanced children's global levels of cognitive or of affective development. We conclude with a caution that the medium is not the message.
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The Iowa Early Childhood Papert Partnership (IECPP), a partnership among two public school systems, a private uni-versity school of education, a Head Start agency, a state area educational support agency, and renown technology theorist Seymour Papert, explored ways that LOGO computer pro-gramming can be used in developmentally appropriate ways with young children. The National Association for the Edu-cation of Young Children (NAEYC), defined developmental-ly appropriate practice as (a) age appropriateness, (b) individ-ual appropriateness, and (c) sociocultural appropriateness. Each of these factors are considered, with particular attention being devoted to the developmental theories of Jean Piaget, Erik Erikson, Howard Gardner, and Lev Vygotsky. It is found that although Piaget is the theorist most commonly cit-ed with reference to young children's work with computers, LOGO programming by young children is also (perhaps even more strongly) supported by the theories of Erikson, Gardner, and Vygotsky. Implications for practice are discussed in de-tail, drawing on the experience of those who have introduced the Reggio Emilia approach in their early childhood pro-grams. Implications for curriculum design, pedagogy, family involvement, research, and development are all discussed.
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An experimental study was conducted to investigate the effects of microcomputer use on preschoolers' knowledge of pre-reading concepts, and on their attitudes toward the microcomputer. After stratification by age and sex, 77 preschoolers were randomly assigned to three treatment conditions: (a) adult-assisted microcomputer instruction; (b) adult-unassisted microcomputer use; and (c) no microcomputer use (control condition). Children in the first two groups were given three 20-min, individual sessions on the microcomputer. The software programs used were designed to teach reading readiness concepts and were typical commercial programs available for this age group. A cognitive test was administered as a pretest and posttest, and an attitudinal interview was administered post-study only. The cognitive data were analyzed with a multivariate analysis of covariance (MANCOVA). There were no significant treatment effects. The attitudinal data analysis revealed significantly greater interest in the microcomputer among the control-group children; however, that group's interest declined significantly after they were given post-study, 20-min orientations to the microcomputer.
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The purpose of this study was to determine whether commercially available software used with enhancement could improve discourse skills in Head Start students over improvements obtained without enhancement, and over improvements of ordinary classroom instruction. Head Start students (N = 93) in the software conditions received instruction over three months. Pretest/posttest scores on the Preschool Language Assessment Instrument of the seventy-eight students who completed the program were analyzed with a 3 × 2 repeated measures analysis of variance (ANOVA). No statistically significant differences were found for treatment. A significant difference was found for time. A 3 × 2 analysis of variance with the first factor treatment group and the second factor level of functioning (high/low) was also computed. There was no significant main effect for treatment. However, a significant main effect on the PLAI I score for low functioning students was found in both computer training conditions. Suggestions for futur...
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This document, consisting of 7 chapters, 35 figures, and 380 tables, provides statistical data on most aspects of United States education, both public and private, from kindergarten through graduate school. The chapters cover the following topics; (1) all levels of education; (2) elementary and secondary education; (3) postsecondary, college, university, vocational, and adult education; (4) federal programs for education and related activities; (5) outcomes of education; (6) international comparisons of education; and (7) learning resources and technology. A wide range of information is presented on subjects including the number of schools and colleges, teachers, enrollment, graduates, educational attainment, finances, federal funds for education, employment and income of graduates, libraries, and international education. Supplemental information on population trends, attitudes on education, educational characteristics of the labor force, government finances, and economic trends is provided. Included among data not appearing in previous editions are the following: salary comparisons of public and private school teachers and principals; mean tuition charges of private schools; student participation rates in federal, state, and local programs; residence and migration of first-time college students; student performance on history and geography tests; trend profiles of persons earning doctor's degrees in humanities and life sciences; characteristics of college faculty; faculty salaries; staff employed in higher education institutions; and computer use by students and adults. A short introduction highlights major findings, and each chapter contains a brief overview of significant trends. A guide to sources, definitions, and an index are included. (MLF)
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This booklet is the seventeenth in a series addressing current educational concerns. The booklet focuses on technology in the early childhood classroom, discussing technology and child development, technology in the curriculum, and technology-related inequities. The booklet includes a discussion of research and literature, implications for policy and practice, a description of how Northwestern educators are using technology in early childhood classrooms, and selected resources. (Contains 27 references.) (EV)
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This study investigated a home/school computer project and its effects on reading, language, and mathematics achievement for students after one year and two years in the project. The treatment group consisted of 142 fourth- and fifth-grade students, each of whom received a computer, printer, and telecommunications equipment for use in learning activities in their homes. The comparison group consisted of 147 fourth- and fifth-grade students at a different school in the same district. The data for the study were collected from the California Achievement Test and the Comprehensive Test of Basic Skills, 4th edition. The dependent variables were the changes in scale scores over the time period investigated in the study. The findings indicated that participation in the project was not associated with increased academic achievement. Therefore, educators should enter home/school computer projects with caution and realistic expectations.
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This report summarizes the educational technology research conducted from 1990 through 1994. It is based on 133 research reviews and reports on original research projects from both published and unpublished sources. This research varied in methodology: some studies used a technique for synthesizing and analyzing data from many different studies; some compared the use of technology to traditional instructional methods; some compared the use of technology under different learning conditions; and some utilized classroom observation. The report is divided into three sections: (1) "Effects of Technology on Student Achievement"; (2) "Effects of Technology on Student Self-Concept and Attitudes about Learning"; and (3) "Effects of Technology on Interactions Involving Teachers and Students in the Learning Environment." A list of conclusions drawn from the analysis is included, as well as a bibliography of the research cited. (Contains 170 references.) (JLB)
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Investigated the effects of developmental and nondevelopmental computer software on four- and five-year-old children's intelligence, creativity, and self-esteem. Also assessed the effect of supplementing developmental software with related activities. Children exposed to developmental software supplemented with activities had gains in more areas than the other two groups, whereas children exposed to nondevelopmental software had significant losses in creativity. (GLR)
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Introduces the basic terminology and capabilities of computers, describes software for children, provides guidelines for choosing hardware, briefly characterizes computer languages, and discusses the use of computers in early childhood education. (RH)
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This edition of the "Digest of Education Statistics" is the 36th in a series that provides a compilation of statistical information covering the broad field of U.S. education from kindergarten through graduate school. The Digest includes data from many sources, both government and private, and draws heavily on work done by the National Center for Education Statistics. The publication contains information on a variety of subjects, including the numbers of schools and colleges, teachers, enrollments, and graduates, in addition to educational attainment, finances, federal funds for education, employment and income of graduates, libraries, and international education. Supplemental information on population trends, attitudes on education, education characteristics of the labor force, government finances, and economic trends provide background information for evaluating education data. This edition contains a significant amount of new material, including information on: (1) public school building deficiencies; (2) the distribution of high school completers; (3) percent of high school dropouts; (4) average reading proficiency for eighth graders; (5) states with assessment programs in language arts, reading, and writing; (6) enrollment and degrees conferred in women's colleges; (7) total revenue of private not-for-profit degree-granting institutions; and (8) total expenses of private not-for-profit degree-granting institutions. An appendix contains a guide to tabular presentation, a guide to sources, definitions, and an index of table numbers. (Contains 33 figures and 438 tables.) (SLD)
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Compared the use of microcomputers, providing either substantial or minimal scaffolding, to traditional resources on preschoolers' cognitive development over eight weeks. Found that computer assisted instruction software increased verbal and language skills, but not math skills, and only as a function of substantial scaffolding. Software with substantial scaffolding features increased general cognitive ability more than minimally scaffolded instruction. (Author/KB)
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The effects of adding computers to Head Start curriculum in the developmentally appropriate content areas of early childhood (motor, cognitive, and language development) were examined in 122 4–5 yr olds. The aim was to enrich all curriculum areas via educational computing and assess differences in gain scores of young low-income, low-achievement level students as well as the effects of curriculum capacity building within the areas being served through teacher training, peer training, and parent education. Major findings indicate that effects of computers in Head Start curriculum yielded higher achievement in all content areas compared with a control group. University trained and inservice trained teachers obtained similar positive results. (PsycINFO Database Record (c) 2012 APA, all rights reserved)
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Examines the images attributed to the child throughout history, including those of the past (e.g., as young citizen, chattel, plaything), present (e.g., sensual, malleable, competent), and future (e.g., sophisticated, self-sufficient). Such images are viewed as a result of prevailing political, social, and/or religious ethos. It is argued that the images of children in the present will be replaced by equally false images in the future; parents will spend less time parenting, and there will be increasing emphasis on social cognition. (PsycINFO Database Record (c) 2012 APA, all rights reserved)
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Research related to microcomputer use by preschool-age children is a timely topic given the rapid increase in interest in, and acquisition of, microcomputers by preschool personnel. This review summarizes and critiques the research in this area. Also synthesized is the relatively large body of literature that consists of unsupported claims and speculations about microcomputer effects. Conclusions drawn from this review suggest that (a) there is a general lack of congruence between the actual research findings and the numerous “pronouncements and speculations” about microcomputer effects; (b) many methodological weaknesses limit the utility of research findings; and (c) little is known, empirically, about important process and outcome variables associated with preschoolers' use of microcomputers. Some recommendations for research are presented, based on the findings from the research and other literature reviewed.
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Incl. app., bibliographical references, index, answers pp; 593-619
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As computer technology becomes increasingly prevalent throughout society, concerns have been raised about an emerging "digital divide" between those children who are benefitting and those who are being left behind. This article presents results from new analyses of national survey data describing children's differential access to computers in school and at home, and the varying conditions that affect how children experience computers. For example, responses from a nationwide survey of teachers suggest that, as of 1998, more than 75% of students had access to computers at school. In fact, those teaching lower-income students reported weekly use of computers more often than those teaching higher-income students. But the nature of children's experiences using computers in school varied greatly by subject and teacher objectives, and the data suggest that lower-income students use computers more often for repetitive practice, whereas higher-income students use computers more often for more sophisticated, intellectually complex applications. Differences between low-income and high-income children's access to home computers were far less subtle. Survey data indicate that only about 22% of children in families with annual incomes of less than 20,000hadaccesstoahomecomputer,comparedto9120,000 had access to a home computer, compared to 91% of those in families with annual incomes of more than 75,000. And among children with access, those in low-income families were reported to use the computer less than those in high-income families, perhaps because most low-income families with computers lacked a connection to the Internet. The two most predictive factors of children's use of home computers were the child's age and the computer's capabilities. The author concludes that home access to computers will be a continued area of inequality in American society, and that schools must play a critical role in ensuring equal opportunity for less-advantaged children to access the benefits of the more intellectually powerful uses of computer technology.
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trends; and report timely, useful, and high quality data to the U.S. Department of Education, the Congress, the states, other education policymakers, practitioners, data users, and the general public. We strive to make our products available in a variety of formats and in language that is appropriate to a variety of audiences. You, as our customer, are the best judge of our success in communicating information effectively. If you have any comments or suggestions about this or any other NCES product or report, we would like to hear from you. Please direct your comments to: National Center for Education Statistics Office of Educational Research and Improvement U.S. Department of Education 555 New Jersey Avenue, NW Washington, DC 20208--5651 September 1998 The NCES World Wide Web Home Page address is http://nces.ed.gov Suggested Citation U.S. Department of Education. National Center for Education Statistics. Evaluation of Definitions
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