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The Death of Handwriting: Secondary Effects of Frequent Computer Use on Basic Motor Skills

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Abstract

The benefits of modern technologies such as personal computers, in-vehicle navigation systems, and electronic organizers are evident in everyday life. However, only recently has it been proposed that the increasing use of personal computers in producing written texts may significantly contribute to the loss of handwriting skills. Such a fundamental change of human habits is likely to have generalized consequences for other basic fine motor skills as well. In this article, the authors provide evidence that the skill to produce precisely controlled arm-hand movements is related to the usage of computer keyboards in producing written text in everyday life. This result supports the notion that specific cultural skills such as handwriting and typing shape more general perceptual and motor skills. More generally, changing technologies are associated with generalized changes of the profile of basic human skills.

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... Most of the samples of the last two conditions were more than double or triple the size, and had altered spacing and forms from the first three conditions. Sülzenbrück, Hegele, Rinkenauer and Heuer (2011) hypothesized that people who spend more time using a computer, therefore practicing their handwriting less, have less precision in their handwriting. Evaluation of participants in the current study who completed 50% or more of their writing using a computer did not confirm this conclusion. ...
... Suddath (2009) suggested that using keyboards may cause a general loss of handwriting skills. Sülzenbrück et al. (2011) further reinforced the idea that mature adults performed better at a fine motor task with a pen than younger individuals, although on most skills, mature adults do not perform as well as young ones. Researchers have found that learning to write with novel effectors can be accomplished in a relatively short period of time (Schmidt, 1991;. ...
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The purpose of the study was to determine if a generalized motor program (GMP) exists for writing, as has been previously reported. Beginning with a 1942 experiment by Lashley, and continuing with a 1976 (Raibert) example, writers of some motor learning texts have asserted that one can write with different effectors (nonpreferred hand, mouth, foot, etc.) and the results are quite similar, thus demonstrating that writing is a generalized motor program. The task has not been reported in recent literature. In order to determine if the results reported were generalizable, the researchers recruited 31 individuals who volunteered to write a short sentence under five conditions: 1) preferred hand, 2) preferred hand with wrist stabilized, 3) non-preferred hand, 4) mouth, and 5) foot. Participants ranged in age from 19 to 75 and were grouped as follows: < 25 yrs, n = 15; 25–44 yrs, n = 6; > 44, n = 10. Although all of the samples were legible in Conditions 1 and 2, legibility deteriorated significantly in Conditions 4 and 5. Contrary to expectations, there were no significant differences between the samples produced by based on age groupings. The authors concluded that most adults cannot write legibly with their mouths or feet, contrary to what has been previously reported.
... Compared to typing or visual input, using a pen contributes to improvements in visual cognitive processing abilities [7], memory [8], learning effects through note-taking [25], and symbolic processing and literacy, including writing and reading ability [9] [10]. Furthermore, it has been suggested that keyboard use is associated with a decrease in the ability to control arm and hand movements accurately [26]. From these related studies, it is evident that handwriting movements have advantages from multiple perspectives and are beneficial compared to other input methods. ...
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The utilization of the non-dominant hand contributes to improving the efficiency of hand movements; however, traditional training methods require substantial time to master. How can we improve drawing ability more efficiently within a limited time? This study aimed to improve the efficiency of training by developing a device that improves the accuracy of the non-dominant hand drawing on shape drawing tasks. The device is worn on the user’s finger and provides vibration feedback to guide flexion and extension of the finger, encouraging the user to adopt the optimal fingertip posture for their individual needs. The optimal posture of the fingertip is determined based on the movements of the dominant hand. To evaluate the effectiveness of the device, an experimental shape-tracing task was performed with 44 participants. The participants were tasked with tracing 30 shapes accurately and quickly, and the shifts of the traced lines from the reference lines were quantified. The results of the experiment showed that, while the group without the device experienced a 4.243% increase in Total Shifts, the group that used the device successfully reduced Total Shifts by 4.689%, demonstrating an improvement in drawing accuracy. These results indicate that the proposed device effectively enhances drawing ability within a fixed period and is effective in shortening the training time for the non-dominant hand.
... In view of research suggesting extensive computer use can impair fine motor skills including handwriting (Sülzenbrück, Hegele, Rinkenauer & Heuer, 2011), the argument in favour of a move to e-exams would appear strong. It is further reinforced by the expectation that much coursework is typed; as a result, students may have little or no practice writing essays by hand (Mogey et al., 2008), except in subjects in which students are required to handwrite formulae or hand-draw diagrams (such as mathematics and the sciences). ...
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In moving from handwritten to typed essay-based examinations (e-exams), the salient issue from an academic perspective is equivalence: can exams in the two modes be considered the same? This paper reports the findings of a literature survey addressing this question, conducted prior to a trial of e-exams at a leading university. The survey sought to establish whether the move results in changes in students’ strategies when composing an exam answer, and the resulting product, and changes in academics’ perception of typed exam scripts and their strategies in marking on screen. The research team concluded that the two modes of exam are not equivalent, even though differences in the marks achieved by students may be statistically insignificant. Recommendations arising from the analysis include moving to e-exams as the sole mode; supporting students and academics to develop IT proficiency for assessment; and capitalizing on the analytics available in e-exam tools to minimize the inequities that arise when exams are conducted in a single mode.
... In daily life, traditional pen-and-paper writing has gradually been replaced by typing, even in primary education (Longcamp et al., 2005). Although some studies have found that excessive use of typing may lead to a decline in handwriting speed and fluency and deterioration of handwriting motor skills (Sülzenbrück et al., 2011), typing does have tremendous advantages in other aspects. For example, typing is much Frontiers in Neuroscience 03 frontiersin.org ...
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Many studies have explored the role of consonant, vowel, and tone in Chinese word identification or sentence comprehension. However, few studies have explored their roles and neural basis during Chinese word production, especially when involving neural basis. The present fNIRS study investigated the neural mechanisms of consonant, vowel, and tone processing during Chinese typing. Participants were asked to name the Chinese characters displayed on a computer screen by typing on a keyboard while hearing a simultaneously presented auditory stimulus. The auditory stimulus was either consistent with the characters’ pronunciation (consistent condition) or mismatched in the consonant, vowel, or tone of the character pronunciation. The fNIRS results showed that compared with the consistent condition (as baseline), the consonant mismatch condition evoked lower levels of oxygenated hemoglobin (HbO) activation in the left inferior frontal gyrus Broca’s triangle and left superior temporal gyrus. Vowel mismatch condition evoked a higher level of HbO activation in the top of the left inferior frontal gyrus and left middle frontal gyrus. The regions and patterns of brain activation evoked by tone mismatch were the same as those of vowel mismatch. The study indicated that consonant, vowel and tone all play a role in Chinese character production. The sensitive brain areas were all in the left hemisphere. However, the neural mechanism of consonant processing differed from vowel processing in both brain regions and patterns, while tone and vowel processing shared the same regions.
... As a consequence, the prevailing writing mode (handwriting vs. typewriting) might have an impact on basic motor skills beyond handwriting per se (Heuer, 2016). In adults, frequency of keyboard use in producing written text in everyday life has been shown to be related to a decrement of the skill to produce precisely controlled arm-hand movements compared with a high frequency of handwriting (Sulzenbrück, Hegele, Heuer, & Rinkenauer, 2010;Sulzenbrück, Hegele, Rinkenauer, & Heuer, 2011). This indicates that typing or handwriting practice shapes the quality of hand-arm motor control. ...
... In a study conducted by Sülzenbrück, et al. (2011) which was cited in Carstens et al., (2021) asserted the effect computer use has on motor skills, they discovered that using modern technology could effect changes in basic psychomotor and cognitive skills.The personal experiences of the respondents were also developed in terms of intellectual development through the use of technological devices. [29] Technogical devices in terms of emotional development. Having the overall mean value of 3.13, personal development indicates that emotional aspect was developed by utilizing the technological device. ...
Article
The study aimed to determine the perception of the respondents in the Utilization of Technological Devices towards Personal Development of the Senior High School Students Percentage and mean were used in the statistical analysis of data. Th e study revealed that most of the respondents were female and 17 of Age, Smart phone was available gadgets and used WIFI connection; spent time 5 to 6 hours in using technological devices: The perceived utilization of the respondents in terms of Work Simulation, Class Collaboration, Information Searching, Game- Based Learning, Creativity and Innovation were found utilized. Likewise, personal development in terms of Physical, Intellectual, Social, and Emotional was revealed developed.
... Second, visuomotor and graphomotor measures (e.g., symbol or design copying) usually involve using a writing tool (e.g., a pencil) during task performance, which likely confounds reading performance because those that are better at operating a pencil are likely better at writing/reading (Abbott et al., 2010). A speed-based FMS measure that has little variety in required motor movements (i.e., rapid tapping) seems not to represent the kinds of FMS that educators believe might be important in child development (Ratzon et al., 2007: Sulzenbruck et al., 2011van der Fels et al., 2015). ...
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Discussions on the contribution of motor skills and processes to learning to read has a long history. Previous work is essentially divided into two separate strands, namely the contributions of fine motor skills (FMS) to reading and the influence of writing versus typing. In the current 2 Â 2 Â 3 mixed, single-blind, and randomly assigned experiment, we tested both strands together. A total of 87 children learned to decode pseudowords in either typing or writing conditions in which their FMS were either impaired or not. Decoding gains were measured at pretest, posttest, and follow-up, with FMS and working memory included as participant variable predictors. Findings indicated that FMS and working memory predicted decoding gains. Importantly, children performed best when typing if in the impaired FMS condition. Results have implications for motor representation theories of writing and for instruction of children with FMS impairments.
... While a person is writing or thinking about something, he / she is decontextualized, abstracted; regardless of the situation, defines, describes and classifies (Sanders, 1994). Comparative studies of handwriting and keyboarding (typing) also imply that computer use does not only affect specific handwriting skills, but also similarly affects fine motor skills and thus general characteristics of human behavior (Medwell & Wray, 2008;Sülzenbrück, Hegele, Rinkenauer & Heuer, 2011). Handwriting is a complex perceptual-motor skill encompassing a blend of visual-motor coordination abilities, motor planning, cognitive, and perceptual skills, as well as tactile and kinesthetic sensitivities. ...
Article
This study aims to determine the metaphor perceptions of Generation Z teacher candidates towards handwriting and typing. Based on the metaphors obtained, elective courses related to handwriting may be included in undergraduate programs according to their point of view on handwriting. Much research are carried out on the area created by the change that comes with the use of new technology. However, it is still necessary to ask new questions and seek answers. Therefore, in this study, according to the medium in which it is presented, whether in print or digital, how the nature of the content of the article changes according to the medium; what are the consequences of the superficialization of the content in terms of mental processes and what are the pre-service teachers' perspectives on handwriting. Study group of this research consists of 70 students among the Teacher Candidates in Istanbul in the fall semester of the 2020-2021 school year. For the data collection, a form with incomplete sentences such as “Handwriting is like... Because…” and “Keyboarding (typing) is like… Because…” was used to allow students to write down metaphors they attribute to “writing”. Generation Z Teacher Candidates produced metaphors in the category of handwriting respectively the life (27.1 %), thought and feelings (20%) attention, and production (15.7 %), skill (15.7 % ), functional ( 12.9 % ), and share/transfer (8.6 %). Teacher Candidates produced metaphors in the category of keyboarding (typing) high-level attention/ production (24.3%), superficiality/forgery (21.4%), easy/effortless (17.1%), thought and feelings (12.9%), sound (10%), skill (8.6%) and future (5.7%). Teacher Candidates should provide content and environments that will increase the longing for handwriting in their students to create awareness of writing and make them feel the need for writing. The determination of the meanings attributed by the Generation Z Teacher Candidates to traditional writing and typing with keys and the perspective of Teacher Candidates on this subject were discussed.
... This adversely affects handwriting skill and legibility. However, the reduction in handwriting tuition or penmanship practice is not restricted to handwriting; it has been found to affect children's basic fine motor skills as well (Sülzenbrück et al., 2011; see also Seo, 2018). In fact, there is much controversy among researchers whether the acquisition of handwriting skills may even influence children's further or broader development (Wollscheid et al., 2016). ...
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A corollary of the increased use of computers at primary school is a decrease in handwriting time, which may adversely affect the ability to recognise and discriminate letters. Our purpose was to examine if in-classroom handwriting and touch typewriting tuition make a difference in the recognition and discrimination of letters in novel readers. 81 Dutch primary school children (4.0 till 6.1 years), participated in this study. They were assigned to either a handwriting, a touch typewriting or an alphabet tuition control group. During three weeks they received two 20-minutes classroom-based tuition sessions weekly. All children were assessed on a recognition and discrimination letter test before and after the tuition sessions. Children recognised and discriminated more letters after tuition, irrespective of the type of training they had received. The novice readers among primary school children did not learn to recognise and discriminate letters better after classroom-based handwriting than after touch typewriting, or alphabet tuition.
... Age-related changes in a coordination pattern were observed between the arms during bimanual movements [17][18] as well as among the individual fingers during a multiple-finger force production [19][20], resulting in slowness of aiming movements for the elderly, especially when the complexities of tasks are increased [21]. Moreover, the elderly has an increased reliance on vision as source of sensory information, which may result in their diminished position sense [22][23], both in the ability to detect movement and active repositioning of limbs [24]. ...
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The aim of the present study was to show the effects of drawing direction (top-down vs. bottom-up) and angle of trace participant drew (0 vs. 60 vs. 300) on stability varying length of drawing (5.7 cm vs. 11.4 cm vs. 17.1 cm) for the elderly. These three independent variables were within-subject factors. Thirty-eight older adults (18 females, 20 males; mean age = 71.7, SD = 5.5) participated in the study. The drawing task was performed on a computer with touch screen, using an electronic pen. Drawing performance was analyzed using a 3-way repeated measures ANOVA model. Results indicated that the error for top-down was significantly larger than that for bottom-up condition; the error for the length of drawing at 5.7 cm was larger than those at 11.4 cm and 17.1 cm. Data analysis also revealed that the effect of drawing direction on drawing velocity, indicating that drawing velocity for bottom-up was significantly greater than that for top-down condition. Additionally, the drawing velocity of length of drawing was significantly greater for 17.1 and 11.4 cm than it was for 5.7 cm. The angle of trace participant drew also significantly affected drawing velocity: 60 yielded significantly greater velocity than did 0 and 300 conditions. These results have implications for product and interface design for the elderly.
... Across languages, the word writing originated in verbs like scratch, incise, and paint (Senner, 1989). Today handwriting is understood to improve fine motor skills, hand-eye coordination, recall of written material, recognition of signs, and tolerance for character ambiguity (i.e., sloppy handwriting) (James & Engelhardt, 2012;Longcamp, Zerbato-Poudou, & Velay, 2005;Mueller & Oppenheimer, 2014;Sülzenbrück, Hegele, Rinkenauer, & Heuer, 2011). It forms associations between visual signs and the meanings and sounds of language through the coordination between the Visual Word Form Area and Exner's/Broca's/Wernicke's Areas. ...
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Human cognition is extended and enacted. Drawing the boundaries of cognition to include the resources and attributes of the body and materiality allows an examination of how these components interact with the brain as a system, especially over cultural and evolutionary spans of time. Literacy and numeracy provide examples of multigenerational, incremental change in both psychological functioning and material forms. Though we think materiality, its central role in human cognition is often unappreciated, for reasons that include conceptual distribution over multiple material forms, the unconscious transparency of cognitive activity in general, and the different temporalities of metaplastic change in neurons and cultural forms.
... As the interface between the psychological and material dimensions of writing, handwriting was critical to the development of literacy. Today it is known to improve things like fine motor skills, hand-eye coordination, recognition and recall functions, and tolerance for ambiguity in how characters are formed (James & Engelhardt, 2012;Longcamp, Zerbato-Poudou, & Velay, 2005;Mueller & Oppenheimer, 2014;Sülzenbrück, Hegele, Rinkenauer, & Heuer, 2011). In original contexts, handwriting would have provided a critical mechanism for adjusting and refining the material form of writing. ...
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Using a model of cognition as extended and enactive, we examine the role of materiality in making minds as exemplified by lithics and writing, forms associated with conceptual thought and meta-awareness of conceptual domains. We address ways in which brain functions may change in response to interactions with material forms, the attributes of material forms that may cause such change, and the spans of time required for neurofunctional reorganization. We also offer three hypotheses for investigating co-influence and change in cognition and material culture.
... Also write these letters to one keyboard does not change anything from the motor point of view; since every graphic sign, for example take the "s", has a particular movement of the body, different from the act of typing on a keyboard. 1,2 From the neurophysiological point of view, using fMRI (functional magnetic resonance imaging) it ispossible to visualize the graphs of brain activity. Still in the experiment, each participant who had tried to write graphic signs by hand, had memorized certain movements associated with each graph-motor sign. ...
Article
The penisone of the many channels for transforming thoughts into written words. Hand writing acts as a "memorypropeller". For example, when you are at the supermarket, the simpleact of writing keeps the products you really need in your mind; or when someone at school was a shrewd knows that very often there was no need to use the sheets prepared before a classassignment to copy because they remembered everything that was written. This memory would have failed if the ticket to copy had been written or better typed on the keyboard. The latter characterizes the work of many people and yet, even today, children make their first experiences of writing with a pen or pencil. But is it really out of fashion? Today we have the opportunity to write our thoughts in other ways, "keyboard, tablet, touch screen", and even the signature, once the test par excellence of ouridentity, is faced with the competition of our " Fingerprints". Indeed, in some American schools the writing, replaced by the PC, is no longer included in the didacticplans; according to some scientists and promoters of this event, this method would facilitate children'slearning and improve creativity.
... Indirect effects refer to displacement of sensorimotor activities typical to childhood (Suggate, Stoeger, & Pufke, 2016) through screenmedia (Gingold et al., 2014), which may be related to observed low levels of FMS in children (Gaul & Issartel, 2016). An additional source of altered sensorimotor development, although less relevant for preschool children, arises through the decreasing use of handwriting (Sülzenbrück, Hegele, Rinkenauer, & Heuer, 2011). ...
Article
During typical childhood interactions with screen-media, input is dominated by visual signals, with a likely reduction in haptic, proprioceptive, and fine motor domains. We present the first study to investigate sensori-motor skills in a detailed manner, using a two-year longitudinal design on a sample of 117 preschool children. We measured screen-time and sensorimotor development in a differentiated manner, including measures of fine motor skills (FMS), haptic, proprioceptive, visual-haptic integration, and visual-shape discrimination. Further, we accounted for vocabulary, working memory and the purpose of media use (learning vs. entertainment; active vs. passive) via a parent-report questionnaire and a novel child-administered Media-Titles Test. Results indicated that, generally, media usage was associated with worse haptic and FMS, but better visual-shape discrimination. Visual-haptic integration and proprioception were not predicted by screen-media. Findings are discussed in terms of the differential effects of screen-media on sensorimotor skill.
... Indirect effects refer to displacement of sensorimotor activities typical to childhood (Suggate, Stoeger, & Pufke, 2016) through screenmedia (Gingold et al., 2014), which may be related to observed low levels of FMS in children (Gaul & Issartel, 2016). An additional source of altered sensorimotor development, although less relevant for preschool children, arises through the decreasing use of handwriting (Sülzenbrück, Hegele, Rinkenauer, & Heuer, 2011). ...
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During typical childhood interactions with screen-media, two features are prominent. First, input is dominated by audio-visual signals and second, these predominately provide children with ready-made images, potentially negating effortful mental imagery construction. We present a two-year longitudinal study on a sample of 109 preschool children. We endeavoured to measure media usage and mental imagery development in a differentiated manner, also taking account of control variables and purpose of media use (learning vs. entertainment). Results indicated that children who viewed more media had worse mental imagery skill. Active media usage (e.g., gaming, tablets) and total screen time linked to lower mental imagery performance. Further, both mental images in the visual and haptic modalities appeared equally affected. Findings are discussed in terms of shaping early educational experiences with respect to virtual and three dimensional reality.
... Its activity is particular to handwriting, not just any fine work involving the hand, so while it is possible to produce characters by, say, carving them in stone, carving differs in both the movements used and the character repetition involved. Writing by hand improves fine motor skills, hand-eye coordination, recognition and recall functions, lexical retrieval and tolerance for ambiguity in how characters are formed (Giovanni 1994;James and Engelhardt 2012;Longcamp, Zerbato-Poudou and Velay 2005;Sülzenbrück et al. 2011). In the emergence of literacy, handwriting was critical. ...
Chapter
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Complex systems like literacy and numeracy emerge through multigenerational interactions of brains, behaviors, and material forms. In such systems, material forms – writing for language and notations for numbers – become increasingly refined to elicit specific behavioral and psychological responses in newly indoctrinated individuals. These material forms, however, differ fundamentally in things like semiotic function: language signifies, while numbers instantiate. This makes writing for language able to represent the meanings and sounds of particular languages, while notations for numbers are semantically meaningful without phonetic specification. This representational distinction is associated with neurofunctional and behavioral differences in what neural activity and behaviors like handwriting contribute to literacy and numeracy. In turn, neurofunctional and behavioral differences place written representations for language and numbers under different pressures that influence the forms they take and how those forms change over time as they are transmitted across languages and cultures. This project has received funding from the European Union’s Horizon 2020 research and innovation program under grant agreement No. 785793.
... This adds a new turning point to sole online instruction, which could be contributing to the lowering of the acquisition of new FL words regarding spelling. In addition, the expansion of typing is also related to a decrease in the precision of arm-hand movements and fine motor skills (Sülzenbrück, Hegele, Rinkenauer, Heuer, 2011), not being a good idea using it in the first stages of writing instruction. ...
Chapter
The use of the internet as a medium of instruction has changed the way students write showing careless texts when correctness is not part of the assessment criteria. This paper aims at the need of providing students with suitable guidance to avoid poor English in online productions. The starting point is an analysis of the productions of 620 university students using Antcont 3.2. The corpus is composed by online forums which are part of their final mark and where they use English as a vehicular language. In some cases, they seem to forget proofreading before sending their posts and the solution is writing another post apologizing for their mistakes, either about a specific fault or about their poor command of the language in general. There is a third type of student who does not even realize about having made a mistake and does not correct anything, proving the lack of interest when grammar and spelling are not part of the final mark. The lack of proofreading appears as a consequence of the influence of social networks (Crystal, 2004) and typing (Velay & Longcamp, 2012; Magen & Velay, 2014). It is also necessary adding the variable of foreign language anxiety (Horwitz, Horwitz & Cope, 1986) to understand the students’ apology posts in this type of tasks. After revising these findings, two options arise: on one hand, it seems necessary to advise them to revise their online productions to maintain a certain standard in written language and, on the other, ask them to write free from pressures. New studies are proposed with two control groups.
... This adds a new turning point to sole online instruction, which could be contributing to the lowering of the acquisition of new FL words regarding spelling. In addition, the expansion of typing is also related to a decrease in the precision of arm-hand movements and fine motor skills (Sülzenbrück, Hegele, Rinkenauer, Heuer, 2011), not being a good idea using it in the first stages of writing instruction. Nowadays, typing is closely related to the use of Internet. ...
Book
This collection sheds light on the ways in which corpus linguistics and the use of learner corpora might be applied to the study of academic discourse, revealing linguistic and rhetorical patterns and insights into variation across a range of disciplinary genres. Organized into three sections, the book highlights key tools and methodologies in corpus analysis to study such features as discourse markers, lexical bundles, linguistic complexity, lexico-grammatical conventions, and modality in case studies in studies of academic discourse, both in a second language and in English for specific purposes. The volume features examples from disciplinary genres not often covered in the existing literature, including MA theses, academic book reviews, and online student forums. Taken together with the study of learner corpora, the book demonstrates the impact of corpus linguistic tools in better understanding linguistic patterns of specific languages and language use and in turn, their role in helping to identify the needs of language learners. The book will be of interest to students and scholars in corpus linguistics, applied linguistics, and English for Specific Purposes.
... have been found with deteriorated fine motor skills (Sülzenbrück et al. 2011), whereas "digital immigrants" schooled in manuscript retained their ability to make fine motor movements. Equally importantly on a cultural scale, the deterioration of handwriting skills may bring on a "blindness" to our long textual past; children schooled in keyboarding will not be able to recognize handwritten notes (Burns-Florey 2009: 128, Ingold 2007. ...
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In an age of transitory writing modes, a writer who identifies as a "before and after" person has a choice of writing tools and surfaces never offered before quite this way: the analogue and the digital, the pen(cil), the keyboard, the paper and the screen. This presentation is a Media Theory approach to creative writing seen from an Embodied Cognition perspective. Arguing that creativity is as much an ability as it is an urge, I will focus on how relevant literature has explored the creative writing process in relation with the materials of writing and their affordances. Prewriting. writing and editing stages in connection with writing profiles, namely Planners and Discoverers, are likely to be differently affected by various writing tools. By locating the gaps in the scholarly work, I will question how instrument-enforced habits interact during the writing process of creative people who were schooled in handwriting and later adopted keyboarding (via typing machine). Given that dominant writing modes historically have been driven by political and economic choices, contemporary writing modules may serve a widely diverse group of writers better than unimodal writing choices. Implications for pedagogical options will be discussed.
... During the last years, however, digital writing devices associated with the use of computers, tablet computers or mobile phones are increasingly replacing handwriting (for overviews, see Mangen and Velay, 2010;Radesky et al., 2015;Kiefer and Velay, 2016). The use of digital devices for writing has impact on basic sensory-motor skills: In adults, a high frequency of keyboard use in written text production in everyday life was related to a decrement of the skill to produce precisely controlled armhand movements compared with a high frequency of handwriting (Sulzenbrück et al., 2010;Sulzenbrück et al., 2011;Heuer, 2016). In a recent survey among German teachers, poor sensorymotor skills, which are essential for handwriting, were reported to be deficient in young children entering elementary schools, possibly due to lack of prior training and the use of digital media (Marquardt et al., 2016). ...
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During the last years, digital writing devices are increasingly replacing handwriting with pencil and paper. As reading and writing skills are central for education, it is important to know, which writing tool is optimal for initial literacy education. The present training study was therefore set up to test the influence of the writing tool on the acquisition of literacy skills at the letter and word level with various tests in a large sample of kindergarten children (n = 147). Using closely matched letter learning games, children were trained with 16 letters by handwriting with a pencil on a sheet of paper, by writing with a stylus on a tablet computer, or by typing letters using a virtual keyboard on a tablet across 7 weeks. Training using a stylus on a touchscreen is an interesting comparison condition for traditional handwriting, because the slippery surface of a touchscreen has lower friction than paper and thus increases difficulty of motor control. Before training, immediately after training and four to five weeks after training, we assessed reading and writing performance using standardized tests. We also assessed visuo-spatial skills before and after training, in order to test, whether the different training regimens affected cognitive domains other than written language. Children of the pencil group showed superior performance in letter recognition and improved visuo-spatial skills compared with keyboard training. The performance of the stylus group did not differ significantly neither from the keyboard nor from the pencil group. Keyboard training, however, resulted in superior performance in word writing and reading compared with handwriting training with a stylus on the tablet, but not compared with the pencil group. Our results suggest that handwriting with pencil fosters acquisition of letter knowledge and improves visuo-spatial skills compared with keyboarding. At least given the current technological state, writing with a stylus on a touchscreen seems to be the least favorable writing tool, possibly because of increased demands on motor control. Future training studies covering a more extended observation period over years are needed to allow conclusions about long-term effects of writing tools on literacy acquisition as well as on general cognitive development.
... They also found that "students in the test group wrote longer texts with better structure, clearer content, and a more elaborate language". Sulzenbruck et al. (2011) showed that the skill to produce precisely controlled arm-hand movements is related to the usage of computer keyboards in producing written text in everyday life. As stated by the authors, "this result supports the notion that specific cultural skills such as handwriting and typing shape more general perceptual and motor skills. ...
Article
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A system to support the teaching and learning of handwriting skills is proposed. It is composed of two components: the hardware component (e.g., Android Tablet); and the software component. The software component as two modules: the server and the client. A teacher chooses what exercises/games a child should do directly in the Android table or using the server, from the existing ones in the system. A child does the exercises/games by logging into the system in the Android Tablet. Automatic feedback about the correctness of the answers is provided by the system. Data (number of tries, time spent, etc.) are automatically grabbed and processed to be presented to the teachers and parents. Registered parents can see the results and follow their children' s “academic life”, by logging into the server side of the system. We found a significant improvement in the development of handwriting skills in the children throughout the academic year, and improvements were also more present when comparing children who had have contact with the system with children who did not have this contact. Educators, children, School Boards, City Town Hall and the Educational Community are unanimous in stating that the implementation of this system was a real success. : Education; Improving classroom teaching; Interactive learning environments; Evaluation methodologies; Architectures for educational technology systems; Elementary education Keywords: Education, Improving classroom teaching, Interactive learning environments, Evaluation methodologies, Architectures for educational technology systems, Elementary education
... Which one we perceive to dominate in any specific example will depend upon our frame of reference and interpretive goals. 1 To offer a simple example, the widespread use of digital technologies, and therefore keyboards, to generate text has led to a reduction in the amount of time young people spend writing by hand, both in school and on their own. Recent research has uncovered evidence that this comes at a cost, not just to handwriting ability, but to basic fine motor skills as well (Sülzenbrück et al. 2011). In this sense, digital technology is in the process of displacing scaffolding processes--formal handwriting instruction and the informal practice that accompanies it--that promote basic fine motor skills. ...
Article
Technology helps us to do new things, or to do old things in new ways. This, at least, is our common understanding and continual hope. Technologies, however, only become useful when guided by human means to human ends and they therefore do not add to our arsenal of abilities in an unproblematic, straightforward manner. Rather they must confront a complex and preexisting set of biological traits and cultural practices before their potentialities and consequences are clear. My goal here is to sketch an account of how technologies interact with the innate and socially supported human capacities to learn and develop, using cultural scaffolding as an interpretive tool.
... During the last years, however, digital writing devices associated with the use of computers, tablet computers or mobile phones are increasingly replacing handwriting (for overviews, see Mangen and Velay, 2010;Radesky et al., 2015;Kiefer and Velay, 2016). The use of digital devices for writing has impact on basic sensory-motor skills: In adults, a high frequency of keyboard use in written text production in everyday life was related to a decrement of the skill to produce precisely controlled armhand movements compared with a high frequency of handwriting (Sulzenbrück et al., 2010;Sulzenbrück et al., 2011;Heuer, 2016). In a recent survey among German teachers, poor sensorymotor skills, which are essential for handwriting, were reported to be deficient in young children entering elementary schools, possibly due to lack of prior training and the use of digital media (Marquardt et al., 2016). ...
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During the last years, digital writing devices are increasingly replacing handwriting with pencil and paper. As reading and writing skills are central for education, it is important to know, which writing tool is optimal for initial literacy education in children. The present training study was therefore set up to test the influence of the writing tool on the acquisition of literacy skills at the letter and word level with various tests in a large sample of kindergarten children (n=147). Using closely matched letter learning games, children were trained across seven weeks with 16 letters by handwriting with a pencil on a sheet of paper, by writing with a stylus on a tablet computer, or by typing letters using a virtual keyboard on a tablet. Training using a stylus on a touchscreen is an interesting comparison condition for traditional handwriting, because the slippery glass surface of a touchscreen has lower friction than paper and thus increases difficulty of motor control. Before training, immediately after training and in a follow-up four to five weeks after training, we assessed reading and writing performance using standardized tests. We also assessed visuo-spatial skills before and after training, in order to test, whether the different training regimens affected cognitive domains other than written language. Children of the pencil group showed superior performance in letter recognition and had improved visuo-spatial skills compared with keyboard training. These beneficial effects of handwriting were not observed, when children wrote with a stylus on the tablet. Keyboard training, however, resulted in superior performance in word writing and reading compared with handwriting training with a stylus on the tablet. Our results show that handwriting with pencil fosters acquisition of letter knowledge and improves visuo-spatial skills compared with keyboarding. At least given the current technological state, writing with a stylus on a touchscreen seems to be the least favorable writing tool, possibly because of increased demands on motor control. Future controlled training studies covering a more extended observation period over years are needed to allow conclusions about long-term effects of the writing tool on literacy acquisition as well as on general cognitive development.
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Ancient Egypt was the civilization that formed around the Nile River. The Egyptians developed a distinctive system of writing, along with a system of decimal numbers. Egyptian counting on the fingers is mentioned in the Book of the Dead, which was written around 1600 BCE but was based on texts perhaps a thousand years older. The Greek historian Herodotus described the Egyptians as using pebbles to calculate, a form of abacus whose results were written in one of three scripts: small pictures and conventions known as hieroglyphs; a cursive form of hieroglyphs called hieratic; and a more abstract form named demotic. In numbers, the transition from hieroglyphs to hieratic to demotic forms shows how conventional forms for numbers (that is, signs for numbers whose meaning cannot be ascertained by counting the number of elements in the way a collection of vertical strokes can be counted) can emerge from handwriting and perceptual effects. One such perceptual effect influences the form of small numbers (one through three, consisting of one, two, or three vertical strokes) to be conserved, while higher numbers (four and above) change away from countable elements.
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Towards the larger goal of understanding factors relevant for improving visuo-motor control, we investigated the role of visual feedback for modulating the effectiveness of a simple hand-eye training protocol. The regimen comprised a series of curve tracing tasks undertaken over a period of one week by neurologically healthy individuals with their non-dominant hands. Our three subject groups differed in the training they experienced: those who received ‘Persistent’ visual-feedback by seeing their hand and trace evolve in real-time superimposed upon the reference patterns, those who received ‘Non-Persistent’ visual-feedback seeing their hand movement but not the emerging trace, and a ‘Control’ group that underwent no training. Improvements in performance were evaluated along two dimensions—accuracy and steadiness, to assess visuo-motor and motor skills, respectively. We found that persistent feedback leads to a significantly greater improvement in accuracy than non-persistent feedback. Steadiness, on the other hand, benefits from training irrespective of the persistence of feedback. Our results not only demonstrate the feasibility of rapid visuo-motor learning in adulthood, but more specifically, the influence of visual veridicality and a critical role for dynamically emergent visual information.
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This study examined students’ expressed strategies, habits and preferences with respect to responding to supervised text-based assessments. Two trials of a computerised examination system took place in an Australian pre-university college in 2016 and 2017. Students in several classes studying geography and globalisation completed a sequence of practice and assessed work. Data were collected using pre- and post-surveys about their preferred writing styles, habits and strategies in light of their choice to type or handwrite essay and short answer examinations. Comparisons were made between those that elected to handwrite and those who chose to type the examination, with several areas being significant. The performance (grades), production (word count) of the typists and hand-writers were also correlated and compared.
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The article addresses two questions about perceptual learning: What are the circumstances which produce learning? What is the content of learning? For each question, a critical principle is suggested: (1) Objects are constrained to behave in certain ways. If a violation is detected, an internal malfunction is assumed and subsequently corrected. (2) Learning involves mappings between entire perceptual dimensions rather than associations between individual stimuli. The principles are applied to two phenomena: the classic adaptation to prism distorted vision and the more recent, but equally elusive, McCollough effect. The view suggests a new interpretation of the McCollough effect and accounts for findings difficult to account for in other interpretations including which stimuli can successfully lead to contingent after-effects, the outcome of correlation manipulations, and why the effect exists at all. In addition, the phenomenon is linked to prism adaptation, usually regarded as a distinct type of plasticity. In general, the view advanced is that the two principles help distinguish perceptual learning from other types of learning processes.
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We investigated the constraints for visuo-motor adaptation in human pointing movements. Subjects pointed at sequentially presented visual targets while visual feedback about their finger position was either absent (pre- and post-period), or was manipulated such as to require a gradual reduction of response amplitude (per-period). We found that response amplitudes were smaller during the post- than during the pre-period, which documents the existence of adaptation to distorted visual feedback. We further found that adaptation can transfer fully to untrained amplitudes (Exp. 1), although the amount of transfer may be reduced if trained and untrained amplitudes are substantially different (Exp. 2). However, selective adaptation of one amplitude but not another can also be yielded if the paradigm explicitly asks for it (Exp. 3), and if the two amplitudes differ by more than about 10 cm (Exp. 4). We conclude from these findings that the adapted mechanism consists of amplitude-specific elements, tuned to amplitude spans of some 10 cm.
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We investigated the effect of aging on different aspects of motor skill learning using two computer-presented perceptuomotor tasks. The relationship between visual and proprioceptive feedback was transformed in the first task, which was open to the formation and use of strategies. This task was designed to lead to perceptuomotor adaptation that was then measured by performance on a very similar second task that was not open to the use of strategy task. Older participants showed impaired learning of the strategic task but not of the nonstrategic task. This is in line with the suggestion that the effect of aging on learning and memory may be to reduce working memory resources.
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The representation of the peripersonal space in humans and its modification with aging were studied by analyzing three-dimensional arm movements in healthy young and elderly adults. Participants drew ellipses in three reference planes (sagittal, frontal and horizontal), and errors in the orientation of ellipses with regard to the planes were measured. All subjects showed large disparities in the errors in different planes, errors were maximal in the horizontal plane. These findings imply that different planes are centrally represented with different errors and suggest that the mental representation of peripersonal space is anisotropic. Moreover, the elderly made larger errors than young subjects, regardless of the reference plane. Thus, the space representation is altered with aging. Compared with young adults, the elderly underestimate volume in space, a phenomenon that can be called the compression of space representation.
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The effect of mental practice on performance in a dot-location RT task was investigated. Participants (N = 40) were required either to mentally practice, physically practice, or do no practice on an RT task in which the signals appeared in a repeating sequence. Correct mental practice, as opposed to incorrect mental practice and no practice, was predicted to have a positive (enhancing) effect on performance of the RT task. Despite previous evidence that mental rehearsal does enhance performance in many perceptual-motor tasks, neither correct nor incorrect mental rehearsal affected subsequent sequence learning; that is, no mental practice effect was observed. That surprising result is discussed in terms of motivational, psychoneuromuscular, separate memory systems, and transfer-appropriate processing explanations of mental practice.
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We investigated how sensorimotor adaptation acquired during one experimental session influenced the adaptation in a subsequent session. The subjects' task was to track a visual target using a joystick-controlled cursor, while the relationship between joystick and cursor position was manipulated to introduce a sensorimotor discordance. Each subject participated in two sessions, separated by a pause of 2 min to 1 month duration. We found that adaptation was achieved within minutes, and persisted in the memory for at least a month, with only a small decay (experiment A). When the discordances administered in the two sessions were in mutual conflict, we found evidence for task interference (experiment B). However, when the discordances were independent, we found facilitation rather than interference (experiment C); the latter finding could not be explained by the use of an "easier" discordance in the second session (experiment D). We conclude that interference is due to an incompatibility between task requirements, and not to a competition of tasks for short-term memory. We further conclude that the ability to adapt to a sensorimotor discordance can be improved by practicing with an unrelated discordance.
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Using the multiple-exposure approach, we investigated sensorimotor adaptation by exposing human subjects to different angles of visual rotation in a tracking task. Generally, the tracking error was high at the onset of the visual rotation and gradually declined towards the baseline level during the exposure period. In experiment A, we confirmed that the initial tracking error increases more than proportionally with the angle of rotation. In experiment C, we were unable to confirm intermanual transfer, and attribute this discrepancy with previous literature to details of the experimental tasks. In our main experiment, B, we found that pre-exposure to 45 degrees or 60 degrees of visual rotation facilitated the subsequent adaptation to a 90 degrees rotation, with the facilitatory effect being more pronounced following the 60 degrees rotation. We interpret this finding as evidence that adaptation is achieved by a gradual process, which progresses from small angles of output transformation through intermediate values up to the prescribed angle of rotation.
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The present study investigates if sensorimotor adaptation to large visual rotations is achieved by a continuous angular change of the internal representation of space. Human subjects performed manual tracking movements under rotated visual feedback in two sessions; the magnitude of rotation in the second session was 45 degrees larger or smaller than in the first. We found mostly a facilitatory effect of the first adaptation on the second, which supports the view that the internal representation can gradually shift from one angular transformation to another. However, no facilitation was found for visual rotations in the 80-120 degrees range, suggesting that the internal model changes gradually only up to a limiting angle. A subsidiary experiment, employing small stepwise changes of visual rotation throughout a testing session, confirmed this view and placed the limiting angle near 120 degrees for an increasing, and near 70 degrees for a decreasing visual rotation. We conclude that adaptation to large-magnitude rotations may be achieved in two stages: a polarity inversion of both axes (=180 degrees rotation), followed by a "backward" shift toward somewhat smaller angles.
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It is well known that sensorimotor adaptation will transfer from the practiced to the unpracticed arm, which has been taken as evidence that adaptation is located in the brain before the divergence point for left and right arm control. We now explore whether adaptation will transfer between different movement categories as well. Subjects were exposed to a 60-deg visual rotation first in a tracking and then in a pointing task, or vice versa. We found a substantial transfer of adaptation between tasks, but its magnitude was larger from pointing to tracking than from tracking to pointing. This benefit of pointing persisted when the use of cognitive strategies was minimized by a concurrent, attention-demanding task, but it was lost when pointing amplitudes were very small. We conclude that adaptation is located in the brain before the divergence point for different movement categories, and that movements with a large ballistic component facilitate adaptation transfer.
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Humans demonstrate a remarkable ability to generate accurate and appropriate motor behavior under many different and often uncertain environmental conditions. In this paper, we propose a modular approach to such motor learning and control. We review the behavioral evidence and benefits of modularity, and propose a new architecture based on multiple pairs of inverse (controller) and forward (predictor) models. Within each pair, the inverse and forward models are tightly coupled both during their acquisition, through motor learning, and use, during which the forward models determine the contribution of each inverse model's output to the final motor command. This architecture can simultaneously learn the multiple inverse models necessary for control as well as how to select the inverse models appropriate for a given environment. Finally, we describe specific predictions of the model, which can be tested experimentally.
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As video-game playing has become a ubiquitous activity in today's society, it is worth considering its potential consequences on perceptual and motor skills. It is well known that exposing an organism to an altered visual environment often results in modification of the visual system of the organism. The field of perceptual learning provides many examples of training-induced increases in performance. But perceptual learning, when it occurs, tends to be specific to the trained task; that is, generalization to new tasks is rarely found. Here we show, by contrast, that action-video-game playing is capable of altering a range of visual skills. Four experiments establish changes in different aspects of visual attention in habitual video-game players as compared with non-video-game players. In a fifth experiment, non-players trained on an action video game show marked improvement from their pre-training abilities, thereby establishing the role of playing in this effect.
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Previous studies have found that sensorimotor adaptation to visual distortions is degraded in seniors compared with younger subjects, whereas after-effects on removal of the distortion are age-independent. The latter finding was interpreted as evidence that adaptive recalibration is not affected by old age, and that the observed degradation is therefore due to impairment of strategic control. However, after-effects are not a reliable measure of recalibration, because they can be artificially inflated by perseveration, a characteristic symptom in old age. The present work therefore introduces a test of recalibration which is insensitive to perseveration. Twelve young and twelve old subjects executed center-out pointing movements while visual feedback about their fingertip was either veridical (baseline), 60-deg rotated (adaptation), or absent (after-effect). They also executed tracking movements toward an unpredictably moving object before and after the pointing task. Seniors adapted less than younger subjects but their after-effects were not degraded. More importantly, transfer of adaptation from a pointing to a tracking task was not degraded in seniors. The latter outcome documents, in a more compelling fashion than previous work, that recalibration in the elderly is not impaired, and that the observed deficit of adaptation is therefore most probably because of impaired strategic control. This conclusion is supported by two additional findings: compared with young subjects our seniors performed less well on a cognitive screening test and acquired no explicit knowledge about the nature of the imposed visual distortion.
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We investigated whether deficits of adaptive improvement in seniors are related to an age-dependent decay of the brain's executive functions. Younger and older subjects completed a battery of cognitive tests, and preformed aimed arm movements before and during exposure to rotated visual feedback. In accordance with previous work, we found that adaptive improvement during exposure was degraded in seniors, while the transfer of adaptation to a new motor task was not. This pattern of findings confirms that strategic control but not sensorimotor recalibration is affected by old age. Using multiple linear regression (MLR) to extract separate executive components from our test battery, we found that basic response speed and decision-making, but not the inhibition of prepotent responses or mental flexibility, were degraded in our older subjects. Again using MLR, we found that degraded adaptive improvement in our seniors was partly related to the decay of basic response speed and decision-making, and partly to age-dependent phenomena not addressed by our cognitive-test battery. Finally, we observed that interindividual variability of cognition and adaptive improvement was larger in old than in young subjects, which could explain why some previous studies found degraded adaptation in seniors while others did not.
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Although many studies have documented declines in the ability of the elderly to learn new manual motor skills, studies have not directly compared the capacity of older adults to learn sequences versus adapt to sensorimotor perturbations within the context of the same task paradigm, despite differences in the underlying neural mechanisms and strategic processes supporting the two types of learning. The purpose of the current study was to exploit these task differences in an effort to determine whether aging results in a generalized or more specific skill learning deficit. Groups of young and older adult subjects learned to make a sequence of actions, adapted to one of two visuomotor rotations, or adapted to an altered gain of display, all while performing the same basic manual joystick aiming task. While the older adults exhibited normal sequence learning in comparison to the young adults, they exhibited impairments in all three of the adaptation tasks. These deficits in adaptation for the older adults were associated with hypometric movements and reduced velocity modulation in comparison to that seen in the younger adults. These data suggest that older adults may have greater difficulty with learning cerebellar-mediated motor skills.
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Modern workplaces often require adaptation to novel visuo-motor transformations. Findings on age-related variations of such adaptation are rather inconsistent, suggesting that whether or not age-related impairments do occur depends on boundary conditions. This paper examined the hypotheses that age-related variations affect primarily strategic adjustments to novel transformations and can be found for complex (non-linear) transformations, but not for simple (linear) ones. After a practice period with linear and non-linear visuo-motor transformations, open-loop performance, after-effects and explicit knowledge were examined. Consistent with previous findings, older participants had longer movement times and shorter open-loop amplitudes, more so for long than for short target amplitudes. However, the study did not find any age-related variation of adaptation to a novel visuo-motor gain. Regarding adaptation to a non-linear transformation, the findings suggest slightly superior explicit knowledge of younger adults and the development of slightly more efficient closed-loop processes in the course of practice.
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In a sample of German students (125 women, 128 men) only 26.3% answered 10 mathematics problems in the D'Amore Test, fewer than Standing, et al. reported. Significant correlations were found for test and self-predicted scores but predictors were not the same in the two studies. Although there were no sex differences, women were more accurate in the mental calculations, especially if they rarely used calculators.