Hurling is one of the national sports played in Ireland. With 15 players on each team, the objective of this stick and ball game is to outscore your opponents. The demands of this sport are not well known. Time-motion analysis of the activity cycles of elite hurling was carried out using SportsCode analysis software, where the ball-in-play (BIP) and ball-out-of-play (BOP) cycles, the number and type of stoppage were analysed. The running variables (total distance, relative distance, distance covered at each intensity, number and length of sprints, number of entries and maximal relative intensities) were collected using GPS. Heart rate (HR) (peak [HRpeak] and mean [HRmean]) were recorded. The ball is only in play for 40%, 43% and 44% of the playing time in senior, U21 and U17 matches’ respectively. Senior matches were 11 min longer in actual match duration but no difference in the total BIP time was observed across all levels. A Shot at Goal and Free Attempted are the most frequent and longest stoppage type respectively at all levels. Elite players covered greater relative distance and relative walking distance and experienced a higher HRmean than sub-elite players. There was no difference between levels in relative jogging, high-speed running (HSR) and sprint distance (SD) and the number of entries HSR and sprinting. Elite senior hurlers covered greater total distance (TD), HSR and SD compared to U21s, U17s and sub-elite seniors. However, the number of sprints, the mean length of sprint, the maximal speed, HRmean and HRpeak were similar at all levels. In elite senior, the majority of sprints are < 20 m and occur between 22 km·h-1 and 80% of the players’ peak speed. Players at elite senior level are exposed to higher relative maximal intensities in TD, HSR and SD compared to data expressed per half and full game. Positional differences occur in TD, relative distance, HSR, SD between metrics. In addition, there were no positional differences in HRmean and HRpeak at each level, except at elite senior, where half-backs had a lower HRpeak than full-backs. Second half temporal decrements in TD, relative distance, HSR, HRmean and HRpeak are observed at all levels. The findings from the seven studies showed that hurling matches consist of a large number of short (< 30 s) BIP and BOP cycles. The similarity in the total BIP, the number and duration of stoppages, highlight the commonality among hurling matches at all levels. However, when transitioning to elite senior level, players are required to cover greater TD, relative distance, HSR and SD. The number and mean length of sprint are similar in elite senior, U21 and U17 matches, which emphasises the importance of sprinting no matter what the level. Even though the relative maximal intensities (TD, HSR and SD) only occur once in a game, players need to undertake these in training to prepare for the worst-case scenario in matches. Half-backs, midfielders and half-forwards may need additional conditioning as they cover greater TD and relative distance compared to full-backs and full-forwards at senior, U21 and U17. All positions can perform similar sprint training, as there were only minimal differences between positions at each level. No matter what the level (elite senior, U21 and U17 and sub-elite), the majority of metrics decreased in the second half compared to the first. Nutritional, tactical positional changes and substitutions strategies could be implemented to help minimise this decrement. The results of this thesis provide essential information about the match-play demands of sub-elite senior, elite senior, U21 and U17 competitions. The knowledge can be used to highlight the gaps between sub-elite and elite senior matches and between elite U17, U21 and senior matches. The findings can be used by coaches to benchmark their own team’s performances against these norms and help in the design of appropriate training programmes to help maximise the players’ match-play performances.